This build can be played as an offensive tank or simply DPS. You can either use One-Handed Weapon + Shield or Two-Handed Weapons if you prefer. I’ll list gear for both playstyles!
My preferred playstyle for this subclass is the Protector or the Tank. It also works the best for a 2 Level Dip when multiclassing, as Righteous Clarity is extremely useful. I’ll prioritize CHA over STR for the Tank version, and STR over CHA for the DPS version. I’ve also listed Versatile Weapons in the One-Handed Weapons section.
Starting Class: Paladin
Subclass: Oath of the Crown
- +3 Lay on Hands Charges (Long Rest)
- +1 Channel Oath Charges (Short Rest)
- Lay on Hands
Heal a creature 2xLVL, 4xLVL, or Cure of all Diseases and Poisons
- Divine Sense (Short Rest)
Gain Advantage on Attack Rolls against Celestials, Fiends, and Undead for 2 turns
- Righteous Clarity (Bonus Action) (Channel Oath)
You or an ally within 18m gain’s the target’s Proficency Bonus added to Attack Rolls for 10 turns
Race: Gold Dwarf
7.5m Movement Speed
Medium Size
Dwarven Combat Training
Proficiency with Battleaxes, Handaxes, Light Hammers, & Warhammers
Darkvision
See in Dark up to 12m
Dwarven Resilience
Advantage on Poisoned Saves
Poison Resistance
Dwarven Toughness
Max HP increased by 1, then increases by 1 each gained level
Background: Noble (History, Persuasion) OR Soldier (Athletics, Intimidation)
Skills: Personal Preference
Stats:
STR = 16
DEX = 10
CON = 14
INT = 8
WIS = 10
CHA = 16
Note: There are some Feats that synergize with this build, that warrant taking some of these skills at 17 or 15. I can’t describe every combination, but I will give you list of Feats. You’ll be able to easily plan ahead knowing what Feats you might take, which are dependent on your playstyle. There’s also the method of dumping STR in place of Hill Giant Potions/Gauntlets, but I will also leave this up to you.
Paladin 2
- +2 Level 1 Spell Slots
- Divine Smite
+2d8 Radiant Damage
Extra +1d8 Radiant Damage to Fiends and Undead
+1d8 Radiant Damage per upcast (Capped at 5d8)
Can be activated when you land a Melee Weapon Attack
Choose Spell Slot to expend
Does not expend Spell Slot on miss
Fighting Style: Any Fighting Style OR Great Weapon Fighting (Two-Handed Paladin)
Great Weapon Fighting
When you roll a 1 or 2 on a 2-Handed Attack, the die is rerolled once
Note: Only take this if you plan to use Two-Handed Weapons
Note: For this build, this is completely personal preference in how you plan to play your character. There are reasons to take each of the Fighting Styles.
Paladin 3
- +1 Level 1 Spell Slot
- Divine Health
Immunity to Disease
- Champion Challenge (Channel Oath)
Within a 9m Radius, all enemies have Disadvantage on all targets except for you for 10 turns
- Turn the Tide (Channel Oath)
Within a 9m Radius, all non-enemies are healed
1d6 + Paladin Level + Charisma Modifier HP
- Oath Spell: Command
Command a creature to flee, move closer, stop, drop their weapon, or fall prone
+1 target per upcast
- Oath Spell: Compelled Duel (Concentration)
Force an enemy to attack only you
Has Disadvantage on other targets
Paladin 4
- +1 Lay on Hands Charge
Feat: Ability Improvement (+2 CHA OR +2 STR)
Paladin 5
- +1 Level 1 Spell Slot
- +2 Level 2 Spell Slots
- Extra Attack
- Oath Spell: Warding Bond
Apply Warding Bond to an Ally until Long Rest
Resistance to All Damage
+1 AC
+1 Saving Throws
Each time the ally takes damage, the caster takes the same amount
- Oath Spell: Spiritual Weapon
Summon a floating, spectral weapon for 10 turns
Greataxe
Greatsword
Halberd
Maul
Spear
Trident
Immune to Psychic and Poison Damage
Resistant to all other Damage types
1d8 + 1 + Spellcasting Modifier Force Damage
+1d8 Force Damage per upcast
+8 HP per upcast
Paladin 6
- Aura of Protection
+ CHA Modifier Saving Throws for you and allies within a 3m Radius
Paladin 7
- +1 Level 2 Spell Slots
- Divine Allegiance (Reaction)
When an ally within 1.5m takes Damage, use a Reaction to heal them by 2 x Paladin Level HP at the cost of you taking 2 x Paladin Level Radiant Damage
Paladin 8
Feat: Ability Improvement (+2 CHA) OR Great Weapon Master
Great Weapon Master: Bonus Attack
When you kill a creature or land a critical hit, you can make another attack using a Bonus Action
Great Weapon Master: All In (Toggleable)
-5 Attack Rolls with 2-Handed Weapons
+10 Damage with 2-Handed Weapons
Note: Polearm Master & Sentinel can also be taken, but make sure it’ll fit your playstyle first.
