XaiJu
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VIP/All Access Art - Blue (Da Ba Dee...) - NSFW

Hi,

this is for all the Voron Fans.

I made that background for the Scholar Achievement Screen so I thought I'd reuse it with Kythera :)

y.v.

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VIP-Preview - The Beacons

Hi,

after releasing V1.30.15 officially today I can move on to Assets and Concept for v1.40.

In The Waystation System our Crew has to enter mysterious Beacons to unlock the way Home. First Concept render attached.

On a side Note: Clear winners of the Poll regarding dance/entertainment were T'Ris (43%) and Nimhe (22%). I've added both to the feature list for V1.40 ;)

y.v.

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Space Journey X - Official Release V1.30

Hi,

one day earlier than planned here is the Official Release for V1.30 (=1.30.15). The Release Changes and the Walkthrough/Reference can be found in the Release Notes Post.

V1.30.15 is compatible to all v1.30.x from BETA onwards. Quite a number of continuity and balancing issues have been addressed in this release.

Thanks to everyone who submitted issues and suggestions in the Ea...

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Dev-Log - 22nd April - Official Release Status

Hi,

I have registered all feedback from V1.30.14a (EA II) and fixed most items (see attached list) Five are requiring more analysis, I'll try to get those tomorrow.

Small peak into v1.40. I noticed that not every Star System has its own unique Ore and so I made the three missing ones: Genetium Ore (Arellarti), Halidium Ore (Xenos), Voidium Ore (The Void). Will be relevant for a Quest...

26th of April is OK for Official Release!

y.v.

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Dev-Log - 20th April - Early Access Status

Hi,

the Early Access Phase II (V 1.30.14a) is going well, as no major issues were reported.

There is however quite a number (about 15) minor issues on gameplay, dialogue and continuity which I will fix next week. Special thanks to Ashton and all other Patrons who reported issues on V1.30.14a!

Release of the V1.30.15 Official Version on Patreon (All paid Tiers) will be advanced one day to

  • Friday 26th April, so it is in time for the Weekend. :)

P...

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Dev-Log - 17th April - First 1.40 Stuff...

Hi,

with the Early Access II released today I started to work a bit on 1.40 assets while waiting on EA feedback.

Here is a WIP concept for the Waystation, which might bring our Hero home. Lighting and composition might still change...
Added the Blender screen for some 'behind the scenes"...

y.v.

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SJX V1.30 - Early Access Phase II - Download & Patches

Hi,

===========================

Important patches, strongly recommended to install!

  • PATCH CR-0997 Vault ship abort crash // put 790_misc_minigames.rpy into folder 700 minigames

  • PATCH CR-1004 Vaultship wreck wrong selection on repeat // put 556_sandbox_space.rpy into folder 500_navigator

  • PATCH CR-0894 Drone deliveries blocked // put 650_cargo.rpy into folder 650_trading

=========================== View Post

Dev-Log - 15th April - V1.30 Early Access II Status

Hi,

Early Access Testing for V1.30 is going well. There are a number of minor inconsistencies reported, which I will fix today if I can reproduce them.

Tomorrow I will compile the V1.30.14 Early Access II distribution and then release it as planned on 17th April 12:00 GMT (noon) for Upper Tier.

Thanks to all VIPs who have reported back issues on V1.30.12!

=====================================================
NOTE: Some major fixes done right now. VIP who do...

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Quick VIP Poll - Mess Hall Entertainment

Hi,

while waiting for the Early Access Feedback I sorted through the open Feature List and came to the conclusion that I need to prioritize for V1.40.

One item I put on hold is an easier one, the Pole Dancing Stage.

Let me know which character you want added preferably to v1.40, as I can't do them all.

Thanks for your feedback in advance!

y.v.

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Dev-Log - Early Access and Some More Documentation

Hi,

Early Access I is running well.

Two crash inducing dialogue errors were reported and already fixed with patches.

Following minor items will be added to Early Access II

  •  Illegal Bot Sales now possible from Player Base

  • Oversupply of illegal wares at Pirate Base fixed

Early access II for 17th of April looks fine so far.

On a side note I updated the Game Reference with the first comprehensive Crew Job Anne...

