Hi,
the Release Candidate for V2.00 has just been packaged. I will do a few days of testing with the beta testers and if everything runs smoothly will publish the Early Access I for VIP on 26th December before I go into a few days of Christmas break.
Fingers crossed that everything runs smoothly and Merry Christmas!
Small Request:
If you like the game so far, did not yet rate it and you have a user on any of these sites, i...
2024-12-22 13:46:31 +0000 UTC
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Hi,
yesterday I finished the last render for V2.00 and today I tied together the new pet / racing content with a mini quest to avoid that players are getting lost.
I do not want to spoiler too much in way of images and content but the Quest involves Seraphine and Nimhe. In the course of the quest, Captain Jim has to figure out
Hi,
EDIT: Added CRQ list so you can see how much stuff "behind the scenes" is in that release ;)
today I started with integration of Nimhe and Seraphine into the races. Two more achievement renders and one more pet Trick render for Nimhe and the content for 2.00 is complete.
I think I can finish the code until Friday and then fix a handful of reported bugs before releasing the Early Access I Version around 24th or 25th.
y.v.
2024-12-17 18:26:39 +0000 UTC
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Hi,
I browsed some assets online and found a few I really liked. Great artist called Leon specializing in DAZ BD outfits. I bought a few assets (very reasonably priced, at Renderotica) to support the artist and will probably use above one as Nimhe's Pony Race outfit.
Hope you like it.
y.v.
2024-12-16 15:08:20 +0000 UTC
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Hi,
since public release of V1.50 yesterday I am hunting down a handful of bugs that have been reported on 1.50 with impact on 2.00.
Also progressing to do minor GUI adjustments here and there (see improved engine maintenance screen) and working on nrw NSFW content. Tomorrow I plan to start on Nimhe's and Seraphine's Pony Race Integration and one more Pet Trick for T'Ris. Then the Early Access content for 2.00 should be complete until Friday 19th.
y.v.
2024-12-14 08:41:13 +0000 UTC
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Hi,
today V1.50_15 was publicly released on itch.io.
It contains only a few minor bugfixes compared to V1.50 Official Release from last month.
Paid patrons who have already played V1.50 with no issue do not need to D/L it again.
I'd rather suggest you wait for V2.00, whose release is upcoming as 2.00 will be save game compatible going forward.
If you want 1.50 to D/L in any case, you can of course...
2024-12-13 08:56:31 +0000 UTC
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Hi,
this is the big test of save game compatibility. V200_002 just released into beta channel. Contains some new game elements to check save game compatibility
F-Type Shell
Preference Cubes (can add one specific like)
Seraphine Pet Trick added
New Space location
New Items: Voron Torpedo MkII (see screenshot)
all bugfixes from V200_001
and some other changes
In my SDK s...
2024-12-11 08:17:31 +0000 UTC
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Hi,
the first week of testing with V200_000 was running largely stable but has identified some oversights I made in the SW-Design rework but nothing that could not be solved. Big thanks to all testers so far!
Tomorrow 11th V200_002 will be released into the beta channel as update package to check the save game compatibility concept (!). It contains all bug fixes as well as for compatibility testing purposes some new content
a new Shell (F-type)
<...
2024-12-10 17:55:19 +0000 UTC
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Hi,
while reviewing discord users, I noticed there is a number of users that might not have been properly linked to the server by the patreon bot and therefore not being able to see the channels.
All paid patrons have discord access and should see a bunch of channels.
If you have problems here is the procedure for connecting to Discord
- Normal Procedur...
2024-12-09 19:46:49 +0000 UTC
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Hi,
next week I'll add another Premium Shell to V200 to test dynamic update of botlab items. This will be a premium shell.
Design was a mix of Arya, Rey and Leia, hence the F(antasy) Type Code.
y.v.
2024-12-07 08:12:51 +0000 UTC
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Hi,
Version 2.00 DEV has been released into the Discord Beta Channel for the registered VIP to test.
