Here I realized how much of a nightmare my characters would be to translate to 3D... Because I just love the aesthetic of hairstyles that only make sense in 2D...
LΓΊkaro's hair was inspired by a fluffy mop hairstyle that I've been exaggerating over the years. Resulting in his current look.
I've always hated making turnarounds because I was never able to make them right and took too long... but I'm sure my skills have improved, since, this took me a couple of hours, and it doesn't look as janky an inconsistent as I thought it would. Still looks weird by nature, since his hair can only face one direction or another...

I've tried to make it more "normal" or "make more sense" but kind of loses the essence I gave him... the real issue would be a view from the top. But also kind of works... his hair on the front has to be extremely fluffy pointing to the left, and the back isn't as fluffy and points in the opposite direction... In the future I want to work with a profesional character designer to make the design look better and/or work better...
I think I'll be doing this with the other characters just to have a base when animating, to make my life easier.
Ducky
2025-10-14 00:39:41 +0000 UTCCheckerDuck
2025-10-13 08:19:20 +0000 UTC