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hdoomguy

hdoomguy

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hdoomguy posts

[PR Fangame] More Undead

A couple new ghoul designs for the roster, i'll need em for some plans i have

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[PR Fangame] Double Barrel Shotgun v2

Went back and gave it some proper recoil frames

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(OC/Fanart) Small H-Anim Experiments

Played around with a friend's oc and one of my own to see how much i can do with h-anims on a very small scale. Turns out you can do quite a bit.

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(MGQ3D/PRFangame) Water

not really the most exciting gamedev stuff I know, but there's a good few asset things i've been working on over the last month (though i been wary of postng because as i've said, not really super exciting) and one of them is some standard animated water that can use for MGQ3D and PR Fangame.

animated and properly tiling water is kinda an old nemesis of mine, but i've grown enough to be able to tackle some 32px and 64px water tiles that i can use as a base for other bodies of liquid View Post

Slow-ass month.

I'm super sorry about the lack of patron stuff in July. I'm not good at talking about personal stuff but basically I had to deal with a tragedy in the immediate family, a bunch of under-wraps work that needed doing asap, and some kind of stank-ass intestinal virus that i've only been recovering from the as of the last week or so.

I'm going to do my best to get some content rolling this month when I get my bearings. The commercial game i'm doing some of the spritework for (Ion Fury) is ...

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(Gift Art) Meringue

Something I made for a friend of mine (Lemyzest/@casualsweets) - her oc Meringue with a snek guy oc I've been playing with recently to fight burnout/exhaustion

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(OC) Kara

Kara - my first OC from about 6 years ago. She only existed in written form prior to this image set.    

She's a valkyrie/battle angel chick - tall and strong with a passion for fighting, cute and/or strong guys, and getting blasted on any swill she can get her hands on. Variants are in the attachments.

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(PR Fangame) Title/Intermission Screen WIP

One of a few things i've been workin on this month, got more to show soon!.

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Blue_Green0 OC H-Animation

Finished version of that H-anim i was workin on, though i might add a money-shot variant later.

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(WIP) Blue_Green0 OC HAnimation

Something i'm workin on for a friend/mutual. Still got some things i need to finish up and iron out (and a few placeholder effects/movements i need to redo) but i'm pretty happy with how it's coming along.

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(PR Fangame) Monster Walk/Attack WIP

Got the walk and attack frames down for whatever the heck this guy is supposed to be. I'll figure something out!

I'm also starting to stream my work again. You can follow me on Picarto to get notified if you want to watch: https://picarto.tv/hdoomguy

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(HDoom) Hellknight V2 WIP 2

Gave her a second pass and fixed up most of the leftover jank from the original sprite compared to the last WIP, plus gave her a bit more meat in the right places - just a couple more things to polish out.

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March Pack

A whole bunch of extra stuff I did over the course of March inbetween working on HDoom frames - nice little grabbag of horror stuff, action, etc.

Thanks so much for the support as always!

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(HDoom) HellKnight V2 WIP

Still needs a little more work but I've gotten some good progress in on polishing up Hell Knight girl as well. She was the first sprite done for HDoom so she needed some overhauling as well.

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(HDoom) Imp-Tan v2 WIP

Working on a very heavily improved version of Imp-tan. She had a lot of issues due to being one of my earliest sprites, so I wanted to bring her up to speed (plus a clothed variant for another wad she might be in + whatever else i can use a clothed version for)

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February Grabbag

Feels like a slow month due to the fact that i've been adjusting to a (much healthier and more productive) sleep schedule + a whole buncha commercial game stuff i had to take care of. Here's a bunch of stuff that I did this month + a few things I haven't posted yet from the previous month or so.

includes both variants of that MGQ3D Imp climax animation, some stuff i did for a friend, and a whole buncha new monster designs + difficulty setting art for PR Fangame.

2019-02-25 16:05:23 +0000 UTC View Post

[PR Fangame] Double Barreled Shotgun

A new weapon i've been tinkering with!

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(MGQ3D) Rumi [WIP]

Got some work in on Rumi, the third member of the imp trio and the tired/lazy one. When she's ready, i'll essentially have all 3 of the imp gang from MGQ ready to go.

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[MGQ3D] Climax Animation stuff

I've started working on orgasm animations and additional variant stuff for h-animations that don't have them yet. As of right now, I added one for Rami (Imp 1) and gave her animation a topless variant.

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[PR Fangame] Difficulty Select

Been really busy this month as you've probably figured (between Christmas holiday stuff in my gigantic ass holiday, commercial game stuff, and the general exhaustion inbetween) but i've been getting little bursts of work done between all the other stuff, and i'm looking to have some more NSFW work to show soon.

in the meantime, here's a proof of concept for the difficulty select screen in that Princess Resurrection fangame i'm tinkering with.

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(HDoom) Mancubus H-Scene V2 WIP2

Sorry for the wait, had a bunch of shit goin on aroudn the corner of the month. Here's an almost-finished version of the second revision of the Mancubus h-animation - just gotta finish out some stuff like the hair and a few other details. I'll have some more MGQ3D and PRFangame stuff to show off soon too if all goes well.

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(HDoom) Mancubus HScene V2 WIP

I have a bit of a nasty cold at the moment, but here's one of the things i'm working on - heavily polishing up and defining a whole bunch of stuff on the Mancubus h-scene (which i'll post here and add to the h-scene pile once it's ready). Still a bit inconsistent at the moment, so i'm just showing a frame I like for now.

Aside from that, I'm also about to finally decide on the next monster for MGQ3D's succubus town level + i got a couple new minor features to show from PR fangame, so keep...

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H-Stuff Collection

This is something I've been meaning to do for a while, but I finally hunkered down and scoured through all my hdoom folders (HDoom's dev folders desperately need merging into some single organized folder structure), grabbed all of the finished/latests h-anims so far from both HDoom and MGQ3D, converted them into gif format, and put them all into a single RAR on Dropbox for easy viewing (which I can update later as I make more animations and as i sort out/organize other stuff, like H-CGs that hav...

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(PR Fangame) Gun Overhaul

Just got some work in on Hime's guns, making them do a ton more damage and have more visual recoil/effects to make them more fun to use.


On a more Patreon-related note, I'm hoping to get some more NSFW (MGQ3D, HDoom, etc) work in this month, especially considering some of the techniques i've learned from working this latest project so far, so keep an ear open for more of that.

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[PR Fangame] Bike Test 2 + Zombie #2

You can get on and off the bike now, plus there's a new zombie variant (i'm working on a third one as well).

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(PR Fangame) Bike Test 1

We got the basics workin ingame + a testmap for it.

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(PR Fangame) Early Vehicle Work

vroom

(A feature we're experimenting with that might come in handy for some maps. It'll basically work like in RRRA, where you can get on and off by pressing a certain key)

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(PR Fangame) Combo Test #1

This is what happens if you never skip leg day.

We're testing a combo system that we're working on, which will allow us to more easily implement specific combo attacks and effects.

(Funnily enough, the gibbing here is actually kind of a glitch, but it's funny enough that we might have it occur sometimes if we adjust it to make more sense bodypart-wise)

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(PR Fangame) Food/Health Pickups

Sorry for it being a bit of a slow month - had some appointments to deal with + we've been focusing on asset-work and ironing out programming stuff and making some more improvements to the combat system - looking forward to showing that off once we got it all in visually.

Here's some food sprites I've done for this game as well as a couple that are shared with MGQ3D. You can also see a 'health pickup' face for Riza here.

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(PR Fangame) Wall Splatter

splot

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