Fiddling around with Blender after the Early Access was done today :)
That drone makes the interdiction dialogue a bit more believable at the Junkyard. Didn't make it into EA1 though...
y.v.
2023-05-18 17:18:52 +0000 UTC
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Hi,
the download links for the EA Release of V0.6 have just been been sent out. Please check your Patreon inbox!
Important Note: V0.6 manages the Multiverse Pod now in your save games folder. No more manual handling in future. You only need to copy your file from V0.5 _once_ into the _saves_ folder.
Where this folder is, depends on your OS (see FAQ)
Edit: See...
2023-05-18 06:29:53 +0000 UTC
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Hi,
the V0.6 Beta test has been successfully completed!
Thanks especially to Ryuke and Sean MacDonald for testing this Release!
The VIP Early Access Phase 1 Version will be packaged today and distributed on 18.05. to VIP patrons in a first phase as usual. All-Access and Official, Patron Releases will follow after a period of Early Access Testing as usual.
Thanks to everyone who made suggestions that made it into this version!
If the EA runs well, I can make some ...
2023-05-17 11:26:44 +0000 UTC
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Hi, this is the release notes post for V0.6.
Main New Features
- New bounty missions / combat scenarios / loot level 1 to 4
- New dangerous mobs (Swarm Scout, Krell, Executor) with improved AI
- New smuggling missions and re balanced transport missions
- Totally overhauled repair system with animations
- Revised EXP awarding
- Bot configurator overhaul (QoL)
- New bot characteristics (personality, ...) and valuation
2023-05-17 11:19:20 +0000 UTC
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Hi,
while doing the playthrough I noticed that Khelara, though being fine in the more dimly lit cutscenes, came across as way too pale in the side images, especially in dialogue with Nimhe and T'Ris side by side.
I plan to redo her complexion tomorrow (17th), therefore a quick vote whether A (current), B or C are most in line with her character. Race-wise she is Drengarian, so the reddish...
2023-05-16 16:03:56 +0000 UTC
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Hi,
testing BETA3 is going along nicely. I took my time (80% through) and introduced smaller changes along the way.
- Lab Manager now has addition Gen 1,2,3 filters
- Configurator can be left without storing bot, it will be auto-stored into the dot you took it from
and some other small balancing changes.
Still a bit concerned regarding smuggling mission balancing, as those missions give huge rewards (300-800k per mission), but require you deal in...
2023-05-16 08:14:09 +0000 UTC
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Hi,
after some mission system code hiccups in the first version the current beta 3 is running nicely. I am in the middle of a full play through to catch all issues and introduced a bunch of QoL items along the way that hopefully improve the experience.
- Reminder marks on the space map for locations to deliver TODAY
- New storage dot system to allow for better bot...
2023-05-15 14:25:05 +0000 UTC
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Hi,
today the BETA started almost on time. If no major issues come up, VIP Early Access will be on 18.05.
During the next four days I refine some dialogue and slot in one more render (which is a placeholder in the beta now). Release plan looks good.
y.v.
2023-05-14 07:19:16 +0000 UTC
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Hi,
this is really the last render for V0.6. I found a separate Pirate base exit screen would be nice.
Also today I did as a last fix the multiverse pod storage, which cause issues for some MAC users because I lazily just saved the data in the game binary folder (bad practice on all OS, but Win usually doesn't care).
Now I changed the location to be the save game location, which has the advantage to
- have no more access right issues on OSX _and_
- you don't...
2023-05-13 11:45:17 +0000 UTC
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Hi,
today I added the last lines of code to V0.6. All that remains is to populate the gallery map.
Tomorrow I'll do a V0.6 play through
- Beta will be up on 14.05.
- Early Access Phase 1 VIP Release is done on 18.05.
- Early Access Phase 2 for All-Access Patrons is planned for 26.05,
- Official Patreon Release on 02.06.
I also compiled a bugfix V0.5c for preparation of V0.5 Public Release with 3 minor fixes. Its li...
2023-05-12 12:00:21 +0000 UTC
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Hi,
today i finished the final animation and wrote the last quest (Khelara Uniform...).