Over the next two weeks I will release a weekly NSFW content package to test the savegame compatibility concept.
VIP Patrons who are interested to test:
If all works out around Christmas I can Release 2.00 Early Access I.
y.v.
2024-12-06 11:43:20 +0000 UTC
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Hi,
today I finished the last building block for V2.00, the dynamic space location updates. Now in new versions new space locations (even entire systems) can be added in a save game compatible way.
I also integrated the Pet System, Random Encounter System and a few NSFW cutscenes for 2.00 to test it out. Banner shows Khelara random encounter in Spacedock while she has to replate the ship in Krell Uniform...
Some Krell pass by and offer not so helpful comments about the Hum...
2024-12-04 12:50:06 +0000 UTC
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Hi,
after a few days deep in the renpy engine room I finally got the save game compatibility check and import function to work even under adverse conditions (user trying rollback, ignoring compatibility, doing weird user stuff...)!
save games are upon load investigated whether they are accepted for cross version load
if so, all relevant game data (locations, interactive screen elements..) is updated to new version
I added some new test game e...
2024-12-01 14:26:19 +0000 UTC
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Hi,
there have been a number of requests for a threesome scene in the next version. Here are a few options that might work or have been proposed.
Let me know which one is your favourite! MC is set, so only 2 to select :)
y.v.
2024-11-30 08:24:56 +0000 UTC
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Hi,
Version 2.00 is architecturally now mostly finished, new sound and graphic effect updates work nicely and I have started to add a few GUI updates as well (see screenshot, Max attainable stats now indicated).
First week of December I will
release a 2.00 DEV version into the BETA channel. Then
in short sequence I will add a few minor NSFW content updates (pet display cutscenes, new active objects in the ship, new items, ...) and release them as Vers...
2024-11-29 10:31:05 +0000 UTC
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Hi,
while reorganizing my assets I packaged the custom tracks I had commissioned for SJX into a small soundtrack album.
If you are interested, you can download it here as zip file.
If you should ever consider to commission your own music for a game, I can highly recommend the artist. You can contact me for info if you are interested (he worked under Pseudo ...
2024-11-26 09:02:12 +0000 UTC
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Hi,
I am happy to report that I mostly finished the SW-Design rework. With it complete, it should be possible from 2.0 going forward to have save game compatibility across new versions if
items are added or modified
locations are added or modified
clickable interactive screen elements / actors are added or modified
quests are added or modified
with that, new episodes could be written which are compatible and do n...
2024-11-25 16:17:15 +0000 UTC
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Hi,
small reminder for everyone as its effective since November: Do not subscribe to my Patreon Page using the iOS App on iPad or iPhone. In that case you will be hit be 30% Apple Surcharge!
Subscribe using the Patreon Website and a Browser for no surcharge
You can still use the iOS Apps to check the page afterwards (just enter the Username / Pass from the Website) but remember to not subscribe inside the app
older running subscriptions are no...
2024-11-23 09:52:25 +0000 UTC
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Hi,
today I did a bit more testing with DAZ and made the Seraphine Renders I wanted to add to 2.00. Here is one as preview (Krell Inspection).
I'll be also adding various cutscenes to 2.00, selectable while on the Pet Walk with Nimhe, Seraphine, Moira and T'Ris.
Enjoy
y.v.
2024-11-23 09:44:09 +0000 UTC
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Hi,
after the all-out upgrade of the OS, toolchain code and SDK things are looking good technically.
SJX runs nicely with the new Renpy Version in full 1.50 scope
First 2.00 design changes (combat particle effects, dynamic data loading, save game vetting, ...) work nicely
Most important: I can see now a path to have save game compatible loads from 2.00 going forward. How would it work from 2.00+:
Hi,
I have some good news today. Yesterday I did the "Big Bang" and upgraded my OSX from 12.7 to 15.1 Sequoia. I was quite relieved when my machine resurfaced after half an hour of updating.