Paladin 9
- +2 Level 3 Spell Slots
- Oath Spell: Spirit Guardians (Concentration)
Summons spirits in 3m radius for 10 turns
3d8 Radiant or Necrotic Damage per turn
Enemies Movement Speed halved
Caster cannot become Invisible
+1d8 per upcast
- Oath Spell: Crusader’s Mantle
Grant allies Aura in 9m Radius
Weapon Attacks deal +1d4 Radiant Damage
Paladin 10
- +1 Lay on Hands Charge
- Aura of Courage
You and allies within 3m cannot be Frightened
Paladin 11
- +1 Level 3 Spell Slot
- Improved Divine Smite
All Melee Attacks deal +1d8 Radiant Damage
Paladin 12
Feat: Alert OR Great Weapon Master
Alert
+5 Initiative
Cannot be Surprised
Great Weapon Master: Bonus Attack
When you kill a creature or land a critical hit, you can make another attack using a Bonus Action
Great Weapon Master: All In (Toggleable)
-5 Attack Rolls with 2-Handed Weapons
+10 Damage with 2-Handed Weapons
Important Items:
- Potion of Everlasting Vigour
+2 STR
- Diadem of Arcane Synergy
When you inflict a condition, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek
- Haste Helm
At the start of combat, gain Momentum for 3 turns
Momentum
+1.5 Movement Speed
Location: Chest in Blighted Village near Waypoint
- Holy Lance Helm
+1 Constitution Saving Throws
Creatures who missed their Attack Roll against wear must make a DC 14 DEX Save or take 1d4 Radiant Damage
Location: Found in a painted chest in Rosymorn Monastery X: 120 Y: 35, accessible from the top level
- Helmet of Smiting
+1 CON Saving Throws
When you apply a condition with a Smite, gain Temporary HP equal to CHA Modifier
Location: This helmet can be found inside a locked gilded chest in the Selûnite Outpost X: 163 Y: -248.
- Grymskull Helm
Immune to Critical Hits
Fire Resistance
Hunter’s Mark (Long Rest) (Concentration)
+1d6 Physical Damage to Weapon Attacks
Can recast without expending spell slots
Location: Dropped by Grym in Grymforge
- Adamantine Splint Armour
Heavy Armour
18 AC
-2 All Incoming Damage
Immunity to Critical Hits
Disadvantage on Stealth Checks
When hit with a Melee Attack, the attacker is sent Reeling for 3 turns
Reeling:
-1 Attack Rolls for every turn remaining
Location: Grymforge
- Gloves of Baneful Striking
When you deal damage with a Weapon Attack, the target receives a -1d4 Penalty against your next spell’s Saving Throw
Applies to all Saving Throws, not just spells
Location: Purchased from Lady Esther at Rosymorn Monastery Trail
- Gloves of Belligerent Skies
When dealing Thunder, Lightning, or Radiant Damage, inflict 2 turns of Reverberation on the target
Location: Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side
- Gloves of Dexterity
Set DEX to 18
+1 Attack Rolls
Location: Can be bought from A'jak'nir Jeera at Crèche Y'llek
- Gloves of Heroism
+1 STR Saving Throws
When you use Channel Oath, gain Heroism
Location: Found inside a wooden chest X: -674 Y: -401 at the back of the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).
- Gloves of Power
+1 Sleight of Hand
On a hit with a weapon attack, possibly inflict Absolute’s Bane on target if the wearer bears the Absolute’s Brand
-1d4 Attack Rolls
-1d4 Saving Throws
Location: Looted from the Goblin Boss Za'Krug in front of the Druid Grove.