With that, the code is essentially complete. Tomorrow I'll do some minor renders (clickable poster(s)...) and dialogue and then on 13th I'll do a playthrough.
Beta is so far green for 14.05., VIP Early Access Release 1 on 18.05.
Screenshot above is a picture of the full crew after V's re-emergence and integration...
y.v
2023-05-11 10:19:34 +0000 UTC
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Hi,
today I finished the second to last new quest featuring around Nimhe (a quite heavy one, code and story wise).
Won't tell too much for spoilers but in the course I noticed that I "misplaced" one asset I needed, namely the Flyboy Magazine. So I made a new one. From the second picture you can get a glimpse about what the story is about.
Turns out Nimhe needs help with an embarrassing secret...
One final quest (Khelara Uniform Quest) to code and then I am done with V0...
2023-05-10 12:28:55 +0000 UTC
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Hi,
progress on V0.6 is going nicely. Today I set up the last animation and tomorrow I'll write the last (major) quest code.
Release dates are looking good:
- 11.05. Code Freeze
- 14.05. Beta
- 18.05. Early Access Phase I - VIP Patrons
- 26.05. Early Access Phase II - All Access Patrons
- 03.06. Official Patreon Release
At the moment I am doing smaller GUI stuff. I found that awesome blender addon called Grunge-It. Was only 51 cent...
2023-05-09 15:13:40 +0000 UTC
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Hi,
here are the results of two Polls of the last weeks.
Poll 1: MC Character (Quick VIP Poll)
After receiving some requests to make MC look a bit more masculine I put up two variants for a quick VIP Poll
- 15% voted to keep current MC (Type A)
- 43% voted for variation B (a bit more Chad...)
- 43 % voted that either is fine
So from V0.6 MC version B (which anyway isn't massively different) is used for side images. I used ...
2023-05-08 17:12:17 +0000 UTC
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Hi,
after doing the animation setup for V today, I made this alternative angle shot. Kind of liked the lighting, so I made a render from it...
Might even do an alternate anim from that for the next version.
Reminded me a bit of Tentacular... (from where I borrowed V's design anyway...)
y.v.
2023-05-08 13:42:53 +0000 UTC
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Hi,
today I started integrating V's reappearance quest, where all the NSFW artwork and assets have been done before.
In the course of this quest, the mining game has been a bit expanded with a new location (Outer Fields) where a valuable resource can be mined.
I made it a bit more interesting by adding "Reactive Hazards" to the mining grid, which you must avoid when mining (thanks to Auburn_zero for the idea!). See screenshots. Also rare bot crates can be found there.
...
2023-05-07 10:42:08 +0000 UTC
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Hi,
today I continued to work on the V0.6 NSFW renders (40% done now). For spoiler reasons I can't post any here... ;)
Instead a screen shot from the abandoned base our adventurers discover...
Everybody is gone, except for a mysterious left over crate...
y.v.
2023-05-06 18:41:13 +0000 UTC
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Hi,
today I did the renders for one new quest. I don't want to post any spoilers, so I can just say it involves an abandoned research station where you are able to gain a unique bot shell from a military experiment gone wrong... (only the box as teaser in banner above)
As to the development process for quests I finally found one that seems to work without too many recursions, namely
- First write a short screenplay type script of the quest (4 to 5 pages)
- Then dr...
2023-05-04 15:13:27 +0000 UTC
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Hi,
one topic that came up in the last "Things I Don't Like" Poll was that MC looks "too cute".
The character indeed was a bit smallish when I set the game up originally (Type A) and I never revised that.
For the next version 0.6 I chadded him up a bit (Type B) and adjusted his height to T'Ris and the other characters.
Before I go into any renders that use his "new" face and phy...
2023-05-03 12:37:54 +0000 UTC
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Hi,
I have added a feature request channel on discord. If you use discord, you can post feature requests for the game there.
I'll go through the channel from time to time and - as far as it is feasible - adopt the discussed proposals for upcoming versions. (If you have issues with discord, you can of course post requests on patreon as well)
I have already received some...
2023-05-03 05:51:55 +0000 UTC
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Hi,
please find the download links for V0.5b, which is the Official Patreon Release of V0.5, below
This release should be save game compatible with V0.5 EA1/2.
