Ey folks!
So this build is specifically for Windows users who are experiencing the TriLib bug! It is a patch build, not a full release build, which means it will only work properly if you already have v0.2.10 save data.
If you are a Windows 64-bit user who has been experiencing the TriLib bug, and you'd like to help me test/debug some fixes, you can help by following these steps:
1) If you haven't already, go download ...
2019-10-30 08:23:19 +0000 UTC
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Next build is on the way! If things go smoothly with some plugin updates, it could be as soon as tomorrow - but as always, no promises: if the update comes with complications (and they often do!), it could be a little while longer.
This build focuses on a couple big bug fixes: one for the "screen melt" issue that a lot of people are encountering when choosing a test subject, and one for the long-standing "TriLib bug" that causes assets/embellishments to not load correctly (or to show up...
2019-10-21 23:41:22 +0000 UTC
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Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accomodate differently-...
2019-09-12 03:38:37 +0000 UTC
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0.2.10's on the way soon! Tiptoe/reach IK system has been redone and is behaving a lot more smoothly, bugtracker and wiki are online, several of the most commonly-requested QoL features and bug fixes are being fixed, and I'm beginning to go through all of the body-on-body interactions for a polish pass.
2019-09-03 09:30:29 +0000 UTC
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Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- Basic functionality has been completed for 19 new interactions, bumping the total number of functional Body-on-Body interactions from 56% to 79%. Highlights ...
2019-07-02 01:00:50 +0000 UTC
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Hey folks! Just checking in: I'm not dead! FWA/BLFC were fun, was great meeting some of you there! But I'm back at work, and 0.2.9 should be on the way, soon. Wrapping up body-on-body interactions, adding a few more chemicals, and tightening up the tiptoe solver. Super excited to be done with BoB interactions, in particular, because then it's time for sex toys!
Will keep y'all posted. <3
2019-06-13 09:04:00 +0000 UTC
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Hey folks! I'll be out of town until next Monday, then it's back to work! Next update will focus on biting and the other remaining body-on-body interactions. Cheers!
2019-05-14 22:47:59 +0000 UTC
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Hey folks! I just woke up and saw the install issues! I'm uploading a fix as we speak, and the links on the original post should be updated within the hour. In the mean time, this should work, if you've already downloaded 0.2.8:
1) Extract/unzip the files
2) Search the unzipped directory for "output_log.txt"
3) Delete "output_log.txt"
4) Run the game
2019-04-19 10:57:09 +0000 UTC
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Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- Basic functionality has been completed for 10 new interactions, bumping the total number of functional Body-on-Body interactions from 44% to 56%. Highlights include frott...
2019-04-18 20:24:30 +0000 UTC
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Hey folks! Back from TFF and back to work! This should be the last status update before 0.2.8 goes live, but as always, no promises! Decided that I wanted to sneak facesitting and some more tweaks to the "automatic tip-toe solver" (with bondage rigs that are too low or too high for certain interactions and certain size differences) in this build. Will keep you guys posted!
2019-04-09 08:43:23 +0000 UTC
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Ey folks! Been quiet for a while, wanted to give an update!
The next build is coming down the line, and focuses primarily on two things:
First, the update will include several body-on-body interactions, including cockteasing various orifices, frotting, and some footplay stuff.
Second, you'll be able to tinker with the framework for the chemical treatment system, which allows you to imbue any sex toy with any chemical (effectively allowing you to reproduce the effects of the ...
2019-03-22 04:35:06 +0000 UTC
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Changelog:
- Fixed a bug that was causing the automatic quality management system to not work properly. In many cases, this means SSR (an extremely resource-intensive feature) was running at all times, even on low quality settings.
Download Links:
WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said con...
2019-02-19 23:28:24 +0000 UTC
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Changelog:
- KNOWN BUG: Some of the lower automatic quality settings fail to disable SSR, which drastically hurts framerate. I'm working on a hotfix now.
- Fixed a bug that was causing certain interaction approach points (especially a few on the Rack Table) to throw unhandled exceptions.
- Fixed a bug that was causing penetration misalignment issues, especially during anal penetration.
- Isolated a bug that was causing anal and vaginal penetration to s...
2019-02-19 22:55:15 +0000 UTC
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Hey folks! Got a build on the way in the next few days, hopefully, that addresses several of the biggest bugs in 0.2.7, including:
- Vaginal penetration and spreading animations broken
- RackTable interactions (and a few others) broken
- Some of the wonkiness of automatic control modes
Might also try to sneak in a few more of the interactions I'm working on, and maaaybe the new "tiptoes problem" solver, if it's ready, by then.
2019-02-16 08:53:41 +0000 UTC
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Ey folks! New build's ready to go!
This one's mostly focused on new interactions. There's also a couple of very small bug fixes, and some performance improvements.
Changelog:
- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
2019-01-29 06:12:11 +0000 UTC
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Hey folks! Status update!