- Gloves of the Growling Underdog
+1 Strength Saving Throws
Advantage on Melee Attack Rolls when surrounded by 2 or more foes
Location: Dror Ragzlin’s Treasure Chests
- Boots of Genial Striding
Movement Speed is unimpeded by Difficult Terrain
Location: Purchased from Blurg in the Myconid Colony
- Boots of Speed
Grants “Click Heels” which is a Bonus Action Dash
Location: Gnome in Myconid Colony
- Boots of Stormy Clamour
When you inflict a condition on a creature, also inflict 2 turns of Reverberation
Reverberation
Entity has a -1 penalty to STR, DEX, and CON Saving Throws per remaining turn
When the entity has 5 or more turns of this, it takes 1d4 Thunder Damage and has a chance to fall Prone (DC 10 CON Save)
Creatures Immune to Thunder cannot receive Reverberation
Location: Sold by Omeluum
- Disintegrating Night Walkers
Cannot be Enwebbed, Entangled, or Ensnared
Cannot slip on Grease or Ice
Misty Step (Short Rest)
Location: Dropped by Nere
- Boots of Striding
+1 Athletics
When you cast a spell that requires Concentration, gain Momentum for 2 turns
While you are concentrating, you cannot be pushed or knocked prone
Location: Minthara
- Amulet of Branding
Brand the Weak
Bludgeon the Weak
Target is Vulnerable to Bludgeoning Damage for 3 turns
Slash the Weak
Target is Vulnerable to Slashing Damage for 3 turns
Pierce the Weak*
Target is Vulnerable to Piercing Damage for 3 turns
Location: Looted from a Githyanki at Crèche Y'llek
- Amulet of Misty Step
Misty Step (Short Rest)
Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8
- Pearl of Power Amulet
Pearlescent Restoration (Long Rest)
Restore a Level 3 Spell Slot or lower
Location: Purchased from Omeluum
- Periapt of Wound Closure
When Downed, automatically stabilise
Whenever healed, heal Max possible HP
Location: Purchased from Lady Esther at the Rosymorn Monastery Trail
- Crusher’s Ring
+3m Movement Speed
Location: Dropped by Crusher
- Ring of Absolute Force
Thunderwave (Short Rest)
If wearer bears the Absolute’s Brand, deal bonus 1 Thunder Damage with Thunder spells/attacks
Location: Dropped by Sergeant Thrinn in Grymforge
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idol
- Strange Conduit Ring
+1d4 Psychic Damage on Weapon Attacks while Concentrating
Location: Inside an elegant chest in Inquisitor's Chamber, Crèche Y'llek X: 1360 Y: -657
- Absolute’s Warboard
+2 AC
+1 Saving Throws if Branded
Heroism (Long Rest)
Location: Dropped by Priestess Gut in the Shattered Sanctum portion of the Goblin Camp
- Adamantine Shield
+2 AC
When a melee attack misses you, the attacker is sent Reeling for 2 turns
-1 Attack Rolls for every turn remaining
Attackers can't land critical hits on the wearer
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw
Location: Grymforge
- Safeguard Shield
+2 AC
+1 Saving Throws
Location: Purchased from Dammon
- Witchbreaker
Advantage on Attack Rolls against Concentrating creatures
Location: Sold by A'jak'nir Jeera at Crèche Y'llek
- Defender Flail
+1 Enchantment
+1 AC
Reduce incoming Bludgeoning, Piercing, and Slashing damage by 1
Location: Can be bought from A'jak'nir Jeera in Crèche Y'llek
- Shining Staver-of-Skulls
Light Hammer
+1 Enchantment
+1d4 Radiant Damage
Light in 7.5m Radius
Location: Purchased form Corsair Greymon
- Skybreaker
Light Hammer
+1 Enchantment
Searing Smite (Long Rest)
Location: Arcane Tower X: 28 Y: -295: In a locked heavy chest in front of the entrance
- Larethian’s Wrath
+1 Enchantment
Razor Gale (Short Rest)
Deal Damage to enemies in a 4m Cone AoE
Targets take Half-Damage on Miss
Unlike Cleave, does NOT have maximum number of targets
Location: Purchased at Crèche Y'llek
- Phalar Aluve
+1 Enchantment
+1 Performance
Sing (Short Rest)
All allies within 6m gain +1d4 Attack Rolls and Saving Throws
Shriek (Short Rest)
All enemies within 6m have -1d4 Saving Throws
Affected enemies receive +1d4 Thunder Damage
Location: Underdark
- Blood of Lathander
+3 Enchantment
When HP is 0, regain 2d6 HP and allies within 9m regain 1d6 HP Once per Long Rest
Sheds light in 6m radius
Light blinds Fiends and Undead if they fail a DC 14 CON Save
Sunbeam (Concentration) (Long Rest)
6d8 Radiant Damage
Blinds creatures
Can be recast without expending spell slot
Location: Creche
- Xyanide
Mace
+1 Enchantment
Once per Short Rest, apply Faerie Fire for 2 turns on target when missing an attack
Attacks against this target have Advantage
Cannot become Invisible
Location: Minthara
- Cacophony
+1 Enchantment
+1d4 Thunder Damage
Thunderous Smite (Short Rest)
+2d6 Thunder Damage
Pushes target 3m
Chance to knock target Prone
Location: Purchased from Lady Esther at Rosymorn Monastery Trail
- Sword of Screams
Rapier
+1d4 Psychic Damage
Location: Dropped by Nere
- The Sparky Points
When the wielder does damage with this weapon, gain 2 Lightning Charges
Location: Reward for rescuing Florrick at Waukeen’s Rest
- Deep Delver
War Pick
Inflict Shattered on Hit
Target receives additional 1d4 Piercing Damage when struck by Deep Delver
Location: Carried by Elder Brithvar
- Faithbreaker
+1 Enchantment
Absolute Power (Short Rest)
+1d6 Force Damage
Possibly pushes target back 5m
Location: Dropped by Dror Ragzlin
- Intransigent Warhammer
Knocks nearby creatures Prone after killing a target or landing a Critical Hit
Location: Can be found inside a Watertight Chest on a Duergar skiff during your first voyage to Grymforge from the Decrepit Village
- Monster Slayer Glaive
Glaive
+1 Enchantment
+1d4 against Monstrosity enemies (All equipped Weapons)
+1.5m Jump Distance
Location: Purchased from Roah Moonglow
- Sorrow
Glaive
+1 Enchantment
Sorrowful Lash (Bonus Action) (Per Turn)
1d4+Spellcasting Modifier Piercing Damage within 9m
Pulls target 3m closer to you
Location: Hidden Vault in Druid Grove
- Everburn Blade
+1d4 Fire Damage
Location: Looted from Commander Zhalk at the helm of the Nautiloid during the Prologue. Can also be obtained by casting Command (Drop) on Commander Zhalk instead of killing him, though his chance of succeeding the Saving throw is high.