*** To be sure, use saves where you are in Captain's Cabin or Bridge, not deep inside some mini-game and definitely not inside BOT configurator ***
This V0.5 is the last version which needs start from beginning, but it can store bots for future versions now! From V0.6 you can jump right in with your best bot!
2023-05-02 06:17:53 +0000 UTC
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Hi,
Early Access Phase 2 with V0.5
Running well with only minor issues from Phase 2.
All minor issues that were reported have been fixed. Tomorrow I will freeze V0.5 and prepare the Official Patreon Release for 02.05.
Thanks to everyone who submitted test feedback in the early access phase!
V0.6 Content
The main features will be as follows
- Fast Forward System with 6 Resume Points To Avoid Regrindin...
2023-04-30 18:15:34 +0000 UTC
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Hi,
here is a variation of the Space Patrol Render.
A bit far into hard-body territory, but we are talking about Space Marines after all:)
Somehow reminds me of Cammy.
Enjoy
y.v.
2023-04-30 06:16:51 +0000 UTC
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Hi,
the last two days were mostly coding and not much graphics, as I implemented the minor mechanics adjustments for V0.6, discord suggestions and writing tasks such as
- new missions
- new enemies
- new start system (six fast forward points Day 1 - Day 30)
- side images for space patrol (see image) and krogneath's guards
- bot lab improvements
- quest scripts & storyline
- new items and gear (quest related)
- new animated r...
2023-04-28 11:10:09 +0000 UTC
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Hi,
today I coded and integrated the new repair system into V06DEV. A _huge_improvement over the old one
- Repair tasks do not need to be "picked up" from T'Ris any more
- up to 4 from a total of 7 animated repair spots are randomly picked each day
- if you have repaired all and encounter T'Ris, she commends you and gives you a favour point
- you do that before noon (12:00), she gives you two favour points!
- if you assign T'Ris the diagnosis job (u...
2023-04-26 08:48:33 +0000 UTC
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Hi,
please find the download links for V0.5a EA2 below.
This release should be save game compatible with V0.5 EA1.
*** To be sure, use saves where you are in Captain's Cabin or Bridge, not deep inside some mini-game and definitely not inside BOT configurator ***
Note: I forgot to delete my multiverse pod test file. You can delete it if you want to use your own. (Don't want to break the D/L links for that)
Changes V0.5a (EA2) vs V0.5 (...
2023-04-25 12:45:26 +0000 UTC
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Hi,
today there's a somewhat unusual poll.
Sometimes its easier to voice criticism if its anonymous, so I decided to put up a poll with the most negative aspects I can think of someone might have but not voice openly.
So this is your time for game bashing!
It might lead to positive adjustments in the future.
As some of the aspects relate to V0.5, I'll leave this poll u...
2023-04-25 06:35:28 +0000 UTC
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Hi,
today I added the last change to V0.5 EA2, a sort & filter function for the bot parts manager and tested the six implemented bugfixes.
I'll package the Early Access 2 tomorrow and can release it 25th evening, one day ahead of plan.
Concerning V0.6, I reworked the ships and added some required for new quests.
The "Start from Day X" feature is completed in V0.6DEV as well and works nicely. It will be released with V0.6 for those, who do not want to replay all or ...
2023-04-24 17:07:45 +0000 UTC
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Hi,
today I integrated all reported issues into Early Access Version 2 (Planned for 26.04):
- CR-0214/ Bug /Mission assignment at bar crashes when player lacks the signing fee (Workaround: make sure you have the cash or drop traders.rpy patch into 650_trading)
- CR-0215/Bug/ Mission nav point (75) vanishing (after pickup of Ylyee’s crate at same loc) (Workaround: wait until mission purged after fail)
- CR-0217/...
2023-04-23 06:04:08 +0000 UTC
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Hi,
Early Access Phase 1 is running rather stable. Three non-fatal, but annoying bugs have been discovered and are already fixed in EA2 candidate (out 26.04.). For workarounds in EA1 see Release Notes.
Of course EA2 will be save game compatible with EA1.
Based on other feedback from patrons in this EA so far, there will be some features added / changed in V0.6, especially