Edit 20/12/2021: The downside of tackling Ravenloft floor by floor is that sometimes I miss a detail because it isn't referred to until later in the notes for the castle. The stairs in the north section of the chapel are made of wood, and this is important because it's meant to make it impossible to sneak up on the Strahd zombies - for some reason the stairs are mentioned in K16, but only described as wood in K29. I've reuploaded the files with this corrected, and I've also placed the versions without lighting under the Day and Night ZIP files, as well as the UVTT ZIP file, so you won't have to download both if you want to use the UVTT files!
Edit 21/12/2021: I discovered an error with the elevator trap shaft - I had neglected to account for the counterweight! I've moved the chains in the shaft to account for this, and while I was at it, made a few other minor changes - adjusted the lighting in the archer's posts (the light through the-arrow slits was much too pronounced), and cleaned up some minor details I'd missed here and there.
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Original Post : After more than a year and a half since I first thought I'd like to try making my own maps for Curse of Strahd (and later deciding to remake the already-completed set because "it looks nicer"), the finish line is fast approaching.
This is the first floor of Castle Ravenloft - an absolute monster of a map (we'll get into the limitations of that below). I spent a lot of time over the last week putting this together, and I've been having a lot of fun with it, but it's also been quite challenging.
I decided to rotate the dining table, because it just makes more sense to me this way, but I've provided a variant featuring the original arrangement too, and I added two marble fireplaces to the dining hall, because it just kinda felt right.
Now, for the gritty details: Unfortunately, the map is so large that I was forced to break from my system a bit - Ravenloft's maps will be 160 pixels per square (the highest my system could handle exporting this map at) rather than my usual 200, and for the UVTT file users, because the Ground Floor was exporting at 400MB, I had to limit the UVTT file to containing only walls, portals, and lights - you will have to manually import the JPEGs as the backgrounds for the scenes through the scene configuration. To that end, I'll also be supplying versions of the Ravenloft maps with no Dungeondraft lighting - that way you can just light the map entirely through Foundry if you'd like, rather than applying Foundry lighting effects on top of DD lighting.
I will probably export the upper levels of Ravenloft as PNGs when the time comes, but if they wind up being horrendously unwieldy (and I expect they may be), I may also provide WebP files, though I am unable to process them the way I do with JPEGs and PNGs, so unless I can come up with a solution, I may have to provide unedited versions of the ground floor to go with them.
My maps are made with assets from Forgotten Adventures, AoA, Tom Cartos' assets, and they come with grid/gridless, day/night, and a variety of formats - I'm working on making these formats consistent, but once I'm done, they'll be available as JPGs for each level, PNGs for levels above ground (for use as tiles in Virtual Table Tops), and UVTT files of the ground level and each level above for Foundry VTT.
Vincent - Aonbarr Cartography
2022-12-19 19:41:19 +0000 UTCSamantha Southwick
2022-12-19 19:40:17 +0000 UTCVincent - Aonbarr Cartography
2022-12-19 19:34:00 +0000 UTCSamantha Southwick
2022-12-19 17:00:36 +0000 UTCVincent - Aonbarr Cartography
2021-12-18 17:21:57 +0000 UTCVincent - Aonbarr Cartography
2021-12-18 17:16:39 +0000 UTCDrodinn
2021-12-18 17:09:02 +0000 UTCDrodinn
2021-12-18 16:52:33 +0000 UTCMario Suárez
2021-12-18 16:17:14 +0000 UTCVincent - Aonbarr Cartography
2021-12-17 20:38:54 +0000 UTCMichael Bannester
2021-12-17 20:32:53 +0000 UTCVincent - Aonbarr Cartography
2021-12-17 20:01:20 +0000 UTCMichael Bannester
2021-12-17 19:52:18 +0000 UTC