- Jorgoral’s Greatsword
+1 Enchantment
Colossal Onslaught
Strike enemies in a 6m Line AoE and deal + Proficiency Bonus Slashing Damage
Location: Looted from Corsair Greymon on Ebonlake, Grymforge. If not engaged on the lake, he can sell this item at his trader spot in Grymforge X: -632 Y: 326.
- Svartlebee’s Woundseeker
+1 Enchantment
+1d4 Attack Rolls against creatures who have already taken damage
Location: Looted from Gauntlet Yeva in Waukeen's Rest X: -66 Y: 609 in Act 1. Has to be acquired before the first zone travel (including teleporting to your camp) after coming to Waukeen's Rest for the first time. If you come to the area after travelling to a different zone, Yeva will be gone. Can also be obtained from Gauntlet Yeva in the Tadpoling Centre within the Mind Flayer Colony in Act 2. One method to keep her non-hostile is to use a Disarming action on her during the fight where she appears. As long as you do not kill her, she will remain an ally.
- Sussur Greatsword
+1 Enchantment
Silences target on hit
Location: This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining the Greatsword with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village
- Sword of Justice
+1 Enchantment
Cast Shield of Faith once per Long Rest
Location: Anders X:110 Y::560
- Light of Creation
+1 Enchantment
+1d6 Lightning Damage
Chance to Stun wielder unless it is a Construct
DC 10 CON Save
Location: Looted from Bernard in Arcane Tower
Note: Helm of Baldurn grants stun immunity. Gloves of the Automaton in Act 2 give you Construct status
- The Skinburster
+1 Enchantment
When the wielder deals damage with this weapon, gain 2 turns of Force Conduit
Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining
If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius
Max 7 turns
Location: Can be found leaning against a display case in the Inquisitor's Chamber. X: 1383 Y: -659
- Doom Hammer
Enemies hit with this Hammer are prevented from regaining HP for 2 turns
Undead creatures also get Disadvantage on Attack Rolls when hit with this Hammer
Location: Grat the Trader at Goblin Camp
- Hamarhraft
Shockwave (Toggleable)
When you Jump, deal 1d4 Thunder Damage in 3m Radius
Location: Found in a gilded chest in one of the burning rooms on the second story of the inn at Waukeen's Rest X: -85 Y: 631
- Gandrel’s Aspiration
Advantage against Monstrosities
Works with Melee Attacks as long as this weapon is equipped
Location: Dropped from Gandrel
- Titanstring Bow
Longbow
+1 Enchantment
Deals additional Damage equal to STR Modifier
Location: This weapon can be purchased from the following traders: Brem in the Zhentarim Hideout after completing Find the Missing Shipment. Sometimes offered by Lann Tarv on the main floor of Moonrise Towers
- Bow of Awareness
+1 Enchantment
+1 Initiative
Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp
- Hunting Shortbow
+1 Enchantment
Advantage on Monstrosity Enemy types for ALL weapons equipped
Hunter’s Mark (Long Rest) (Concentration)
+1d6 Physical Damage to Weapon Attacks
Can recast without expending spell slots
Location: Purchased from Dammon
- Circlet of Hunting
+1d4 Attack Rolls to creatures marked with Hunter’s Mark*, True Strike, Faerie Fire, or Guiding Bolt
Location: Purchased from trader at Moonrise Towers
- Flawed Helldusk Helmet
+1 Constitution Saving Throws
+2 Saving Throws against Spells
Location: Obtained by giving Infernal Iron to Dammon
- Armour of Devotion
18 AC
Eternal Devotion (Long Rest)
Recharge 1 Channnel Oath Charge
Disadvantage on Stealth Checks
Location: Sold by Roah Moonglow
- Dwarven Splintmail
19 AC
+2 CON
Take 1 less Piercing Damage
+1 STR Saving Throws
+1 Ability Checks
Disadvantage on Stealth Checks
Location: Sold by Lann Tarv in the main floor of Moonrise Towers, if you convince Disciple Z'rell to give you additional aid in finding Ketheric's relic
- Flawed Helldusk Armour
Heavy Armour
18 AC
-1 Incoming Piercing Damage
When hit by an enemy within 2m, they may receive 1d4 Fire Damage
Disadvantage on Stealth Checks
Location: Giving Dammon an Infernal Iron at Last Light Inn
