I've been experimenting with various different looks for Ayla, balancing the need for a design that won't be too laborious to animate but still gives a distinctive and recognizable look. On screen during gameplay she'll only be about 2 inches tall, so her design and her outfit need to come across clearly at that small size. These are just some of the design iterations, shown here with both flat and cel shaded coloring.
What strikes you guys as the best look?
More details coming soon on how I'll be transitioning more fully into production on the Cretaceous Seas game.
MOLDRED D MALCONTENT
2019-11-17 17:34:38 +0000 UTCCuckooCrisp
2019-11-16 17:42:12 +0000 UTC