It has been a super hectic month for me, honestly - I thought I'd be back into the swing of things by now, but between the move, unpacking, a trip to France (in the name of transparency, my partner and I are going to have to go long-distance for a while), attending a wedding, and some personal stuff, I haven't had as much time to work on maps as I'd have liked. I haven't even been able to scratch the surface of Elden Ring, a game I've been super excited about since it was first announced in 2019.
This is a map of the Church of Elleh from Elden Ring, an area one will very likely come to within their first few minutes of gameplay. I'm not entirely sure what possessed me to make a map of this location, but the generic version could easily serve as a ruined church, shrine, or temple for your game. Naturally, the generic version removes the anvil, brazier, and Kalé's supplies, so you can populate the ruins as you see fit!
I'll be getting back into Curse of Strahd-specific locations again very soon - hoping to tackle St Andral's Orphanage (per MandyMod's supplement) in the very near future, and I'm hoping to resume the effort to standardise the older maps in the pack. I will continue to experiment with maps that aren't specifically related to Curse of Strahd too, of course, though that'll be fairly sporadic for a while, I imagine.
Thank you all for bearing with me - it really means a lot. We also hit 100 Patrons very recently, which is frankly incredible - I couldn't tell you how happy that made me! Things are looking a little calmer on the horizon, so I'm going to dive back into this in earnest - I'm super excited to see how much more this project can grow!
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My maps are made with assets from Forgotten Adventures and AoA (bolstered with assets of my own making here and there), and they come with grid/gridless, day/night, edited/unedited, and light/lightless variants, plus JPEGs, WebPs with transparent backgrounds, or UVTT (DD2VTT) files for Foundry VTT.