XaiJu
fek

fek

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fek posts

Streamin'!

Streaming more optimization stuff!

https://picarto.tv/fek (NSFW)

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Streamin'!

Finished with build time optimization, moving on to performance/physics optimization! Swing by if you wanna watch some numbers get smaller for a little bit!

https://picarto.tv/fek (NSFW)

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Streaming!

Feel free to swing by and watch me do a bunch of boring optimization stuff. 8D

https://picarto.tv/fek (NSFW)

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Status Update + Streaming

Hey folks!

Continuing to chisel away at this next update, which is going to be primarily performance-related.

So far, I've been focusing on load time and character initialization optimization. By making some big changes and conversions to character rendering (specifically, changes that allow me to do most texture building as a series of shader calculations instead of CPU calculations), I've been able to dramatically reduce both the build time and the memory footprint of character...

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Prototype: Pawstitution

Hey folks!

As mentioned in my last post, I've been working on a small collaborative side project with Draite, and we've got a prototype ready for some limited playtesting.

You can find the game (as well as a brief introduction to the game's rules) at: http://fek.onl/dump/brothel/ 

The password is: whoragewars

------------------------------

This is a multiplayer g...

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Status Update (Brothel game playtesting soon!)

Draite and I just ran the first content-complete test last of the brothel game last night, and after we make a handful of tweaks based on our initial playtesting, we'll probably post a build for supporters to dick around with in the next few days. After that, I plan on jumping back to the next Rack 2 update, focusing on performance optimization.

Apologies for the lack of streams! I was getting back into a somewhat normal streaming routine after BLFC (17 hours on Wed 16, 7 hours on Thur ...

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Back from BLFC, next R2CK update plans, and collab with Draite

Hey folks!

I just got back from BLFC, and I'm working on catching up on messages!

Many of you guys are aware of my "premature optimization is evil" mantra, but because of the nature of early access, and especially with the amount of bug reports coming in from the previous build, I'm realizing that it's probably about time for me to do an optimization/bugfixing update. The last two or three builds have been very hit or miss, and I'd like to get things working more reliably for the...

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Rack 2 v0.2.5

Here's what's new:

CHANGELOG:

- Some of the fetish preferences now actually do something!

- The "animal-style genitals" preference will now determine what kind of genitals your randomly-generated subjects have.

- The "size difference" preference will now influence the overall scale of your randomly-generated subjects. With a low setting, characters will all be similarly-sized, with male subjects being slightly larger than female subjects, on average. W...

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EWTBAC - Source PSDs + animation preview (Also, a poll!)

Hey guys! I'm back from FWA, and while I was there, I spent some of my downtime in the hotel room working on a silly little sketch comic. It's only partly done, and I don't plan on coloring the comic, but I've had some folks ask if they could have the PSDs to take a crack at it, so here they are!

https://dl.dropbox.com/s/2kqeelwm36rogar/EWTBAC_pp_1_through_16.zip

Also, I've been t...

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FWA

Hey folks! Just a heads up that I'll be at FWA next week! If you're gonna be there, come say hi!

Also: decals are working, and I made the decal placement tools a lot less shitty while I was at it. Several fetish preferences are also up and running, including settings for inflation (I probably should have included a console command to disable it, last build), animal-style genitals, and exaggerated size differences.

Based on the poll, it looks like boobs are pretty popular! I'll be ...

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Checking on + interaction poll

Hey folks!

First up, progress report: I've been working on getting the fetish preferences to actually have an effect on gameplay content (so that you can enable/disable cum inflation, for instance), and trying to get decals to work nicely with the new shader system. Once I'm done with that, I'm going to be working on some more body-on-body interactions, and I figured I'd poll you guys to see what you're most excited about so I can work on those things first.

The full list of body...

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v0.2.4b (Magenta Bug Fix)

Hey folks! Found and fixed the magenta bug / missing shader issue. Turns out the latest Unity update changed the way that shaders get packaged up, and some vital shaders weren't being included.

New download links:

MAC: https://mega.nz/#!VJIWQK7Q!6ANGPF066TqxV3CaJHA7t9t-Fzs7kEZpOJuRDLhm7ZI

LINUX: 2018-03-12 01:48:41 +0000 UTC View Post

Magenta Bug

Yep, I'm aware of it! Will fix it ASAP!

I'm out of town for the next two days, but it's my top priority as soon as I get back on Sunday.

Cheers!

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Rack 2 v0.2.4

Hey folks!

Thank you all tremendously for your patience! Thanks to a couple of conventions and some personal/family issues, I know that this update is behind schedule, and I apologize for not checking in sooner.

For newcomers, the best way to keep tabs on development is by catching development streams on Picarto (picarto.tv/fek) or watching for journal updates on FurAffinity (furaffinity.net/user/fek). I try to check in on Patreon every once in a while to handle refund requests an...

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Status Update

Hey folks! Been a little while since the last update, and I've still got a few big things I wanna get done before the next build, so I wanted to give a quick status report.

As always, one of the best ways to see what I'm working on at any given time is to follow my streams over on Picarto. You can also sometimes get a general sense of what I'm working on by checking out my 2018-02-04 22:02:38 +0000 UTC View Post

Site's down - no need to panic!

Just a heads up, because a few folks have asked!

The furry.science website is temporarily offline, due to some DNS issues that should be resolved in a few days. Sorry about that!

Downloads should not be affected, and neither should RackNet. The only thing offline is the website.

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Rack 2 v0.2.3

Oof! December's always crazy, but this one has been especially crazy. Either way, I really wanted to get this build out before Christmas, and I believe I've hit a stable build point.

