Hi,
this is for all the Voron Fans.
I made that background for the Scholar Achievement Screen so I thought I'd reuse it with Kythera :)
y.v.
2024-04-27 17:28:46 +0000 UTC
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Hi,
after releasing V1.30.15 officially today I can move on to Assets and Concept for v1.40.
In The Waystation System our Crew has to enter mysterious Beacons to unlock the way Home. First Concept render attached.
On a side Note: Clear winners of the Poll regarding dance/entertainment were T'Ris (43%) and Nimhe (22%). I've added both to the feature list for V1.40 ;)
y.v.
2024-04-25 06:55:35 +0000 UTC
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Hi,
one day earlier than planned here is the Official Release for V1.30 (=1.30.15). The Release Changes and the Walkthrough/Reference can be found in the Release Notes Post.
V1.30.15 is compatible to all v1.30.x from BETA onwards. Quite a number of continuity and balancing issues have been addressed in this release.
Thanks to everyone who submitted issues and suggestions in the Ea...
2024-04-25 06:18:37 +0000 UTC
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Hi,
I have registered all feedback from V1.30.14a (EA II) and fixed most items (see attached list) Five are requiring more analysis, I'll try to get those tomorrow.
Small peak into v1.40. I noticed that not every Star System has its own unique Ore and so I made the three missing ones: Genetium Ore (Arellarti), Halidium Ore (Xenos), Voidium Ore (The Void). Will be relevant for a Quest...
26th of April is OK for Official Release!
y.v.
2024-04-22 15:52:37 +0000 UTC
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Hi,
the Early Access Phase II (V 1.30.14a) is going well, as no major issues were reported.
There is however quite a number (about 15) minor issues on gameplay, dialogue and continuity which I will fix next week. Special thanks to Ashton and all other Patrons who reported issues on V1.30.14a!
Release of the V1.30.15 Official Version on Patreon (All paid Tiers) will be advanced one day to
P...
2024-04-20 06:00:05 +0000 UTC
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Hi,
with the Early Access II released today I started to work a bit on 1.40 assets while waiting on EA feedback.
Here is a WIP concept for the Waystation, which might bring our Hero home. Lighting and composition might still change...
Added the Blender screen for some 'behind the scenes"...
y.v.
2024-04-17 08:28:52 +0000 UTC
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Hi,
===========================
Important patches, strongly recommended to install!
PATCH CR-0997 Vault ship abort crash // put 790_misc_minigames.rpy into folder 700 minigames
PATCH CR-1004 Vaultship wreck wrong selection on repeat // put 556_sandbox_space.rpy into folder 500_navigator
PATCH CR-0894 Drone deliveries blocked // put 650_cargo.rpy into folder 650_trading
===========================
2024-04-17 06:35:24 +0000 UTC
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Hi,
Early Access Testing for V1.30 is going well. There are a number of minor inconsistencies reported, which I will fix today if I can reproduce them.
Tomorrow I will compile the V1.30.14 Early Access II distribution and then release it as planned on 17th April 12:00 GMT (noon) for Upper Tier.
Thanks to all VIPs who have reported back issues on V1.30.12!
=====================================================
NOTE: Some major fixes done right now. VIP who do...
2024-04-15 05:52:52 +0000 UTC
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Hi,
while waiting for the Early Access Feedback I sorted through the open Feature List and came to the conclusion that I need to prioritize for V1.40.
One item I put on hold is an easier one, the Pole Dancing Stage.
Let me know which character you want added preferably to v1.40, as I can't do them all.
Thanks for your feedback in advance!
y.v.
2024-04-14 15:30:07 +0000 UTC
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Hi,
Early Access I is running well.
Two crash inducing dialogue errors were reported and already fixed with patches.
Following minor items will be added to Early Access II
Early access II for 17th of April looks fine so far.
On a side note I updated the Game Reference with the first comprehensive Crew Job Anne...