Then I updated Renpy from 7.x to 8.3, installed git and imported the V2.00 baseline source code, updated DAZ, updated Python to 3.x, update VSCode and updated Blender. Any number of things could have gone horribly wrong in that...
Afterwards I did a few quick tests
OSX ru...
2024-11-20 08:34:35 +0000 UTC
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Hi,
=====
EDIT: Some minor issues regarding gallery unlocks reported but otherwise no big reports so far. I'll collect all reports and push an 1.50_15 update in a week or so (End Nov).
=====
please find the Official Patron Release of V1.50 ( = 1.50_14) linked below for download.
The version is save game compatible with all 1.50 releases since BETA.
For migrating from 1.40 or older,
Hi,
today I'll finish the Official Release V1.50_14 for publishing tomorrow.
Preparing for the Tech Update that will follow, I have migrated the Codebase of V1.50 to a Win 11 Virtual Machine on my M3 MacBook Air, installed the Legacy Version of Renpy (7.4) I used so far and confirmed that 1.50_14 and the old Renpy is happy to live in that VM and will launch and run (see screenshot)
This will allow me to at least do emergency fixes in the VM even after having switched everythi...
2024-11-18 10:37:48 +0000 UTC
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Hi,
over the past few days with Early Access II only a few minor items have been coming in. EA II is luckily quite stable.
I used the time to consolidate some patches (items, gallery, ...) which make sure there is V1.50 compatibility across BETA, Early Access and Official Versions.
The next few days I'll do selective play throughs and adjustments of dialogue, but no longer structural changes to not mess things up. I've tagged quite a few item I'll address in...
2024-11-15 08:25:51 +0000 UTC
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Hi,
here is an exclusive VIP Artwork as promised yesterday.
Small glimpse on Verity taking up her job as Seraphine's chambermaid... ;)
Enjoy.
y.v.
2024-11-13 13:16:52 +0000 UTC
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Hi,
====
EDIT: Small heads up on Early access Status as well. Early Access II is running well, only a few minor findings. Looking good for the Official Patron Release on 20th of November!
====
I summarized some thoughts regarding next steps into this roadmap.
===========
Edit: I just noticed that I did not save this post as draft but already released it one day early for upper tier patrons. As I would behave like an idiot if I now retracted it enjoy it one day earlier ;
I'll make it up for the VIP with an exclusive 4K wallpaper coming soon :)
============
Hi,
here is the Early Access Phase II Release of V1.50 ( = V150_12).
Please see the download links below.
About 45 issues have been fixed in the BETA Phase an...
2024-11-12 11:20:26 +0000 UTC
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===
DISCLAIMER: If you are not interested in coding you might want to skip this ... ;)
===
Hi,
I have been thinking a bit about which tech changes to implement into the SJX Game Engine to upgrade it for SJX 2. These are all changes that do not introduce "new" features but may be the basis to do so efficiently.
Here is a list and the motivation behind it.
a.) Renpy and Python Upgrade
b.) Static Data Management (Locations, Quests, Items, Active Elements, ...)...
2024-11-11 08:15:06 +0000 UTC
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Hi,
here is the update V1.50_11, which contains some bugfixes and the reworked race simulation.
If no more issues are coming in, this will be the Release Candidate for Early Access II on 13th.
Bugfix: Verity Drink issue
Bugfix: Shady Krell cheer crash
Racing simulation rebalancing & GUI update
Compatible to all 1.50 but load your save from inside the ship and not from inside the racing code!
2024-11-10 10:48:46 +0000 UTC
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Hi,
I managed to rewrite the Pony Racing code faster than expected and am quite happy with it.
Champion ponies now are visually distinguished
Pony states (dazed, tired and fast) are indicated in the roster
balancing improved (tighter group, more position changes, only 3 cheers buyable)
Champions win often but it is not guaranteed
I will post Early Access I Update V1.50_11 until noon GMT which includes this change...
2024-11-10 09:58:44 +0000 UTC
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