- Reaper’s Embrace
Heavy Armour
19 AC
-2 All Incoming Damage
Reaper’s Rigidity (Toggleable)
Can’t be moved against your will
Disadvantage on DEX Saving Throws
Howl of the Dead
Numb nearby creatures
Disadvantage on Stealth Checks
Location: Ketheric Thorm
- Rippling Force Mail
17 AC
Gain 2 turns of Force Conduit when taking Slashing, Piercing, or Bludgeoning damage
Bludgeoning, Piercing, and Slashing damage against the affected entity is reduced by 1 per turn remaining
If the entity takes damage while it has 5 or more turns remaining, it deals 1d4 Force damage in a 6m radius
Max 7 turns
Disadvantage on Stealth checks
Location: Can be found in a locked Rustic Chest on the second floor of Dammon's blacksmith. X: -22 Y: 175
- Flawed Helldusk Gloves
+1d4 Fire Damage with Weapon Attacks
+1d4 Necrotic Damage with Unarmed Attacks
Unarmed Attacks have a chance to inflict Bleeding
+1 Strength Saving Throws
Location: Purchased from Dammon
- Gloves of the Automaton
+1 STR Saves
Circuitry Interface (Bonus Action) (10 turns) (Short Rest)
You are considered a Construct
Advantage on Attack Rolls
Resistance to Lightning Damage
Effect remains when unequipping gloves
Location: Bought or stolen from Barcus Wroot at his workshop. X: -56 Y: 133
- Gloves of the Duellist
+2 Attack Rolls while only wielding one weapon in Main Hand
Location: Purchased from trader at Moonrise Towers
- Jhannyl’s Gloves
+1 Saving Throws
When the wearer becomes Blinded, Paralyzed, or Poisoned, they automatically cast Lesser Restoration on themselves
Location: Looted from Isobel in numerous locations:
Last Light Inn if she is killed after dealing with the Nightsong but before completing the assault on Moonrise.
Mind Flayer Colony if she is kidnapped by Marcus or killed at Last Light Inn before dealing with the Nightsong.
In your camp in act 3 if she accompanies you.
Ramazith's Tower in act 3 if the Nightsong is killed or imprisoned there.
- Luminous Gloves
+1 STR Saving Throws
When dealing Radiant Damage, also inflict 2 turns of Radiating Orb
Location: Found inside the Potter's Chest accessible by jumping. X: -52 Y: 11
- Cloak of Protection
+1 AC
+1 Saving Throw
Location: Purchase from trader at Last Light Inn
- Thunderskin Cloak
When a creature inflicted with Reverberation deals damage to the wearer, the creature must make a CON Saving Throw or become Dazed
Location: Purchased from Araj in Moonrise Towers
- Spellcrux Amulet
Spell Slot Restoration (Long Rest)
Replenish any Level Spell Slot as a Bonus Action
Location: Looted from The Warden in Moonrise Towers Prison X: 569 Y: -650
- Surgeon’s Subjugation Amulet
When you land a Critical Hit, you can Paralyze the target for 2 turns
Location: House of Healing
- Callous Glow Ring
+2 Radiant Damage to Illuminated creatures
Location: Contained inside an Opulent Chest in the vault room near Balthazar, inside the Gauntlet of Shar, X: -821 Y: -752
- Killer’s Sweetheart
When you kill a creature, can make your next attack a Critical
Location: Self-Same Trial in Gauntlet of Shar
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
- Ring of Spiteful Thunder
When the wearer deals Thunder damage to a creature with Reverberation, it must succeed a DC 13 CON Save or become Dazed for 2 turns
Location: Roah Moonglow in Moonrise Towers
- Absolute’s Protector
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1
When a foe hits you with a melee attack, you can use your Reaction to knock them Prone unless they succeed a Dexterity Saving throw
Fire Shield: Chill (Long Rest)
Location: Dropped by Z'rell in Moonrise Towers
- Ketheric’s Shield
+2 AC
+1 Spell Attack Rolls
+1 Spell Save DC
Advantage on DEX Saves
Location: Ketheric Thorm
- Sentinel Shield
Gain a +3 bonus to Initiative rolls and Advantage on Perception checks
When a foe hits you with a melee attack, you can use your Reaction to knock them Prone unless they succeed a Dexterity Saving throw
Location: Sold by Lann Tarv in Moonrise Towers
- Shield of Devotion
+2 AC
+1 Level 1 Spell Slot
Aid (Level 3) (Long Rest)
Location: Last Light Inn Quatermaster
