Hi,
the Early Access I Phase is going well. Only minor reports coming in.
That gave me the time to tackle one unfinished item. I was not happy with the Pony racing simulation, which was too predictable from the start and not dynamic enough.
So I rewrote the entire logic of the racing simulation, giving the ponies different advantages depending on their DEX, SPD and END, so that throughout the race the lead will remain more contested in bends, straight areas and finishin...
2024-11-09 12:20:29 +0000 UTC
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Hi,
here is an update to Early Access I with reproducible reported issues fixed as follows
CR-2147 / V1.50_10 / Bug / Debug code remnants not commented out / managed properly
CR-2149 / V1.50_10 / GUI / Minor GUI adjustments
CR-2150 / V1.50_10 / Dialogue / Minor dialogue adjustments
CR-2151 /
2024-11-08 07:50:21 +0000 UTC
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Hi,
Early Access Phase 1 for 1.50 is running quite well.
There were a handful of dialogue and pony racing issues which are already fixed in Update 1.50_09.
While waiting for feedback on 1.50 I experimented a bit with the new python/pygame version I plan to switch to by end of the month when I update my Renpy Version and migrate the SJX code.
I've always wanted a bit more flashy explosions in the combat game so I tried some simple particle system and it works quite...
2024-11-07 07:54:37 +0000 UTC
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Hi,
========
EDIT: I may have forgotten to remove debug code from this update. Please install attached DEBUG.RPY patch on top. It goes directly into folder "game"
========
there were a few issues with endgame content. Please see the fixed version below. It replaces all previous patches for V1.50_08.
CR-2144 / V1.50_09...
2024-11-07 07:35:02 +0000 UTC
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Hi,
here is the Early Access Phase I Release of V1.50 ( = V150_08).
Please see the download links below.
About 45 issues have been fixed in the BETA Phase. Thanks to all the Patrons who submitted reports.
Hi,
here is the Release Notes post for the upcoming V1.50 Release (see 'Downloads' section below for release dates...)
Thanks to all the Beta and Early Access Players for finding and putting up with issues.
This release is not save game compatible with V1.40 or earlier for technical reasons. Use the multiverse pod for your items and start a new game at progress point of your choice
It is compatible with all V1.50
2024-11-05 07:06:17 +0000 UTC
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Hi,
the BETA for V1.50 is now for the most part finished.
46 items were reported, almost all of them are fixed.
tomorrow I will create the distribution and update the walkthrough
VIP Early Access will be advanced to 6th of November
Special thanks to VAL-E, nullvoid, Ashton, Baron Ned, Onirous,Jeff2PointOh, Oddora, Neko1478, Ice.wolf0, lemmy_caution, Khan007, Skar3333, Sadik, ID, Ran, A.Ch.Vago, kicks6666, jokermon, SparkyFirePi...
2024-11-04 16:32:06 +0000 UTC
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Hi,
Beta testing is continuing with a Daily Build.
33 bugs have been reported and have been fixed (as of BETA 04)
3 feature / content suggestions have been added to the plan
4 trickier issues are still under analysis
I do not foresee problems with Early Access Planning.
If there is a day to spare, I may implement some cutscene/ art requested for improving immersion...
Big thanks to all the testers so far!
y.v.<...
2024-11-02 09:34:20 +0000 UTC
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Hi,
with some time to think about further proceeding post SJX I want to share some thoughts with you.
For the next two weeks I'll be busy doing follow up and bugfixing for 1.50 until the official Patreon/Substar Release is successfully published.
After that I have to address sth that I have postponed for way too long. I kept my entire development system and SDK on (Pre) Princess Configuration levels and I need to do a full update cycle of everything (OSX, Blender, DAZ, Pyth...
2024-10-31 14:32:50 +0000 UTC
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Hi,
150_01BETA was published to testers yesterday.
In the meantime the first bug reports have been coming in.
I will post a daily BETA update over the next days and I am confident there will be no show stoppers for Early Access Phase I on 7th Nov (maybe a day or two earlier if all goes well).
Thanks a lot to the Testers in th...
