Auto Rogue - Initial Post
Added 2020-12-03 16:12:02 +0000 UTCStarting a new side project, codenamed Auto Rogue. The idea is a hybrid of auto chess and roguelite. Since we have lots of code and sprites from One Step From Eden we're going to do the combat in a similar format. But we're going to be rebuilding the entire thing from the ground up!
Switching from tumblr to patreon for dev blogging. All the posts will probably be available to the public anyway, so we'll see how that goes. It would be nice to have extra funds that I can use exclusively for the game!
Here are the core pillars:
- Teambuilding
- Evolving and changing strategies
- Ability interaction mid-fight
- Artifacts
One of the interesting mechanics is varying traits and synergies. Since it's a roguelite we'll have to make sure to shake things up every run!
My biggest worry right now is readability. The 2d battle grid can get kind of packed especially now that we're increasing the grid size to 8x6!
The biggest inspiration for the game is Teamfight Tactics, by far the best auto-battler out there. Though the champion/ability/item pool they have to work with is unfair!

Alright, let's do this!