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pavlovich posts

Houdini Game Dev Toolset

Welcome to the Houdini Game Dev Toolset series! After watching these short introductory videos, you'll be able to create your own automated pipeline for asset creation in minutes. With just a few nodes strung together, you will save yourself literally hours of work, going from high res source to engine-ready asset in no time. And the best part: Once you've set up your network, you can batch through any assets you create in minutes, dialing in parameters as needed to give you optimum results....

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Sci-Fi Weapon Process

This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!

 Spotlight Reference

 Pr...

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ZBrush 4R8 What's New!

More than 4 comprehensive hours of FREE instructional video to get you up and running with the new features in ZBrush 4R8! New Gizmo, Live Booleans, Vector Displacement Alphas, a whole slew of new brush options (chisel? continuous stroke?? MULTI ALPHA BRUSHES???), text creation, object deformers, and a WHOLE lot more. There's great new and enhanced features for both the hard surface junky as well as the creature addict, so get in there and start ZBrushing!!

New Gizmo Intro

Gi...

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Marvelous to ZBrush Quickstart

Going from Marvelous Designer to ZBrush and back again has come up almost every broadcast on my twitch channel; https://www.twitch.tv/pavmike . To save time and point people to a concise resource moving forward, here's a 9 video, 32 minute walkthrough on the process. Hope this will help speed you along in your asset creation journey!

Poké Ball

5 videos, 30 minutes in length, giving you a step-by-step creation of a Poké Ball using ZModeler, and some other tricks!

Primitives And Panels
Modeling Cleanup
Detailing And Subdividing
Finishing The Model
Rendering


Fusion 360 Quickstart

Use the power of CAD modeling to compliment and enhance your concept and production pipeline!

001 Intro And Bodies

002 Body Modifications

003 Body Modifications Part 2

004 Forms

005 Sketching And Extrusions

006 Existing Workplane Sketch

007 More Sketch Options

008 Adding Sketch Features

009 Body Construction

010 Modeling From Existing Designs

011 Working With Multiple Components

012 Working With Imported Objects

013...

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Substance Designer Quickstart

12 Videos, almost 2 and a half hours, all designed to get you up and running in Substance Designer. These 2 hours will change the way you look at node based texturing!

If you want to follow along with the asset, head over to the Substance Share page and download the GDC Female mesh and textures now!

https://share.allegorithmic.com/libraries/427

001 Basic Material

002 Intermediate...

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Substance Painter Quickstart

20 Videos, 2 hours, all designed to get you productive in Substance Painter. 

If you want to follow along with the asset, head over to the Substance Share page and download the GDC Female mesh and textures now! 

https://share.allegorithmic.com/libraries/427

000 Follow Along Setup

001 Painter Interface

002 Painting Channels

003 Materials And Channe...

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Intro To ZBrush Part 1

Use ZBrush as a concept, illustration, or production tool, starting here! Over 6 hours of video spread over 46 videos, all designed to get you productive in ZBrush in as short a time as possible, from navigation basics all they way to doing your own concept sculpts and keyshot renders. Lets get ZBrushing!

Part One Intro

File Handling Overview

Primitives And Polymesh3D

Navigation

  Standard Brush Basics

  Files Recovery and Menus

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