Aang (Way of the Four Elements Monk Pure Build)
Added 2024-07-27 13:07:26 +0000 UTC
A pure build for Aang-inspired Way of the Four Elements Monk
-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Monk
- +2 Ki Points
- Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher
- Martial Arts: Deft Strikes
1d4 Unarmed/Monk weapons unless normal damage is higher
- Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action
- Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not combine with Mage Armour, nor the Barbarian version of Unarmoured Defence
- Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks
Race: Human
Background: Folk-Hero
Skills: Any
Stats:
STR = 8
DEX = 16
CON = 14
INT = 8
WIS = 16
CHA = 8
--------------------LEVEL 2--------------------
Monk 2
- +1 Ki Point
- Unarmoured Movement
+3m Movement Speed while unarmoured and not using a shield
- Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dex saving throw
Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action
Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action
--------------------LEVEL 3--------------------
Monk 3
Subclass: Way of the Four Elements
- +1 Ki Point
- Martial Arts: Deft Strikes
1d6 Unarmed/Monk weapons unless normal damage is higher
- Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender
- Harmony of Fire and Water
While not in combat, regain half of your Ki Point (rounded down)
Disciple of the Elements:
- Fist of Unbroken Air
Push the target back 6 m / 20 ft and knock it Prone
- Fangs of the Fire Snake
Hit foes from afar. Your next melee attacks deal an additional 1d4Fire damage
- Water Whip
Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it Prone
--------------------LEVEL 4--------------------
Monk 4
- +1 Ki Point
- Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage
Feat: Ability Improvement (+2 WIS)
--------------------LEVEL 5--------------------
Monk 5
- +1 Ki Point
- Extra Attack
- Stunning Strike
Spend a Ki Point to deal your Weapon/Unarmed Damage and possibly Stun the target
--------------------LEVEL 6--------------------
Monk 6
- +1 Ki Point
- Improved Unarmoured Movement
+4.5m Movement Speed while unarmoured and not using a shield
- Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage
Disciple of the Elements:
- Clench of the North Wind
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits
--------------------LEVEL 7--------------------
Monk 7
- +1 Ki Point
- Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail
- Stillness of Mind
If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition
Replace Spell: Fangs of the Fire Snake
- Embrace of the Inferno
Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Fire
--------------------LEVEL 8--------------------
Monk 8
- +1 Ki Point
Feat: Ability Improvement (+2 WIS or +2 DEX)
--------------------LEVEL 9--------------------
Monk 9
- +1 Ki Point
- Martial Arts: Deft Strikes
1d8 Unarmed/Monk weapons unless normal damage is higher
- Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield
- Improved Elemental Casting
Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your Clench of the North Wind can hold an additional creature, and your Embrace of the Inferno fires an extra ray
Disciple of the Elements:
- Rush of the Gale Spirits
Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance
--------------------LEVEL 10--------------------
Monk 10
- +1 Ki Point
- Improved Unarmoured Movement
+6m Movement Speed while unarmoured and not using a shield
- Purity of Body
You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians
--------------------LEVEL 11--------------------
Monk 11
+1 Ki Point
- Flames of the Phoenix
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity 8d6 Fire Damage
--------------------LEVEL 12--------------------
Monk 12
- +1 Ki Point
Feat: Ability Improvement (+2 WIS or +2 DEX)
Replace Spell: Embrace of the Inferno
- Ride the Wind
Gain the ability to Fly
--------------------GEAR--------------------
Important Items: N/A
-------ACT 1-------
Head:
- Diadem of Arcane Synergy
When you inflict a condition, gain Arcane Synergy for 2 turns
Weapon Attack deal Bonus Damage equal to Spellcasting Ability Modifier
Location: Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek
------------------------------
Chest:
- Graceful Cloth
Clothing
10 AC + DEX Modifier
+2 DEX
+1 DEX Saving Throws
+1.5m Jump Distance
Cat’s Grace
Advantage on DEX Checks
Half-Damage from falling
Location: Sold by Lady Esther at the Rosymorn Monastery Trail, just after taking the Mountain Path
- Armour of Uninhibited Kushigo
Clothing
10 AC + Dexterity Modifier
While Patient Defence is Active, the wearer can use a Reaction to make an Unarmed Strike against any Attacker that Misses
Location: Find the Missing Boots quest Reward for giving Boots of Speed to Thrinn in Grymforge
------------------------------
