XaiJu
Visual Entertainment And Technologies LLC
Visual Entertainment And Technologies LLC

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GearCity: 2nd Gear

Greetings Everyone!

After two months of work, GearCity FBS Milestone #1 is complete! I finished 16 of the 17 funded items. The only unfinished item was a self-funded game launcher that I have temporarily postponed.

The first release of GearCity: 2nd Gear is version 2.1.0.0. Remember, the first build of the new DLC, so there are likely to be bugs. I implemented significant changes under the hood that the player can't see but can cause instability or unintended results. If you notice anything, please report it to me via forums, email, chat, or wherever. Unlike GearCity Classic, there are much fewer eyeballs on 2nd Gear currently.

That said, there are a few known issues:

I will address these and any reported bugs over the coming weeks, hopefully before the community funds Milestone #2.

So how to get GearCity: 2nd Gear? Currently, we're using Steam Beta Tabs. For that, you will need a password.

The password is: BewareTheSmogPatrol

For Subscription and Launch Directions: https://wiki.gearcity.info/doku.php?id=2nd_gear_access

To access the previous save game build, the password is: PlayMyOldFBSSave

Please do not share this password with anyone else. This DLC will be free to everyone once it is complete, and we're working on GearCity: 3rd Gear. You are paying for the privilege to access GearCity: 2nd Gear early. And all the money paid for that privilege goes to either pay me or someone else to work on the game. The paywall is an effort to garnish more financial support into this positive feedback loop.

I'll have a video of the subscription directions later this evening.

Finally, I will be emailing everyone in bulk with this announcement. If you receive an email from me/ventdev.com, please mark it "Not as Spam." Major email providers have been quite a pain of late, and I need all the help I can get here.

Thank you again, everyone! I look forward to working on Milestone #2 and AeroMogul now.

Change Log:

-Engine: Moved Car Types, Sub-components to an ID System
-Engine: Added hidden values dropdown and lists GUI Widgets
-Engine: Reimplemented some parts of the GUI to use the hidden values
-Feature: Random starting city values
-Feature: Autoproduction Quality Slider
-GUI: Redesigned Autoproduction management screen
-Report: Total Production Numbers
-GUI: Vehicle Type In Showroom List
-Engine: Drop 1024x768 Support
-Feature/Report: Sales Projection System
-Feature: Auto Loan Financing
-GUI: Increased Width of Banking window.
-Engine/Maps: Nation Variables
-Maps: Added approximately 119 countries* to nation variable system. (*Numbers for Base City Map, all maps implemented.)
-Feature: Emissions Regulations
-GUI: Added emissions information in many places its needed.
-Report: Created two emissions reports for global and city emissions regulations.
-Maps: 414 Emissions regulations added* (* Base City Map Only. Other maps will come soon.)
-Maps: Added City Growth Variables for Infrastructure and Skill.
-Feature: Can now Restrict Autoproduction Production to Custom Districts
-Feature: Can now change vehicle name/
-GUI: Add Revenues And Expenses to Showroom
-Gameplay: Aircraft Engine Contract Adjustments

Comments

Sorry for the late reply, 8 would be higher/better than 1. I plan on replacing the numbers with words.

Eric Jones

disables again after it has been on one turn and can not be enabled before the turn after that

Jonas Sørensen

When the accunting dep are fired for tax evasion auto financing is disabled and can not be enabled before next turn is that what it is supposed to do

Jonas Sørensen

so the median credit worthiness which direction is lower and higher is 1 better than 8 or what?

Jonas Sørensen


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