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New Reference Document V1.30

Hi,

as I have received some flak as to the confusing Walkthrough I have restructured it, made it better readable, added a Table of Content and added the main V1.30 content.

It also contains helpful info on the new Weapons and Vaultships. Some info is still incomplete in this revision but it may be helpful.

It is available in the Release Notes Post at Downloads

...

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Space Journey X - V1.30.12 - VIP Early Access I Release

Hi,

===========================================

EDIT1: Quick Patch for Vee Crash, put 628_interact_vee.rpy into folder 600_interact
EDIT2: The Game Reference Doc (Walkthrough) is out for v1.30)

EDIT3: Quick Patch for TRis Favour Crash, put 610_interact_tris.rpy into folder 600_interact
EDIT4: Quick patch for outfit AI crash, put 110_classes_co...

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Dev-Log - 9th of April- V1.30 Early Access Status

Hi,

today i spent testing the finished Early Access I from zero. Everything worked stable (played until Gate Unlock from start).

I found that there were a few balancing issues especially with the trade missions so I made some small adjustments to make trading worthwhile

  • trade mission volume adjustment (shipments up to 200t)

  • much higher supplies of standard wares (200 per ware) in space stations

  • "smart buy" button that buys as many...

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Space Journey X - V1.30 Release Notes

Hi,

here is the Release Notes post for the upcoming V1.30 Release (see 'Downloads' section below for release dates...)

Thanks to all the Beta and Early Access Players for finding and putting up with issues.

  • This release is not save game compatible with V1.20 or earlier for technical reasons.  Use the multiverse pod for your items and start a new game at progress point of your choice

  • It is compatible with all V1.30 View Post

Dev-Log - 7th of April - V1.30 Early Access Release Candidate

Hi,

the BETA is 98% concluded. Owing to the size of the current codebase, the Beta issues have also increased a bit. Around 30 confirmed issues were discovered, 3 of those major. All have been fixed. Special thanks to nullvoid, Ashton, Sean MacDonald, Oniros, Geno, Ran and everyone else submitting suggestions and issues.

The migration to the V1.30.12 Early Access Release Candidate is now under way.

Due to the number of major issues I decided to add one more day for another p...

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Dev-Log 5th April - 1.30 BETA Testing Status

Hi,

Beta testing is under way. Around 10 issues have been reported so far, nothing structurally major, most are already fixed in BETA update 1.30.10 today.

Special thanks to nullvoid, Ran, Ashton, Sean MacDonald who were in the BETA vanguard!

y.v.

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Dev-Log - April 4th - V1.30 BETA Released!

Hi,

the BETA was just now successfully compiled and posted for the Testers on Discord!

If testing runs smoothly, Early Access Phase I for VIP Tier will start on 9th of April. Upper Tier Early Access Phase II will be around 16th. Official Release for all Patrons will be on 25th.

y.v.

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Dev-Log 3rd April - BETA 1.30 Integration Test Done!

Hi,

today I concluded the integration test for V1.30 BETA successfully! Thanks for all the feedback from DEV Testers!

The BETA will be available tomorrow 4th from 16:00 GMT in the Beta Channel for Testers to Download.

Early Access VIP RElease 9th April is Green! Other Dates (see Collections/Pinned Post) also OK.

y.v.

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Dev-Log - 31st of March - V1.30 Code Complete!

Hi,

today I completed the last code for V1.30. Hooray!

Main Features

  • New System NX010

  • Vaultship encounters with new unique shields and weapons

  • New Hull Plating system

  • New Unique G Shell with random stat boosts

  • Racy/Revealing Uniform for Moira

  • Krell Uniform for Moira

  • Vee Signal Inhibitor (NSFW) w/ updated Uniform Order Screen

  • New NSFW...

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Dev-Log - 27th March - V1.30 Integration is Progressing

Hi,

almost done with the code for V1.30.