Here's what's new!

 CHANGELOG:

- I believe I can safely say that I have fixed the bugs that were preventing Mac players from launching the game. I have tested 0.2.3 on OSX. The multitude of compatibility issues I found while fixing this were probably the same bugs preventing Linux...

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How to disable the tutorial bot in v0.2.2

Hey there!

It totally slipped my mind that the tutorial bot breaks almost immediately when upgrading from an in-progress 0.2.1 save to 0.2.2!

In 0.2.3, there will be a console command to immediately shoo away the annoying little bastard, but for now, here's how you can get rid of it!

1) Find the game's data directory. The easiest way to do this is to pause the game and click the little hammer/wrench icon next to the logo on the pause screen (it should say "Open G...

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Rack 2 v0.2.2

Thank you all so much for your patience!

I know this build has taken longer than most previous builds, and I'm as eager as you are to get back into the swing of things. The move was a little rough, but we've got most of the major issues sorted out, and my schedule is mostly back to normal!

Here's what's new!

CHANGELOG:

- Set up a tutorial framework to help guide new players through the game. Currently, it introduces basic interactions, inline...

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Status update: moved in!

Hey folks, checking in!

I'm moved into the new place and nearly done unpacking! It's taken a little longer than expected, thanks to some plumbing problems (we can't use any water until they're fixed) and other minor issues, but we're most of the way settled in, and I should be able to resume a normal work schedule soon.

Above is a quick preview of a couple features in the upcoming 0.2.2 build: an orgasm rating mechanic, and a tutorial/objective system that will help introduce new players...

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Slow month - moving!

Hey folks!

Just a heads up that the next couple of weeks will probably be slow, and the next build is likely to be later than expected. I'm in the process of moving a bit closer to family, and will be tied up in packing, closing, moving, and unpacking for a little while! <3

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Development Progress

Hey folks!

Because there's been a recent influx of new supporters, I wanted to update the development timeline and try to give a better picture of where we're at, and where we're headed.

Rack 2 is still very much a work in progress. In its current state, it is not far enough along to be called a beta, or even an alpha. Core gameplay mechanics are unfinished, the mechanics that are fin...

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Rack 2 v0.2.1

 

CHANGELOG:

- Fixed a bug that MIGHT allow Mac and Linux users to play again. Mac and Linux users, please let me know if you're able to run this build.

- Free play mode has been partially enabled. When you create a game in free play mode, all research is automatically unlocked for you, and you are given a large amount of money and chemicals to work with.

- Some performance improvements have been made. As is customary, some of these performance improveme...

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Rack 2 v0.2.0

PLEASE NOTE:

The latest unity beta build has introduced a couple of audio bugs that result in a VERY LOUD "explosion" of sounds when entering the research hologram. Please mute your audio before entering the research hologram.

CHANGELOG:

- KNOWN BUG: The latest Unity build has some audio bugs, and you will hear LOUD NOISE POPS as you walk around through the world / enter new areas.

- KNOWN BUG: There is an ESPECIALLY LOUD sou...

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Rack 2 v0.1.12c

Hey folks! Another small patch for 0.1.12. This time, I'm specifically trying to track down why Linux and Mac users are getting an "unable to create game assets" error on launch. I've added a few small changes to how things are loaded up, as well as some extra debugging calls to try to help me track it down.

Mac/Linux users - if you still get the problem, please shoot me an output_log.txt, so I can try to track it down!

I am in the process of getting my hands on mac and linux boxes so I ...

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Rack 2 v0.1.12b

Hey folks!

Still waiting on an API update from PIO so I can get RackNet back online, and there are still a few issues I'm looking into before I can call this update complete, but I've got a small update for 0.1.12 that should address a couple of the most common issues from the last little build (particularly: missing textures).


WIN64: https://mega.nz/#!wFxHWQbb!QoGVCgtpp...

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Rack 2 v0.1.12(ish)

Hey folks!

Thank you all again for your patience. I know it's been a while!

There are still one or two small issues I'm waiting on before I officially wrap up 0.1.12, but I wanted to go ahead and post a build so that you guys had something to play with, in the mean time.

Changelog:

- KNOWN BUGS: Test subjects sometimes have glitchy dicks, and RackNet is temporarily unavailable while I wait for an API update from PlayerIO. I was initially going to just wait u...

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Status Update!

Hey folks! I know it's been a bit longer than usual since the last build was pushed, so I wanted to check in and make sure y'all knew what I was up to.

First of all, I'm very happy to say that the upcoming v0.1.12 build will be the final build of phase 1. While there's nothing magical about moving from one phase to another, it does mean a few important things:

- After the next build, most builds will focus on adding new interactions and game mechanics, instead of boring frameworks and sy...

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Rack 2 v0.1.11

 Changelog:

- KNOWN BUG: Character textures do not load on Mac or Linux.

- KNOWN BUG: Clothing clipping is common, especially on shirts.

- KNOWN BUG: Embellishment color gradients can't be edited.

- KNOWN BUG: Decals and custom textures do not function over RackNet.

- The RackNet framework has been established. RackNet is an optional system that allows you to upload your character to a global database. While you're connected to RackNet, characters ...

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R2CK v0.1.10

 Changelog:

- The cum system is being reworked, and is temporarily disabled. Characters can still orgasm, but they won't cum.

- The texture loading method for characters has been reworked to be a bit faster (moved to its own thread) and use a lot less memory (read from a file and dispose, rather than keep layers in memory).

- The new texture loading system is still buggy and sometimes fails, resulting in a "blank" character. A...

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