XaiJu
gloriouseggroll
gloriouseggroll

patreon


Proton-5.9-GE-1-NR

Hi all. This pre-release has yet more media foundation work added. I'm tagging it as a pre-release because I've had to disable some things in order for  a few new games to work.


-Fullscreen hack was found to be the cause of Mortal Kombat 11 not working. This also requires a few other patches to be disabled such as some additional vulkan patches and raw input, as well as the Sekiro patch. Fullscreen hack used to work with this game, so this is just a temporary disable until I can figure out what in the patchset is causing MK11 to not work.

-Spyro audio is fully working now

-BL3 Markus intro has audio issues still but is skippable

-Soul Calibur VI freezes at the intro screen currently due to an issue with SAR audio. 

-Seven actually launches now. Audio for intro movie plays but shows black screen. New game results in crash, again due to SAR audio.

-PC Building Simulator no longer freezes when running 3dmark on low settings. It just skips the video.


This is -very- much a pre-release specifically for MK11. With MK11's new expansion just released I wanted to get this out there because it not only allows MK11 to run with gamepad support, but also Injustice 2. 


I have not tested, but from other sources I'm informed MK11's online mode still does -not- currently work. 


I did not test online modes, But offline modes in both games did work with gamepad support.


As of right now, the most stable version is still 5.8-GE-2-MF. This pre-release is mainly for MK and other Netherrealm Studios games.


Download can be found here:

https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/5.9-GE-1-NR

Special thanks to junaru for finding disabling fshack fixes the issue and pnevmoslon for the controller fix on TKG's issue tracker


Comments

I'm so sorry if this is the wrong place to report this, I'm not familiar with github or patreon and am very new to proton. When running Skyrim SE SKSE64 with the relatively new HDT SMP mod, there seems to be a .dll contained in that mod that hangs SKSE64 for a while, but SKSE64 eventually recovers. Once Skyrim launches, the physics are completely broken. I can confirm that the exact same build of my modified Skyrim works as it should in a native Windows environment, so I at least know it's not my load order or any sort of mod conflict. In short, I think there may be some sort of missing library or something in this custom Proton build. I just want to note that I'm not expecting any sort of support, I simply wanted someone on the development team for this project to know. Thank you so much for your hard work, it's certainly brought a lot of joy to me being able to play Windows games on Linux.


More Creators