The unfortunately named 'Death House' - I personally prefer to go with 'Durst Manor', as the original name is far too on the nose. Similarly, when I was running the area, I made a lot of changes, many of them taken from MandyMod's Fleshing Out Curse of Strahd series, as I felt like the whole thing was a bit much. I ran fewer combat encounters, but I also removed the mimic from the dungeon and the bones in the dungeon's dining area, as the cult that were practicing ritual sacrifices didn't *also* need to be cannibals. The image above is the module-accurate version of the dungeon, but the version with those minor changes can be found through the link below!
This was one of the first maps I made with Dungeondraft, so I had not yet established a system for sticking everything together. As such, the Dungeon was made with a separate Dungeondraft file, so Death House is one of two maps in the collection whose ladders and stairs to the subterranean layers don't line up. The house and the dungeon are fine by themselves, but the image sizes for between the two are different, I'm afraid.
Since it was the first map with multiple levels I tried to make with Dungeondraft, there were a lot of teething problems, but I did enjoy coming back to the map at the tail end of the project with everything I'd learned. Highlights include being able to represent the red marble staircase, making a shield emblazoned with the Durst family crest, creating stuffed wolves, and making all the unusual objects on the second level of the dungeon using Dungeondraft's Pattern Shape Tool. It's not exactly a drawing tool, but if it works!