2024-04-12 08:01:21 +0000 UTC
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Hi,
as I have received some flak as to the confusing Walkthrough I have restructured it, made it better readable, added a Table of Content and added the main V1.30 content.
It also contains helpful info on the new Weapons and Vaultships. Some info is still incomplete in this revision but it may be helpful.
It is available in the Release Notes Post at Downloads
...
2024-04-11 08:24:27 +0000 UTC
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Hi,
===========================================
EDIT1: Quick Patch for Vee Crash, put 628_interact_vee.rpy into folder 600_interact
EDIT2: The Game Reference Doc (Walkthrough) is out for v1.30)
EDIT3: Quick Patch for TRis Favour Crash, put 610_interact_tris.rpy into folder 600_interact
EDIT4: Quick patch for outfit AI crash, put 110_classes_co...
2024-04-10 07:25:54 +0000 UTC
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Hi,
today i spent testing the finished Early Access I from zero. Everything worked stable (played until Gate Unlock from start).
I found that there were a few balancing issues especially with the trade missions so I made some small adjustments to make trading worthwhile
trade mission volume adjustment (shipments up to 200t)
much higher supplies of standard wares (200 per ware) in space stations
"smart buy" button that buys as many...
2024-04-09 10:27:19 +0000 UTC
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Hi,
here is the Release Notes post for the upcoming V1.30 Release (see 'Downloads' section below for release dates...)
Thanks to all the Beta and Early Access Players for finding and putting up with issues.
This release is not save game compatible with V1.20 or earlier for technical reasons. Use the multiverse pod for your items and start a new game at progress point of your choice
It is compatible with all V1.30
2024-04-08 07:47:21 +0000 UTC
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Hi,
the BETA is 98% concluded. Owing to the size of the current codebase, the Beta issues have also increased a bit. Around 30 confirmed issues were discovered, 3 of those major. All have been fixed. Special thanks to nullvoid, Ashton, Sean MacDonald, Oniros, Geno, Ran and everyone else submitting suggestions and issues.
The migration to the V1.30.12 Early Access Release Candidate is now under way.
Due to the number of major issues I decided to add one more day for another p...
2024-04-07 13:48:32 +0000 UTC
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Hi,
Beta testing is under way. Around 10 issues have been reported so far, nothing structurally major, most are already fixed in BETA update 1.30.10 today.
Special thanks to nullvoid, Ran, Ashton, Sean MacDonald who were in the BETA vanguard!
y.v.
2024-04-05 07:29:38 +0000 UTC
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Hi,
the BETA was just now successfully compiled and posted for the Testers on Discord!
If testing runs smoothly, Early Access Phase I for VIP Tier will start on 9th of April. Upper Tier Early Access Phase II will be around 16th. Official Release for all Patrons will be on 25th.
y.v.
2024-04-04 11:17:59 +0000 UTC
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Hi,
today I concluded the integration test for V1.30 BETA successfully! Thanks for all the feedback from DEV Testers!
The BETA will be available tomorrow 4th from 16:00 GMT in the Beta Channel for Testers to Download.
Early Access VIP RElease 9th April is Green! Other Dates (see Collections/Pinned Post) also OK.
y.v.
2024-04-03 07:11:14 +0000 UTC
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Hi,
today I completed the last code for V1.30. Hooray!
Main Features
New System NX010
Vaultship encounters with new unique shields and weapons
New Hull Plating system
New Unique G Shell with random stat boosts
Racy/Revealing Uniform for Moira
Krell Uniform for Moira
Vee Signal Inhibitor (NSFW) w/ updated Uniform Order Screen
New NSFW...
2024-03-31 11:09:03 +0000 UTC
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Hi,
almost done with the code for V1.30.
Occasionally I come upon an item I then do on top because it bugs me without. For example added the hull plating quick indicator in the ship status (see screenshot)
Will finish code integration in the next three days, then I'l test the Beta and do the High-Rez animation renders for 3 days more. So BETA will be out around 2nd, VIP Early Access around 9th, Upper Tier around 16th and Official Patreon Release 25th (if EA runs well).