Gloves:
- Gloves of Belligerent Skies
When dealing Thunder, Lightning, or Radiant Damage, inflict 2 turns of Reverberation on the target
Location: Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side
- Bracers of Defence
+2 AC while not wearing armour or holding a shield
Location: In the secret area of the Apothecary's Cellar beneath the Blighted Village. The bracers are located in a gilded chest X: -656 Y: -370
- Fleetfingers
When you Dash or make a similar action, you can Jump without using a Bonus Action
Location: Chest in Forest X: 80 Y: 347
- Gloves of Cinder and Sizzle
Unarmed Attacks deal Bonus 1d4 Fire Damage
Scorching Ray (Long Rest)
Location: Sold by Lady Esther at Rosymorn Monastery Trail
------------------------------
Boots:
- Boots of Stormy Clamour
When you inflict a condition on a creature, also inflict 2 turns of Reverberation
Reverberation
Entity has a -1 penalty to STR, DEX, and CON Saving Throws per remaining turn
When the entity has 5 or more turns of this, it takes 1d4 Thunder Damage and has a chance to fall Prone (DC 10 CON Save)
Creatures Immune to Thunder cannot receive Reverberation
Location: Sold by Omeluum
- Disintegrating Night Walkers
Cannot be Enwebbed, Entangled, or Ensnared
Cannot slip on Grease or Ice
Misty Step (Short Rest)
Location: Dropped by Nere
- Boots of Genial Striding
Movement Speed is unimpeded by Difficult Terrain
Location: Purchased from Blurg in the Myconid Colony
------------------------------
Cloak: N/A
------------------------------
Amulet:
- Amulet of Misty Step
Misty Step (Short Rest)
Location: Gilded chest next to the bed behind Polma in the Defiled Temple X: 386 Y: 8
- Sentient Amulet
Shatter (Level 1) (Short Rest)
Ki Restoration (Long Rest)
Can talk to being inside amulet
Must succeed a WIS Save when using amulet’s abilities or become Hysterical for 1 turn
Location: Adamantine Chest x: -624 y: 224 in Grymforge
- Periapt of Wound Closure
When Downed, automatically stabilise
Whenever healed, heal Max possible HP
Location: Purchased from Lady Esther at the Rosymorn Monastery Trail
------------------------------
Rings:
- Ring of Absolute Force
Thunderwave (Short Rest)
If wearer bears the Absolute’s Brand, deal bonus 1 Thunder Damage with Thunder spells/attacks
Location: Dropped by Sergeant Thrinn in Grymforge
- Ring of Protection
+1 AC
+1 Saving Throws
Location: Reward for Steal the Sacred Idoll
------------------------------
Melee Weapons:
- Staff of Arcane Blessing (If using this, pair with Strange Conduit Ring)*
- Gold Wyrmling Staff
+1 Enchantment
+1d4 Fire Damage
Firebolt (Cantrip)
Location: Bought or stolen from Roah Moonglow in the Shattered Sanctum X: 275 Y: -29.
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries, Lower City X: -2 Y: -66
- Mourning Frost
+1 Enchantment
+1d4 Cold Damage
Ray of Frost (Cantrip)
+1 Cold Damage when dealing Cold Damage
When dealing Cold Damage, chance to Chill target
Location: Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the Underdark
- Cacophony
+1 Enchantment
+1d4 Thunder Damage
Thunderous Smite (Short Rest)
+2d6 Thunder Damage
Pushes target 3m
Chance to knock target Prone
Location: Purchased from Lady Esther at Rosymorn Monastery Trail
------------------------------
Ranged Weapons: N/A
------------------------------
-------ACT 2-------
Head:
- Hat of Fire Acuity
When you deal Fire Damage, gain Arcane Acuity for 2 turns (stacks)
+1 Spell Attack Rolls for each remaining turn
+1 Spell Save DC for each remaining turn
Reduce the duration by 2 each time the entity takes damage
Maximum 10 turns
Location: Looted from the Strange Ox (Also in Act 3)
- Hat of Storm Scion’s Power
Whenever the wearer deals Thunder damage, gain Arcane Acuity
Arcane Acuity
+1 Spell Attack Rolls for each remaining turn
+1 Spell Save DC for each remaining turn
Duration reduced by 2 when entity takes damage
Max 10 turns
Location: Purchased from Araj in Moonrise Towers
- Coldbrim Hat
Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost
Location: Act Two:Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers within Moonrise Towers.
Act Three:Found on a table by the Lava Elemental in Sorcerous Sundries.
- Fistbreaker Helm
+1 Spell Save DC
+1 Initiative
Location: Sold by Lann Tarv at Moonrise Towers
------------------------------
Chest: N/A
------------------------------
Gloves:
- Gloves of Battlemage’s Power
+1 STR Saving Throws
When your Weapon Attack Roll inflicts a condition, gain Arcane Acuity (stacks)
+1 Spell Attack Rolls for each remaining turn
+1 Spell Save DC for each remaining turn
Reduce the duration by 2 each time the entity takes damage
Maximum 10 turns
Location: Last Light Inn Quartermaster
------------------------------
Boots: N/A
------------------------------
Cloak:
- Cloak of Elemental Absorption
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.