2024-10-31 14:07:41 +0000 UTC
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Hi,
with a few days delay BETA testing has finally started!
Further plan:
7th Nov Early Access I - VIP
14th Nov Early Access II - Upper Tier
21st Nov Official Patreon / Substar Release (if EA OK)
Fingers crossed!
I need a break now... ;)
y.v.
2024-10-30 14:10:43 +0000 UTC
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Hi,
as I received a notification from Patreon I wanted to share that with you.
In my own words:
- From 1st November onwards Patreon seems forced to pay Apple a 30% cut of new subscriptions which (important!) are done through the iOS Patreon App. This only affects new subscriptions entered into from 1st of November as far as I understand. These 30% are on top!
As much as I like Apple - I develop SJX on an Apple - I thin...
2024-10-29 07:55:52 +0000 UTC
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Hi,
I am busy testing the BETA now. First run is considered finished once I have unlocked all 1.50 new Gallery Images & Animations.
That also allows me to utilize the the last minute feature I implemented today: Gallery Filters
In the screenshot you can see the gallery filtering for Galaxina. Considering 1.50 has increased by two full gallery pages with about 40 entries (typical: half a gallery page and 10 entries) a filter feature was about due.
Tomorrow I'll do ...
2024-10-28 15:30:36 +0000 UTC
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Hi,
testing progress on my end with the BETA candidate is going well. I added all missing code today and completed the gallery entries.
While testing I noticed a bug (has always existed) which caused Precursor Crates (and Mil Crates) to roll "crappy" grades which I fixed.
To also boost the neglected Skill Addons now there is a chance that a precursor crate will roll these as Gen 3 Elite right from the start (see screenshot) to make high value bots ...
2024-10-27 15:26:34 +0000 UTC
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Hi,
BETA pre-testing was going well (54 items found, almost all minor, almost all fixed) when I stumbled upon a code gap. I had forgotten to implement the last three steps in Moira's quest.
Fortunately all art is done already, I just forgot the quest records, some menus and cutscenes. Kind of embarrassing but caused a bit by the scale of this release. I'll have to work through the weekend to catch up but will be done with prepping the Beta early next week (in two or three days)....
2024-10-26 08:33:00 +0000 UTC
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Hi,
Integration for 1.50 is completed successfully. I have started today with playthrough of the BETA, starting with Seraphine (see screenshot)
Some smaller issues are usually popping up during playthrough and I am fixing them or add minor stuff (dialogue, ...) as I go along.
If all goes well I'm through testing the new stuff until Friday and can prepare release of the Beta.
Early Access I for VIP is released after the BETA but I cannot fully judge whether the...
2024-10-23 08:16:06 +0000 UTC
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Hi,
I'm almost done with the integration. The pony racing game held me a bit up but that works nicely as well. You can see the race finish screen in the screenshot. During the race you see dots progress around the track (like in a racing game). You can also skip that if you want.
Now I only need to render another batch of winner pony images and I'm 100% finished with the betting and race system.
To have Seraphine and Nimhe participate in the race might take me too long to ...
2024-10-21 14:51:07 +0000 UTC
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Hi,
Integration v1.50 is proceeding without technical issues. Work is a bit more than anticipated due to the many story elements I touched for this upcoming larger release.
Just now I finished integrating Seraphine's Uniform content. To make it fit better into the progression I had to rearrange some elements for her.
Specifically I changed Seraphine's training arc to
Hi,
yesterday I have finally started with 1.50 Integration. Along the way I noticed some oversights (e.g. forgot to render Khelara's Krell Outfit for Disciplining, ...) which will probably not be the last ones. I address those as I go along.
Quests are pretty well module tested already so I expect no issues. Balancing the Racing Game / Simulation will be the biggest remaining integration part.
Gallery Images I created all yesterday as well (30+). There was the suggestion to...
2024-10-15 07:10:40 +0000 UTC
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Hi,
after adding a small cameo of Shady , who the Crew might encounter in the Dome I made this little Vignette.
Shady talks with her Main Supplier, the Shady Krell :)
To not compromise her cover, she needs to be in Krell Pet Character of Course.
