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sfmanski

sfmanski

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sfmanski posts

[W.I.P] Mass Effect: Grunt

Grunt has won this week's ME poll and I've gotten started on his upcoming animation.

A Krogan could bend a human in two but Grunt is generally impressed when Shepard is assertive and takes control of the situation, even towards him. Grunt is also described as naive and excitable, so I figured a playful approach would be appropriate, with him primarily focusing on Shepard's ballsack.

Next I will work out further poses and tweak the overall lighting.

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[Poll] Mass Effect: AssholeShep, September 2016

Here to the poll:

Edit: Poll over. Thank you all for voting.


What with all your suggestions, I decided to add a few more names than originally planned. Thanks for the help.

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[Final] Silent Hill: James Sunderland, Pyramid Head

Gfycat:https://gfycat.com/DecisiveTestyFowl

Gfycat (No Tears Version): https://gfycat.com/RecentSizzlingGalapagospenguin

Final versions, unless a last minute change happens. They'll go up on Tumblr sometime soon.  Original .mp4s will be added to the archive.

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[Poll] AssholeShep Character Suggestions

Planning to work on the next entry in the AssholeShep series soon and I'm looking for character suggestions to build a poll with. AssholeShep polls in the past have been public polls, listing up to around  five characters. This time, I'll hand over the decision to my patrons to decide which five.

Squadmates and major storyline characters welcome. Suggest them below and I'll collect your favourites ...

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[W.I.P] SH: James Sunderland, Pyramid Head

Animation WIP: https://gfycat.com/RingedGentleGoral

Something I've been making on the side. No idea if anybody still remembers this game but I've wanted to do something with these two characters for a while now.

This will probably be just a short loop, so I hope to finish it in the next few days.

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[W.I.P] OW: McCree

And another WIP further in. All textures now imported and edited. Weapons have also been slightly modified mesh-wise for a closer look to the ones in cinematics featuring Talon, and not Blackwatch, agents. Might add in baggy pants, once I've overall tweaked poses and lighting.

This week has been primarily about figuring how to build and render a scene in Blender for the first time. It's been a tough process but I think I'm seeing progress.


Now I'm taking a break from it over the ...

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[W.I.P] OW: McCree

First WIP in Blender.  I've newfound respect for people who already work with it.

Overwatch's lore on McCree has mentions of his stint in the Blackwatch and his short comic throws him against them during a train heist, so I intend work that into his upcoming poster.

I'm in the process of porting Reaper's Reyes outfit as well as his gun and use them as templates for the Blackwatch agents surrounding McCree. Meanwhile, I'm simulating the train car's design from the comic for ...

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[ARCHIVE] Access

Archive Link: MEGA.NZ

Key: !dtDN0GH2JqF9kmQwgAukUw

The archive is a collection of my works in .mp4 format, exported at 1080p quality and directly uploaded onto Mega. There is no video compression involved, so the files retain their original quality and size.

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[TIER] Changes

Some tier changes to old and new! They have all been a work-in-progress for this past month, so thanks for understanding.

Tier I

The temporary changes to include everybody in the Monthly Poster are now permanent Tier I rewards.  Tier I has been the backbone keeping this Patreon up and going and I don't intend to change that anytime soon. This means that all patrons:

  • will be able to follow monthly poster WIP updates.
  • may suggest a character for...

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[W.I.P] OW: McCree

Preparations for the monthly poster begin. It was a tight race: McCree beat Hanzo by only two extra votes from new tier patrons.

Images above are actually from a new tool I plan to work with this time, Blender, for good practice. I've never used Blender to this extent, so it'll be a learning experience.

I'm currently rebuilding the model and  understanding shaders for metal, cloth and leather simulation, lighting setups, etc. There's quite a lot you can achieve with materials i...

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[Final] DAI: Iron Bull, Dorian

Gfycat:

  https://gfycat.com/ComplicatedFrankBirdofparadise

Thank you all for the feedback on the earlier WIP. This will go up on Tumblr sometime this weekend.

If anybody has not voted yet in the character poster poll vote, you still have a few more hours left. Patrons in the tier II pledge may me...

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[W.I.P] DAI: Iron Bull, Dorian

90% there: https://gfycat.com/ExemplaryQuerulousHornbill

This will probably be the last WIP before the final update.

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[Monthly Poster] September Poster Poll

Time for Patreon vote is here:

Open until August 26th. Happy voting.

Edit: We have the votes. Thank you all.

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[W.I.P] DAI: Iron Bull, Dorian

Animation progress update:

https://gfycat.com/SourColossalAracari

Due to work duties this past week, I've had to cut down on animation time. So now I'm at the stage in which I work out variants and then refine details of the base animation.  I'm also working  with a new  set of video editing plugins, so you may see some experiments with visuals in the upcoming WIPs.

Also, monthly poster v...