Occasionally I come upon an item I then do on top because it bugs me without. For example added the hull plating quick indicator in the ship status (see screenshot)

Will finish code integration in the next three days, then I'l test the Beta and do the High-Rez animation renders for 3 days more. So BETA will be out around 2nd, VIP Early Access around 9th, Upper Tier around 16th and Official Patreon Release 25th (if EA runs well). View Post

VIP/Upper Tier Special - Galaxina Poster (NSFW)

Hi,

this is a Render I did after the Galaxina Episode setup was done...

If you want top see some other Character's gratuitous Render let me know (once the Beta is out I'll have some time for that...)

Enjoy :)

y.v.

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Dev-Log - 25th of March - Moira Krell Uniform (NSFW)

Hi,

from the DEV testing phase I received the feedback that Moira accidentally accepts the Krell Outfit but doesn't wear it. Instead of removing the outfit I decided to make it part of the game and added the Krell Uniform for Moira for all locations (and one special Muster cutscene).

That took some extra time but now all (except Seraphine) will wear the uniform.

Of course I also added the Racy and Revealing outfirm for Moira.

Still some work to do on integration & ...

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Dev-Log - 22nd March - Main Quest Coding Complete!

Hi,

today i finally finished the Main Quest for v1.30!

This was by far the most complex quest done so far, which is only fitting as it will be the last big one before returning Home in V1.40.

From tomorrow I can return to the NSFW content and integration.

I plan to finish the BETA until 31st of March. After a few days of internal testing the BETA tester access then will be first week of April.

Early Access for VIP & Upper Tier will shift by 5 or 6 day...

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Dev-Log - 20th March - Quests...

Hi,

today I was still in the middle of integrating the big Gate Repair Quest. Should be finished tomorrow and I can return to the NSFW content.

April dates still looking green for Early Access. Beta may shift a few days to early April.

Also a small peek on one of the Quest tasks (there will be a stealth option for those who do not like combat...)

y.v.

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Dev-Log - 18th March - Integration 1.30 started!

Hi,


I have started the integration of V1.30 Main quest content. There are still some NSFW screens missing, but I want to finish the rather voluminous questline first to not get sidetracked too much.

Once the Quest code is done I'll revisit the missing renders and change the placeholders.

I am not 100% sure I can get the 1.30 Beta out end of March properly tested but regarding the planned Release dates of Early Access in April this should still be doable.

Loo...

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Dev-Log 15th March - Animations Continue (Very NSFW)

Hi,

today I worked a bit  it on the animation content. Two small thumbnails in the banner as preview...

First one is a Type V QC (increase MC TEC Skill further) and second one is a variation of Nimhe's Sex scene.

Let me me know if that is too much spoiler so I can chose different sections/preview methods in future :)

y.v.

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Dev-Log - 13th of March - On Popular Request: Animation Cam Angles (NSFW)

Hi,

from V1.30 I will introduce camera angle options for some animations to spice up also repeat playthroughs :). This was a popular request...

I can't update all at the same time but I think I' can add 2 or three per release. This hopefully adds to the interactive feel in the NSFW scenes.


EDIT: As to V1.30, dev testing is going well. A number of issues and inconsistencies have been reported and most are fixed. I am currently working on the NSFW scenes and animat...

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VIP/Upper Tier Special - Moira's Uniform (NSFW)

Hi,

here is an extra scene from the Uniform fitting which is not in the game :).

y.v.

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Dev-Log - 11th of March - Uniform Fitting

Hi,

today I fixed a few more complicated bot data issues from the V1.30DEV testing (thanks to the testers!). Fortunately no major showstoppers popped up.

Moira also got her uniform fitted today :) I figured that she should be in uniform before Seraphine.

NSFW animation ideas and cutscene ideas are mostly done (as storyboard thumbnails...) and the next two weeks i need to create the scenes and render them.

Integration I'll do in parallel. Beta end of March might be tigh...

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Dev-Log - March 8th - V1.30 Quest Development Started

Hi,


yesterday V1.30 DEV was released to the Beta Testing Group and I have started development of NSFW and Quests content for V1.30.

I plan to finish V1.30 Beta Version until End of the Month.

Lets hope DEV testing goes well (so far a few minor issues detected)

y.v.


P.S. The image shows the Swarm Signal Inhibitor Vee needs to keep nearby when our crew ventures into the swarm system... ;)

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