Location: Can be looted from an Opulent Chest X: -170 Y: -171 in Ketheric Thorm's chambers on the second floor of Moonrise Towers
- Thunderskin Cloak
When a creature inflicted with Reverberation deals damage to the wearer, the creature must make a CON Saving Throw or become Dazed
Location: Purchased from Araj in Moonrise Towers
- Cloak of Protection
+1 AC
+1 Saving Throw
Location: Purchase from trader at Last Light Inn
------------------------------
Amulet:
- Spineshudder Amulet
When you deal damage with a Ranged Spell Attack, inflict 2 turns of Reverberation
Location: Looted from the Mimic X: -171 Y: -195 in the bedroom on the upper floor of Moonrise Towers
- Amulet of the Harpers
Advantage on WIS Saving Throws
Shield (Long Rest)
Location: Bought from Quartermaster Talli at Last Light Inn
------------------------------
Rings:
- Ring of Free Action
Ignore Difficult Terrain
Immune to Paralysed and Restrained
Location: Purchased from Araj at Moonrise Towers
------------------------------
Melee Weapons:
- Incandescent Staff
+1 Spell Attack Rolls
Fire Resistance
Fire Bolt (Cantrip)
Fireball (Level 3) (Long Rest)
Location: Quartermaster Tali
------------------------------
Ranged Weapons:
- Darkfire Shortbow
Shortbow
+2 Enchantment
Resistance to Fire Damage
Resistance to Cold Damage
Haste (Long Rest)
Gain an extra action
Double movement speed
+2 AC
Advantage on Dexterity Saving Throws
When Haste ends, become Lethargic (lose a turn)
Location: Purchased from Dammon
------------------------------
-------ACT 3-------
Head:
- Mask of Soul Perception (Optional)
+2 Attack Rolls
+2 Initiative
+2 Perception
Detect Thoughts (Short Rest)
Location: Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the Devil's Fee in the Lower City
------------------------------
Chest:
- Garb of the Land and Sky
Clothing
10 AC + DEX Modifier
+1 AC
While using Patient Defense, gain Blade Ward
While using Step of the Wind, next Attak Roll has Advantage and deals Bonus 1d8 Force Damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Gloves:
- Gloves of Soul Catching
+2 CON (Up to 20)
Unarmed Attacks deal Bonus 1d10 Force Damage
Regain 10HP Once per turn OR gain Advantage on Attack Rolls and Saving Throws until the end of next turn
Location: Reward for Save Hope
- Thunderpalm Strikers
+1d4 Thunder Damage with Unarmed Attacks
Thunderwave (Level 3 Spell) (Long Rest)
Location: Sold by Bumpnagel in Angleiron's Cellar accessible via a cave entrance at X: 30 Y: 29 in Rivington
------------------------------
Boots:
- Boots of Uninhibited Kushigo (If using Unarmed)
Unarmed Attacks deal Bonus Damage equal to WIS Modifier
Location: Dropped by Prelate Lir'i'c, as you enter Act Three.
------------------------------
Cloak:
- Cloak of the Weave
+1 Spell Attack Rolls
+1 Spell Save DC
Absorb Elements (Short Rest)
Take half damage from an elemental attack, and deal +1d6 Bonus Damage of that element on your next attack
Location: Sold by Helsik at the Devil's Fee once her special stock is unlocked
- Cloak of Displacement
Causes enemies Disadvantage on Attack Rolls against you until you take damage
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing
------------------------------
Amulet:
- Sentient Amulet (Very Rare)
Shatter (Level 3) (Long Rest)
Ki Restoration (Greater) (Long Rest)
Restore Ki Points equal to martial arts die
Level 1-2 Monk = 1d4
Level 3-8 Monk = 1d6
Level 9-12 Monk = 1d8
Location: Complete the quest Help the Cursed Monk
------------------------------
Rings: N/A
------------------------------
Melee Weapons:
- Markoheshkir
------------------------------
Ranged Weapons:
- Gontr Mael
Longbow
+3 Enchantment
On hit, chance to inflict Guiding Bolt
Next attack against target has Advantage
Glows light in a 6m Radius
Celestial Haste (Concentration) (Long Rest)
Gain Haste for 5 turns without becoming Lethargic afterwards
Bolt of Celestial Light (Short Rest)
Frighten target
+1d4 Radiant Damage
Location: Looted from the Steel Watcher Titan in the basement of the Steel Watch Foundry X: -1952 Y: 206
------------------------------
Comments
No problem legend I know it took a while, enjoy!
PURGE EVIL
2024-07-27 13:28:37 +0000 UTCYo Thank you for doing this build can't wait to play it
Sheepman2810
2024-07-27 13:26:19 +0000 UTC