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[W.I.P] DAI: Iron Bull, Dorian

Characters now have some of their personal equipment back and I was able to modify Dorian's model, so that I can animate his magic booty.

The main part of background work is also finished. I was able to find and port actual game assets like the wall, window, books and bookshelves.

Next, I'm working on the main poses, from which I'll create the first animated drafts.

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[Monthly Poster] Character Suggestions

I'm looking for suggestions for the upcoming character voting poll. Everybody's welcome to throw in a few names per person. The winning character will get a poster, much in the style of my DA pin-up series.

Suggested characters must have a model online for download. A safe bet is that if it's a series I've worked on before, then I may already have the characters or know where I may get more from. Some examples:

  • Dragon Age
  • Final Fantasy
  • Mass Effect
  • Res...

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[W.I.P] DA:I: Iron Bull, Dorian

I offered to do an animation as a prize for the recent SFM contest. One of the winners chose me to work with and they requested Iron Bull with Dorian, leaving the content otherwise up to me.

So, Iron Bull gets the spotlight. According to the game's dialogue, he's both a dominant lover and someone who knows how to fulfil a partner's needs, so I figure he'd know how to give a decent head. My objective here is that he maintains a dominant role while also looking like he's enjoying himself. Also, ...

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[Tier] Patron Input

Hey everybody,

I want to introduce  a second tier and I'd like your input. It's important to me to not limit established free content to new paywalls, so I want to do a new, Patreon-driven project with you instead: a monthly pin-up poster by Patreon-only vote. You can see from my Dragon Age Pin-Up posters the visual quality and the detailed backgrounds I can achieve, in which I go as far as portin...

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[Final] Fallout 4: Hancock, Nate

And final version:

Sound: https://my.mixtape.moe/julykp.mp4
No Sound: https://gfycat.com/EverlastingUnrulyGardensnake

Will go up on Tumblr sometime soon. Thank you all for the feedback in the earlier W.I.P. updates.

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[W.I.P] Fallout 4: Hancock, Nate

Progress update... with sound, what:

https://my.mixtape.moe/jlisdo.mp4

First time doing this. I'm using voice files from the game as well some ambient sounds mixed with audio from other sources.

Hard lessons meanwhile learned is working with flawed models as well as SFM's buggy SFM's particle system. Overnight renders turn out useless when there's model clipping to fix or smoke effects aren't rendered. Anywa...

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[W.I.P] Fallout 4: Hancock, Nate

75% stage: http://gfycat.com/UnsungRemoteFossa

Time to leave it for a day or two. As usual, a bunch of things I didn't notice will unavoidably pop up once I return and require fixing. Then, rinse and repeat until finished.

I'm still unconvinced where to place Hancock's hat. Head or2016-08-01 16:44:43 +0000 UTC View Post

[W.I.P] Fallout 4: Hancock, Nate

Progress update. Getting there with the main motion: https://gfycat.com/PossibleDearestGorilla

Once refined, I'll introduce pose variants. Then I'll also attempt to animate a smoke exhalation and inhalation exchange between Hancock and Nate. SFM's particles system isn't my speciality so it'll be an interesting challenge.

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[W.I.P] Fallout 4: Hancock, Nate

Hancock returns. The theme is breath play, drugs and power bottoming. We'll see if I can make this justice.

I'm travelling this and next week, so I'm taking my time with this one. Expect a couple of updates for the next while, until I can pick up pace again.

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[Final] Mass Effect: Javik

And finished. Have my favourite frame in all its glory.


Animation Link: https://gfycat.com/FlippantHeftyCanadagoose


Alternative frame on Tumblr: http://sfmanski.tumblr.com/post/147453819269/
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[W.I.P] Mass Effect: Javik

Last progress update. About 80% there: https://gfycat.com/ShortAlarmedKitten

I'm currently travelling but aiming to refine, render and wrap it up in the next couple of days.

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[W.I.P] Mass Effect: Javik

Update: https://gfycat.com/FearfulFlatHalibut

Slow progress this week, but getting there.

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[W.I.P] ME: Javik

Animation draft:

https://gfycat.com/UnrealisticDefiantEarwig


Basic movements set and animated, which I'll base the remaining work on. There is usually an earlier stage in which I work out the main, static poses. I'll remember to post it for my next work.


For Javik, I chose movements that suited his alien character before Asshole Shep makes him gag on it. It'll be interesting to ani...

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[W.I.P] Mass Effect: Javik

Next Mass Effect companion coming up.

Will have to collect reference shots to get his expressions right.

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[Final] DA:I Varric

And that makes three.

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[W.I.P] DA:I Blackwall

Edit: This one was also slightly improved at http://sfmanski.tumblr.com/post/146563607024

Finished. Might title these my DA:I pin-ups.


Planning to conclude them with a final one of Varric's.

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