Post Process material for UE4 for PBR Validation
What does it do?
-It's a post process material that validates PBR range in the scene on Unreal Engine 4
-Checks for ranges between -
1. Dielectric materials: sRGB (30-240) and sRGB (50-240) for strict range
2. Metals - sRGB (180-255)
-Shows different error coloring for metals and non-metals
-Easily change the error colors and add 'false color' option for ease of reading
-Masks out skybox based on distance that can be entered by the user
How to use it?
Add 'MI_PBRValidation' to PostProcess volume as a post process material and edit the instance as you need it! You are good to go!