- Shield of Scorching Reprisal
Shield
+2 AC
Fire Resistance
Blazing Retaliation (Short Rest)
+1 AC
1d6 Fire Damage to Melee attackers
Location: Last Light Inn X: -3 Y: 215: On a buried Flaming Fist's corpse directly east of the "Open Graves" beyond the northern bridge
- Blade of Oppressed Souls
Longsword
+1 Enchantment
+1d4 Psychic Damage
Crowning Strike (Short Rest)
Melee 1.5m
Normal Weapon Damage + Proficiency Bonus Psychic Damage
Crown of Madness for 3 turns
Will attack nearest creature other than spellcaster
Can only target Humanoids
Location: Unlocked after Necrotic Laboratory Puzzle or end of game
- Lightning Jabber
Spear
+1 Enchantment
Shocking Grasp condition on hit (DC 13 CON)
Can’t take Reactions
+1d4 Lightning Damage when Thrown
Location: Cursed Kuo-Toa Chief X:-148 Y:115
- Ketheric’s Warhammer
+1 Enchantment
+1d4 Psychic Damage
Location: Ketheric Thorm
- Drakethroat Glaive
Glaive
+2 Enchantment
Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon
+1d4 Element Damage
+1 Attack Rolls
+1 Damage Rolls
Can be cast on a weapon lying on the ground
Location: Roah Moonglow
- Moonlight Glaive
+2 Enchantment
+1d4 Radiant Damage
Shines light in a 6m Radius
Moonlight Butterflies
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target
Location: Rewarded for freeing the Nightsong from the Shadowfell during the Find the Nightsong quest. X: -604 Y: -1431
- Defender Greataxe
Greataxe
+2 Enchantment
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving throw bonus by 1
Location: Quartermaster at Last Light Inn
- Halberd of Vigilance
Halberd
+2 Enchantment
+1d4 Force Damage
+1 Initiative
Advantage on Attack Rolls made as a Reaction (Opportunity Attacks)
Advantage on Perception Checks
Location: Purchased from Lann Tarv in Moonrise Towers
- Harmonium Halberd
Halberd
+1 Enchantment
+2 STR (Max 23)
-1 INT
-1 WIS
Location: Dammon
- Darkfire Shortbow
Shortbow
+2 Enchantment
Resistance to Fire Damage
Resistance to Cold Damage
Haste (Long Rest)
Gain an extra action
Double movement speed
+2 AC
Advantage on Dexterity Saving Throws
When Haste ends, become Lethargic (lose a turn)
Location: Purchased from Dammon
- Birthright
+2 CHA (Up to 22)
Location: If Rolan is dead: Sold by Lorroakan's Projection in Sorcerous Sundries. If Rolan and Lorroakan are both alive: Sold by Rolan in Sorcerous Sundries. If Rolan is alive but Lorroakan is dead: Can be traded or pickpocketed from Rolan in Ramazith's Tower
- Helldusk Helmet
+2 Saving Throws against Spells
Immune to Critical Hits
Immune to Blinded
See in Darkness up to 12m
Immolating Gaze (Short Rest)
Frighten creature
+2d8 Fire Damage against Burning creatures
Location: Found in the House of Hope in a vault across from the entrance to the Boudoir. The player will need to pass a DC10 Wisdom check to activate the Inert Infernal Gem and then a DC20 Arcana check to use the Infernal Control Gem to open the door. The helmet will be located in the treasure pile X: -6482 Y: 2939
- Helm of Balduran
+1 AC
+1 Saving Throws
Regain 2 HP at the start of each turn
Immunity to Stunned
Immunity to Critical Hits
Location: The Dragon’s Sanctum
- Sarevok’s Horned Helmet
Medium Armour
Number needed to roll a Critical Hit is reduced by 1
Cannot be Frightened
Darkvision up to 3m or 15m if you already have it
Location: Sarevok
- Armour of Persistence
20 AC
-2 ALL incoming damage
Resistance (Permanent)
Blade Ward (Permanent)
Disadvantage on Stealth Checks
Location: Dammon
- Emblazoned Plate of the Marshal
19 AC
-2 ALL incoming damage
+2 Saving Throws
Fire Resistance
Fire Shield (Long Rest)
Disadvantage on Stealth Checks
Location: Duke Ravengard
- Helldusk Armour
Heavy Armour
21 AC
Considered Proficient with this armour while wearing it
When you succeed a Saving Throw, the caster receives Burning for 3 turns
Resistance to Fire
Immunity to Burning
-3 Damage from all sources
Fly
Location: Looted from Raphael
- Gauntlets of Hill Giant Strength
Increase STR to 23
+1 STR Saving Throws
Location: House of Hope
- Helldusk Gloves
+1 Spell Attack Rolls
+1 Spell Save DC
+1 STR Saving Throws