After all, this is the Krell Dome.
y.v.
2024-10-12 08:39:07 +0000 UTC
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Hi,
here is a brief summary of the VIP Content Poll Results Patreon and SubStar combined:
1.50 Pole Dancing Secondary Character (Main: Seraphine)
1.50 Milking Machine Secondary Character (Main: Moira)
So it will be Moira for Dancing and Nimhe for Milking in 1.50.
The Runner-Ups will be added in V1.60.
y.v,.
2024-10-12 08:36:29 +0000 UTC
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Hi,
after finishing Seraphine's Quest and progressing on some other CRQ the completion progress of V1.50 is at 97%. You can see the details in the attached PDF overview.
Biggest remaining task is the vetting of the spanking game expansion (Moira and new Krell Uniform for all) and the renders for the Pony Race Minigame.
I am thinking of adding the Krell Uniform per character as reward to the Spanking Game as reward for achieving max level in the previous roun...
2024-10-10 10:48:16 +0000 UTC
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Hi,
small update on development status.
Today I have completed Seraphine's Pony training renders. Only part of her quest left is the the Dome Parade Renders.
Completion Status is 92% (see attached CRQ List).
The next five days I'll complete the rest and then I'll go for integration.
y.v.
2024-10-06 13:19:36 +0000 UTC
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Hi,
progress of V1.50 is approaching 90%. I started with the last quest, The Krell Dome Quest featuring Seraphine and Nimhe.
Prior to Seraphine participating in the Pony Parade, Vee needs to familiarize her with the Pony Outfit...
For that I made this little Holodeck Stable Vignette. Made from scratch in Blender with a more stylized look to match the ship. Looks a bit like WoW...
I also accumulated all the gallery items and was surprised to see more than 30...
2024-10-04 06:24:56 +0000 UTC
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Hi,
today I did some cleanup in my files and consolidated my messy cloud storage of software releases.
Here are all my releases for easy download. These links are for users on this platform only so don't share them to keep access fast
Hi,
yesterday i started with the last quest (Krell Dome Quest). Preparing assets for the renders, I finalized the pony outfit.
Created in Blender ( see screenshot) and then imported in DAZ and auto-rigged with the Transfer Utility to fit the figures. I'm quite happy that I do not need to touch manual rigging in DAZ, which is a nightmare.
I'll use this outfit for Seraphine's Quest and also for the splash images in the pony racing mini game.
In two weeks I should be mo...
2024-09-29 08:22:23 +0000 UTC
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Hi,
I finally finished the code for Moira's Quest! Cargo Room Section 2 is now an officially accessible room where the Krell Milker will be installed.
On Saturday I'll start with the final 1.50 Quest - The Krell Dome Ponygirl content - which should take me around two weeks. After that brief integration and the BETA.
I assume 1.50 to have around 2x the content a normal release has :)
y.v.
2024-09-25 16:22:16 +0000 UTC
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Hi,
in 1.50 the Milking Machine comes onboard as part of Moira's Pet Quest.
With the system in place I want to do a second character in 1.50. Khelara builds it, so she might be a choice but any of the others as well.
Who should join Moira as Milk Pet in 1.50?
2024-09-22 15:19:25 +0000 UTC
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Hi,
Moira's Quest is now feature complete! Only some quest steps need to be tied together code wise.
The Milking system was the last element and it is complete and working!
Milking Room is Cargo Bay Section 2
Pets can be milked once per day
Milk Level / Skill increases
Milk Capacity Increases
Milk amount managed by Pet Supplement
Result is Flasks of Pet Milk
aaaand: Animated Mil...
2024-09-22 14:26:12 +0000 UTC
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Hi,
Moira's quest is almost finished (only Milking Machine left) and I implemented a bunch of other features (Galaxina Space Vixens Episode, Option to get your hands on the Galaxina Clones Episode and the Shell, ...).
As to total content, we are about 81% feature complete (see attachment). A few days ago I finally figured out how to show the pony race sort of live instead of just displaying the results. I definitely want to add that feature too!
As I w...
2024-09-19 12:49:45 +0000 UTC
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