I've been meaning to return to Yester Hill for a while - whereas with most of the older maps in the Curse of Strahd collection, updating the old maps happened within the existing Dungeondraft file and required swapping out different textures and assets with only some sections requiring total overhauls, for this one, I decided to start from scratch. So, here you have it - the Copse of the Gulthias Tree, version 3.
I've included the axe as a token (and versions of the map that don't have it baked-in) so you can add or remove it as you please!
If you're curious, you can compare it to the old version of the map, attached at the end, just to see how much of a difference this makes - I was reluctant to post this as a standalone map, but I think the difference is so significant that it was warranted in the end. We've come a really long way - I really hope you like it!
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My maps are made with assets from Forgotten Adventures and AoA (bolstered with assets of my own making here and there), and they come with grid/gridless, day/night, edited/unedited, and light/lightless variants, plus JPEGs, WebPs with transparent backgrounds, and UVTT (DD2VTT) files for Foundry VTT.
James Long
2024-06-16 19:50:54 +0000 UTCVincent - Aonbarr Cartography
2024-06-14 13:56:44 +0000 UTCJames Long
2024-06-14 07:16:41 +0000 UTC