+1d6 Fire Damage with Weapon Attacks
+1d6 Necrotic Damage with Unarmed Attacks
Unarmed Attacks may inflict Bleeding
Rays of Fire (Cantrip) (Short Rest)
3d6 Fire Damage per ray (3)
Location: Dropped by Haarlep in the House of Hope
- Martial Exertion Gloves
Take 6d6 Piercing Damage
Double Movement Speed
Gain Additional Action
Location: Sold by Bumpnagel in Angleiron's Cellar (accessible via a cave entrance at X: 30 Y: 29 in Rivington)
- Unwanted Masterwork Gauntlets
+1 Attack Rolls
+1 STR Saving Throws
Location: Forge of the Nine
- Legacy of the Masters
+2 Attack Rolls
+2 Damage Rolls
+1 Strength Saving Throws
Location: Sold by Dammon at the Forge of the Nine, in the Lower City
- Helldusk Boots
Immune to Prone
Immune to Difficult Terrain
Can use Reaction to succeed a failed Saving Throw
Hellcrawler (Short Rest)
Teleport to an area and deal 2d8 Fire Damage where you land in a 3m radius
Location: Found in a locked Gilded Chest X: -32 Y: 219 on the top floor of Wyrm's Rock Fortress. Taking this item after Gortash's coronation makes Gortash and all Steel Watchers on this floor permanently hostile. If Gortash's deal has been taken and the party has killed Orin, taking this item does not permanently make everyone hostile. Taking this item before the coronation does not turn anyone hostile or before Gortash leaves the throne room.
- Boots of Persistence
+1 Dexterity Saving Throws
Gain Permanent Longstrider
+3m Movement Speed
Gain Permanent Freedom of Movement
Movement Speed unimpeded by Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Dammon in Baldur’s Gate
- Cindermoth Cloak
A creature that damages the wearer from within 2m becomes Burning
1d4 Fire Damage per turn
Location: Can be looted from Aelis Siryasius in the Lower City Sewers X: -123 Y: 834
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
- Mantle of the Holy Warrior
Cast Crusader’s Mantle once per Long Rest
Concentration
10 turns
Nearby allies in 9m Radius deal +1d4 Radiant Damage
Location: Sold by Vicar Humbletoes in Stormshore Tabernacle
- Amulet of Greater Health
Set CON to 23
Advantage on CON Saving Throws
Location: House of Hope
- Spell Savant Amulet
Gain an additional Level 2 Spell Slot
Location: Vault 1 in the Counting House
- Unflinching Protector Amulet
When a nearby ally is attacked, you can use a reaction to make the attack miss once per short rest
Location: Looted from Ptaris in The Lodge - Basement Docks
- Ring of Regeneration
Regain 1d4 HP at the start of each turn
Location: Sorcerous Sundries or Ramazith’s Tower
- Til Death Do Us Part
Beacon of Hope
Allies within 9m regain max HP possible from Healing sources
Advantage on Wisdom and Death Saving Throws
Location: Given by Lady Jannath
- Swire’s Seldboard
Shield
+2 AC
Gain 2 turns Force Conduit at the start of wearer’s turn in combat
Location: Rivington General
- Viconia’s Walking Fortress
+3 AC
Rebuke of the Mighty (Reaction)
When hit with a Melee Attack, deal 2d8 Force Damage and have a chance to knock them Prone
Advantage on Saving Throws against Spells
Spell Attack Rolls against wielder have Disadvatange
Reflective Shell (Short Rest)
Projectiles are reflected back to their origin
Warding Bond (Long Rest)
Resistant to all Damage
+1 AC
+1 Saving Throws
Each time target takes damage, spellcaster takes the same damage
Location: Viconia
- Flail of Ages
+1 Enchantment
Elemental Age (Long Rest)
Location: Stormshore Armoury
- Duke Ravengard’s Longsword
Longsword
+1 Enchantment
+2 CHA (Up to 24)
When you kill an enemy, allies within 9m gain Temp HP = CHA Modifier
Commander’s Strike (Short Rest)
Choose an ally to use a reaction on their next turn to make a Weapon Attack
Location: Looted from Duke Ravengard during the Coronation
- The Sacred Star
+2 Enchantment
+1d4 Radiant Damage
Inflicts 1 Radiating Orb on hit
Undead creatures have a chance to be Turned
Dawnburst Strike
Deal bonus Radiant Damage equal to Proficiency Modifier
Light in 3m radius around you
Enemies must succeed CON Save or become Blinded
Location: Sold by Vicar Humbletoes in the Stormshore Tabernacle
