UE4 PBR Validation tool
A PostProcess material that can be used to check PBR ranges in the scene
Post Process material for UE4 for PBR Validation
What does it do?
-It's a post process material that validates PBR range in the scene on Unreal Engine 4
-Checks for ranges between -
1. Dielectric materials: sRGB (30-240) and sRGB (50-240) for strict range
2. Metals - sRGB (180-255)
-Shows different error coloring for metals and non-meta...
2020-10-31 17:33:13 +0000 UTC View Post