2024-03-28 12:03:18 +0000 UTC
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Hi,
this is a Render I did after the Galaxina Episode setup was done...
If you want top see some other Character's gratuitous Render let me know (once the Beta is out I'll have some time for that...)
Enjoy :)
y.v.
2024-03-25 09:47:13 +0000 UTC
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Hi,
from the DEV testing phase I received the feedback that Moira accidentally accepts the Krell Outfit but doesn't wear it. Instead of removing the outfit I decided to make it part of the game and added the Krell Uniform for Moira for all locations (and one special Muster cutscene).
That took some extra time but now all (except Seraphine) will wear the uniform.
Of course I also added the Racy and Revealing outfirm for Moira.
Still some work to do on integration & ...
2024-03-25 09:39:10 +0000 UTC
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Hi,
today i finally finished the Main Quest for v1.30!
This was by far the most complex quest done so far, which is only fitting as it will be the last big one before returning Home in V1.40.
From tomorrow I can return to the NSFW content and integration.
I plan to finish the BETA until 31st of March. After a few days of internal testing the BETA tester access then will be first week of April.
Early Access for VIP & Upper Tier will shift by 5 or 6 day...
2024-03-22 12:45:19 +0000 UTC
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Hi,
today I was still in the middle of integrating the big Gate Repair Quest. Should be finished tomorrow and I can return to the NSFW content.
April dates still looking green for Early Access. Beta may shift a few days to early April.
Also a small peek on one of the Quest tasks (there will be a stealth option for those who do not like combat...)
y.v.
2024-03-20 17:22:23 +0000 UTC
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Hi,
I have started the integration of V1.30 Main quest content. There are still some NSFW screens missing, but I want to finish the rather voluminous questline first to not get sidetracked too much.
Once the Quest code is done I'll revisit the missing renders and change the placeholders.
I am not 100% sure I can get the 1.30 Beta out end of March properly tested but regarding the planned Release dates of Early Access in April this should still be doable.
Loo...
2024-03-18 08:52:20 +0000 UTC
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Hi,
today I worked a bit it on the animation content. Two small thumbnails in the banner as preview...
First one is a Type V QC (increase MC TEC Skill further) and second one is a variation of Nimhe's Sex scene.
Let me me know if that is too much spoiler so I can chose different sections/preview methods in future :)
y.v.
2024-03-15 12:54:23 +0000 UTC
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Hi,
from V1.30 I will introduce camera angle options for some animations to spice up also repeat playthroughs :). This was a popular request...
I can't update all at the same time but I think I' can add 2 or three per release. This hopefully adds to the interactive feel in the NSFW scenes.
EDIT: As to V1.30, dev testing is going well. A number of issues and inconsistencies have been reported and most are fixed. I am currently working on the NSFW scenes and animat...
2024-03-13 07:51:24 +0000 UTC
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Hi,
here is an extra scene from the Uniform fitting which is not in the game :).
y.v.
2024-03-11 09:55:57 +0000 UTC
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Hi,
today I fixed a few more complicated bot data issues from the V1.30DEV testing (thanks to the testers!). Fortunately no major showstoppers popped up.
Moira also got her uniform fitted today :) I figured that she should be in uniform before Seraphine.
NSFW animation ideas and cutscene ideas are mostly done (as storyboard thumbnails...) and the next two weeks i need to create the scenes and render them.
Integration I'll do in parallel. Beta end of March might be tigh...
2024-03-11 09:53:55 +0000 UTC
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Hi,
yesterday V1.30 DEV was released to the Beta Testing Group and I have started development of NSFW and Quests content for V1.30.
I plan to finish V1.30 Beta Version until End of the Month.
Lets hope DEV testing goes well (so far a few minor issues detected)
y.v.
P.S. The image shows the Swarm Signal Inhibitor Vee needs to keep nearby when our crew ventures into the swarm system... ;)
2024-03-08 13:34:07 +0000 UTC
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