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sfmanski

sfmanski

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sfmanski posts

[W.I.P] DA:I Blackwall

Blackwall and the Inquisitor next.

Looks like I'm on a roll, for now.

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[W.I.P.] DA:I Cullen

EDIT: No more a final work. An improved version exists.

Finished! It'll go up on Tumblr sometime soon.


I'm enjoying doing these.

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[W.I.P] DA:I Cullen

More updates, more nudity.

This a mix of  two models; the nude head hack model of Cullen's and the one in the previous update, a shirtless model which consists of pants and his original DA:I torso. For the curious, here's an early attempt with the nude head hack model only: http://i.imgur.com/vWUOiYf.png

 

The shirtless model is higher in quality, deforming less when I pose him. I think that the ori...

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[W.I.P] DA:I Cullen

The return of asshole inquisitor.

A poster I've been working on with a similar style to the previous Solas piece.

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[WIP] Fallout 4: Hancock, Nate

WIP final update.

Definitely some lessons learned with animating this cumshot scene. A main one is that SFM is unexpectedly unstable and wonky with this level of detail work. Not much room for play with an unreliable tool, so I'll have to remind myself to plan and back-up frequently. Another one is that satisfactory results are best achieved with simple cum prop shapes and focusing on animating their size and shape, from the point of ejaculation to impact.


Also, I have never...

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[WIP] Fallout 4: Hancock, Nate

Progress update: https://gfycat.com/InsistentEvergreenEchidna

Getting there.

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[WIP] Fallout 4: Hancock, Nate

Small WIP update: https://gfycat.com/DistantFaintGalago

I'll probably work in one more pose or two before I get started on details. No sense in a looping pose for this one tho. It'll probably either get a hard cut at the end or a fade to black (or some other kind of transition).

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[WIP] Fallout 4: Hancock, Nate

First promising results. Animating fluids is insanely complex. Gfycat Link:

https://gfycat.com/WiltedOpenBellsnake


Lots of experiments at the beginning of this but I only made progress once I set everything I'd done aside and tried anew with a static scene. Now, it's coming along.


Next I'll sort out cum props' shine and brightness, before I begin animating Hancock. Currently, with too much light...

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[WIP] Fallout 4: Hancock, Nate

Experimental work, so the final product and pose may differ.

My objective is achieving a realistically animated cumshot. If time constraints this month limit me however, I'll settle with practise in posing cum props properly. Preferably, I will have found an effective animation or posing method for these props which I can rely upon in future works.


No ETA on this piece, as I'm sneaking up time for it as I go.

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[W.I.P] Hancock Model Enhancement

Currently in the process of improving a model of Hancock's from Fallout 4.

I have no specific idea of what I'll do with him yet. Still, I often animate facial expressions and this imported XNALara model did not include any face bones.


For those unfamiliar with 3D models' skeletons, they're necessary to control and create a pose or animation. If you want to animate an eyebrow, it requires a bone (or preferably three for its left end, middle and right end, separately).
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[Final] Dragon Age Inquisition: Iron Bull, Dorian

Final Release: https://gfycat.com/SilentPastGazelle

And on Tumblr:  http://sfmanski.tumblr.com/post/144579366049/

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[W.I.P] Dragon Age Inquisition: Iron Bull, Dorian

Final W.I.P update, 90% done. First 1080p HQ export test:

https://gfycat.com/MediocreVillainousFrenchbulldog



Other than overall corrections to the animation and light, I've added background details and  post-processing, like godrays and softer depth of field effects. I also fixed Dorian's hair and moustache; now they look properly trimmed and shiny.


Tho I'm at that stag...

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[W.I.P] Dragon Age Inquisition: Iron Bull, Dorian

Progress update. About 75% done. I introduced a second pose for more variety.  720p draft export: https://my.mixtape.moe/ddvcpg.mp4

The next 2-3 days will be about increasingly detail-oriented work. Objectives are smoother movements, more facial expressions, more natural pose transitions and a seamless loop. I tweak the lighting as I go, detecting and removing unwanted shadows or flickering mid-animation.

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[W.I.P] Dragon Age Inquisition: Iron Bull, Dorian

Current progress, 720p draft export: https://gfycat.com/GraciousScornfulFruitbat


The camera angle is looking fine so far and the base movement is coming along. I've improved the lighting, the background and tested post-process tweaks.


Though I enjoy doing 10 +/- seconds animations, I don't think I'll introduce a second pose for this one. Instead, I'll work on variations of what I have here, in...

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[W.I.P] DA:I: Solas

Just a little something I'm working on the side.

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W.I.P: Dragon Age Inquisition: Iron Bull, Dorian

W.I.P. pose of my upcoming DA:I animation. I've chosen to partner Iron Bull with Dorian. This pairing was originally somebody's suggestion on Tumblr, since these characters can get together in-game.

Looking back on their interactions, for all the dom/sub dynamics, Dorian doesn't straight-up submit mid-romance to Bull, so I intend to play up that aspect.

For those curious about how I come up poses in general, I sketch them. I do it quick and dirty on the back of used envelopes. ...

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DA2: Hawke, Arishok, Qunari - Alt Angle

Other than having needed some tweaks, it looks finished to me.

It'll probably go up tomorrow. I generally let work rest for hours or a day, so I can better detect a flaw on my return.  Easier said than done but it's made all the difference in some cases.

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Iron Bull Model Customisation

Iron Bull won the DA:I voting poll, so I'm preparing his model. Left are the original nude models, right are tests in which I readded his leather pauldron and war belt.

I'll probably keep the Vitaar. Smexy.

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