- Duellist’s Prerogative
Rapier
+3 Enchantment
+1d4 Necrotic Damage
+1 Reaction per turn
While Off-Hand is empty, score a Critical Hit when rolling a 19
Can use a Reaction to deal additional Necrotic Damage equal to Proficiency Bonus on successful hit
Challenge to Duel
Cause target to have Disadvantage on Attack Rolls against anyone but caster
Target possibly might Bleed after being hit by caster
Dueller’s Enthusiasm
Bonus Action normal weapon attack
Location: Reward for completing the quest Save Vanra
- Pelorsun Blade
Rapier
+1 Enchantment
+1d4 Radiant Damage
Advantage against Undead
Location: Cazador’s Dungeon
- Belm
+2 Enchantment
Whirlwind Attack (Short Rest)
Strike all nearby foes, making separate Attack Rolls for each
Perfectly Balanced Strike
Bonus Action Normal Damage Weapon Attack
Location: Jaheira’s Basement
- Kurwin’s Cauteriser
Scimitar
+1 Enchantment
+1d4 Fire Damage
Burning on target on failed CON Save
Location: Bugthimble
- Nyrulna
+3 Enchantment
+1d6 Thunder Damage
+3m Movement Speed
+3m Jump Distance
Immunity to Falling Damage
Cannot be disarmed
When thrown, returns to hand
When thrown, creates 3d4 Thunder Damage Explosion centered on target with 6m radius
Shines Light in a 6m radius
Zephyr Flash (Short Rest)
Rush forward 12m
6d8 Thunder Damage
DC 15 DEX Save to Half Damage
Chance to inflict Bleeding
Pushes targets back 2m
Zephyr Break (Short Rest)
Imitates Gust of Wind and deals 6d6 Thunder Damage
STR Save to Half Damage
Location: Jackpot from Akabi, Circus, in Jungle chest
- Dwarven Thrower
Warhammer
+2 Enchantment
Returns when thrown
+1d8 Bludgeoning Damage when thrown by a Dwarf
+2d8 Bludgeoning Damage against Large creatures
Location: Purchased from Ferg Drogher
- Hammer of the Just
+2 Enchantment
+1d4 Radiant Damage
+1d6 Slashing Damage against Fiends and Undead
Location: Looted from the Offerings to Tyr Chest in the basement. The basement can be reached by entering the secret hatch in the corner of the tabernacle. X: 796 Y: 1159
- Sethan
+2 Enchantment
Sethan: Spiritual Greataxe (Level 6) (Long Rest)
Sethan: Reduce (Long Rest)
Location: Bought or stolen from Ferg Drogher near the Requisitioned Barn, Rivington X: 43 Y: -101. He has to be persuaded during dialogue to disclose his special wares, this greataxe included.
- The Undead Bane
Greataxe
+1 Enchantment
+1d6 Slashing Damage against Fiends and Undead
Location: Ulma, Gur Camp or Cazador’s Dungeon
- Balduran’s Giantslayer
+3 Enchantment
Double damage from STR Modifier
Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures
Giant Form
Topple the Big Folk
Location: Ansur
- Corpsegrinder
+2 Enchantment
+1d4 Thunder Damage
Grand Slam (Short Rest)
3m AoE
Targets take Weapon Damage + Thunder Damage (Proficiency Bonus)
Targets can get pushed away
Location: Looted from Cairos at the docks west of Rivington X: -210 Y: 99
- Foebreaker
Maul
+2 Enchantment
Ignores Resistance to Bludgeoning Damage
Location: Sorcerous Vault X: 326 Y: 998: In a hidden chest in the Karsus section
- Fabricated Arbalest
Heavy Crossbow
+2 Enchantment
Dazzling Ray (Short Rest)
18m Line AoE
2d10 Radiant Damage (DEX Save to Halve)
Chance to Blind targets
Can recast for 10 turns
Illuminating Shot (Bonus Action) (Per Turn)
Inflict 1 turn of Radiating Orb
Location: Enver Gortash
- Gontr Mael
Longbow
+3 Enchantment
On hit, chance to inflict Guiding Bolt
Next attack against target has Advantage
Glows light in a 6m Radius
Celestial Haste (Concentration) (Long Rest)
Gain Haste for 5 turns without becoming Lethargic afterwards
Bolt of Celestial Light (Short Rest)
Frighten target
+1d4 Radiant Damage
Location: Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206
- Hellrider Longbow
+3 Initiative
Advantage on Perception Checks
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire
Location: Sold by Ferg in Rivington
- The Dead Shot
Longbow
+2 Enchantment
Number needed to roll a Critical Hit is reduced by 1
Wielder doubles Proficiency Bonus when rolling Ranged Attacks with this weapon unless they have Disadvantage
Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City