Next build is just about ready. It includes several new body-on-body interactions, including some stuff on the fetishy side: some tickling, spanking, and cbt.
It also features some more performance improvements and an automatic quality management system.
I'm in the process of cleaning things up; expect a build to be posted fairly soon!
2019-01-19 23:32:35 +0000 UTC
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Eyo, folks!
First of all, I hope you all have a wonderful, relaxing time with family over the holidays!
It's been a while since the last post, so I just wanted to give a status update. There haven't been many livestreams this month because, quite frankly, the main task I'm working on is boring as hell - data entry, frame...
2018-12-23 00:15:01 +0000 UTC
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Eyo!
Most of the past couple of weeks has been spent just cleaning up animations and smoothing over issues with interactions - nothing terribly exciting to report except that things are looking a little bit cleaner.
As a heads up, MFF is just around the corner, and I'll be there! If you're gonna be there, keep an eye out for me!
2018-11-20 20:58:30 +0000 UTC
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Eyo! Quick status report:
Thank you to everyone who's sent in output logs for the 0.2.6b build! They've been very helpful, and I think I may have tracked down the cause of the TriLib bug.
I've also added an automatic quality management system (kinda like the one Rack 1 used) to help maintain a stable framerate on different machines. Like Rack 1, it'll be optional, so you can manage your quality settings manually, if you wish. A few additional quality settings have been added, as w...
2018-11-10 00:22:10 +0000 UTC
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Changelog:
- The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file!
- Equipping the cock ring no longer thr...
2018-10-24 23:15:41 +0000 UTC
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1) 0.2.6 included a LOT of new postprocessing effects that are unfinished, untoggleable, and - in many cases - unpleasant. I'll be cleaning up several of them, turning off several others, and putting the ones the remain behind on the options menu, so you can disable the stuff you don't like.
2) Bug fixing! As always, you can report bugs here, and monitor my progress 2018-10-11 18:17:38 +0000 UTC
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With each new update, maintaining the Mac and Linux builds becomes more and more challenging. The latest build (v0.2.6) only seems to run on Mac when the stars align, and even then, it's significantly less stable than the Windows builds.
I'm continuing to hammer out some of the biggest crossplatform bugs, and for the time being, I would still very much like the game to be fully crossplatform-compatible when it's finished.
All the same, I believe in informed decision-making, so I'd like ...
2018-10-10 05:43:13 +0000 UTC
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Fucking finally, yeah?
Changelog:
- A massive amount of performance optimization has been done. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously.
- Performance optimization: The physics and IK systems have been refactored, taking advantage of Unity's new-ish script execution ordering. As a result, everything runs MUCH smoother, and much more predictably. The a...
2018-10-10 05:33:11 +0000 UTC
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So this is hopefully the last status update before the next build goes live! (At this point I'm tempted to call it 0.3.0, rather than 0.2.6, based on how dramatically the framework has changed.)
For those who can't follow along on streams or Trello: I've finished up the
2018-10-02 18:39:36 +0000 UTC
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Eyo! Streaming, you know the drill: https://picarto.tv/fek (NSFW)
Also, status update! I'm about halfway through compatibility-testing all of the existing interactions, and I've taken the liberty of cleaning up and adding some functionality to a couple of them. For instance, it's now possible to tweak nipples and tug balls, de...
2018-09-25 00:33:02 +0000 UTC
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You guys know the drill!
https://picarto.tv/fek (NSFW)
I'm almost finished moving all the jiggly bits over to the new optimized framework. After that, I need to get the interaction system playing nicely with the optimized framework, then I'm gonna spend some time sweeping everything for bugs. After that, I think it's FINALLY time for a build / time for me to get back to working on content!
2018-09-11 21:34:41 +0000 UTC
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Hey folks! More streaming - you know the drill! (https://picarto.tv/fek)
I've finished both the runtime optimization and load time optimization portions of 0.2.6. Next, I'm going through all the existing physics and animation systems to make sure they're working smoothly with the optimization changes, then I'll be doing some general sweeps through the game looking for bugs and things that were accidentally broken during opti...
2018-09-03 22:52:05 +0000 UTC
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More boring optimization work!
https://picarto.tv/fek
2018-08-29 20:07:21 +0000 UTC
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Hey folks! It's been a while since the last status update, and although several of you have been tagging along on stream, I figured I'd post an update here, for the rest of you!
0.2.6 is coming along nicely, and I've had even better results than I was initially expecting. I know all this optimization work is incredibly slow and boring, and we're all very eager for some new gameplay/content, so I really appreciate how patient/supportive everyone has been.
I've done a handful of benchmarks...
2018-08-23 02:43:26 +0000 UTC
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https://picarto.tv/fek (NSFW)
More optimization work! Swing by if you wanna come watch some boring numbercrunching and code sweeping!
2018-08-20 16:25:35 +0000 UTC
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