Proton-6.14-GE-1 and Wine-6.14-GE-1 released
Added 2021-08-01 04:38:30 +0000 UTCProton-6.14-GE-1 released
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-Issue with uplay services not connecting fixed from upstream wine
-FFXIV launcher certificate popup box spam fixed from upstream wine
-EVE Online launcher issue fixed from upstream wine
-Added d3dx11_42 protonfix for Metro 2033 (thanks likashoracek!)
-Added d3dcompiler protonfix for L.A.Noire (thanks manueliglesiasgarcia!)
-Added d3dcompiler protonfix for HighFleet (thanks Alistair Leslie-Hughes!)
-Fixed shutil missing from protonfixes which broke set_ini_options (thanks djazz!)
-Added Microsoft Flight Simulator 2020 fixes from proton
-Re-added revert for 97afac469fbe012e22acc1f1045c88b1004a241f which breaks controllers in some unity games (https://bugs.winehq.org/show_bug.cgi?id=51277)
-dxvk updated
-vkd3d updated
-wine and wine-staging updated to 6.14
Download can be found here:
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/6.14-GE-1
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Wine-6.14-GE-1 released:
------------------------------
-Issue with uplay services not connecting fixed from upstream wine
-FFXIV launcher certificate popup box spam fixed from upstream wine
-EVE Online launcher issue fixed from upstream wine
-Added Microsoft Flight Simulator 2020 fixes from proton
-Re-added revert for 97afac469fbe012e22acc1f1045c88b1004a241f which breaks controllers in some unity games (https://bugs.winehq.org/show_bug.cgi?id=51277)
-wine and wine-staging updated to 6.14
-Grand Theft Auto V save on exit is fixed
-Swords of Legends launcher is fixed
-vkd3d/dx12 resizable bar patches added. Can be enabled with VKD3D_CONFIG=upload_hvv
-AMD FidelityFX Super Resolution (FSR) has been patched in as the fullscreen hack's upscaling backend. Works on most games (not all, there are some caveats). For basic usage in most case only WINE_FULLSCREEN_FSR=1 is needed. The default sharpening of 5 is enough without needing modification, but can be changed with WINE_FULLSCREEN_FSR_STRENGTH=# (0-5) if wanted.
Details from pull request:
```
https://github.com/ValveSoftware/wine/pull/116
This is an implementation of AMD's FSR https://gpuopen.com/fidelityfx-superresolution/ in fshack, which allows users to chose it instead of linear/nearest filtering for upscaling. It can be enabled using WINE_FULLSCREEN_FSR=1 and a lower in game resolution than the display's native one. WINE_FULLSCREEN_FSR_STRENGTH controls the amount of sharpening (not to be confused with AMD's quality presets, those are about the input resolution), 0 is the maximum sharpness, higher values mean less sharpening. The default is 5.
Caveats:
Only works in vulkan games (dxvk and vkd3d-proton included).
Some games upscale on their own, without using fshack, when you select a lower resolution in game. FSR won't work in those.
Obviously applying FSR to the final image is not ideal, it should be applied before the UI is drawn and before some post processing effects like film grain.
AMD also recommends a negative LOD bias, which is not possible in a generic way without problems.
This is only the slow fp32 version, if accepted I might follow up with the fp16 version.
```
-1080p, 4k, and ultrawide input quality resolutions have been added to the FSR patch. See:
```
https://gpuopen.com/fidelityfx-superresolution/#quality
```
Download can be found here:
https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/6.14-GE-1
Note: if you want to compile this yourself for a native build, you can compile the ge-6.14 branch from http://github.com/gloriouseggroll/wine. It is already patched and ready to go.
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> It may seem like there are more features added to wine-6.14-ge-1, these are simply features that were already added in proton-6.13-ge-1 which have now been added, since there was no wine-6.13-ge-1 release.