(MGQ3D) Alice H-Anim WIP2
Still quite a bit more things to polish up and fix, but got the baseline animation done.
2018-08-31 05:22:27 +0000 UTC View Post
Still quite a bit more things to polish up and fix, but got the baseline animation done.
2018-08-31 05:22:27 +0000 UTC View Post
I'm planning on having it so that you can "interact" with Alice - or more aptly, she'll interact with you. If you mess around in the campground or inn room "intermission" levels for a little while, she'll start sneaking up on you and initiate one of her scenes, which will then automatically end the level and go to the next map.
you can also just go up and activate it with her directly if you want - as in the original VN, it'll probably be the only way to complete an inn intermission level...
Combat's been updated to be way more fluid with chaining combos together, airborne kicks, and enemies reacting to hits based on what direction you're throwing a punch from (and whether you're punching or kicking).
Also shows off a song i scrambled together for this fangame thingy, little bit of heavy inspiration from 'Bark At The Moon' in a later segment of the song obviously - but a new composition all the same.
Sorry for the absence, had a convention to go to along with a couple other things - I've been hard at work though.
Here's a first look at the SFW halloween-themed project I was talking about a post or two back - it's a fangame based on a manga I like, and its going to share some of MGQ3D's spooky assets for the sake of efficiency/time. I'm looking to have some new MGQ3D Succubus Village stuff to show this month as well (I wanna start roughing together the map now that I have a skybox and ...
Been spending a good bit of time working on new textures and assets for Succubus Town to flesh it out a bit (using the background CG from original game for reference) - not the most interesting post material, but important for getting the foundation together. On that note, the Succubus Town sky is just about finished - I got the purple moon as described in the VN, and did a couple other effects to give it a sorta 'weird magic' look.
I'm also tinkering around with a halloween/horror themed...
Just an SFW alt since she's going to be appearing in a friend's non-NSFW mod as a playable character, so I'm whipping up a very quick clothed version.
2018-07-18 17:41:31 +0000 UTC View PostI know i've asked months ago, but I figure I'll ask again since there's a lot of new patrons since the first time.
I'm usually working on something every day - both my main projects as well as miscellaneous NSFW and SFW stuff and ideas. Are you guys alright with my SFW work (pixel art and graphics for potential minigames/mods and the like) being posted here as well inbetween mod and game updates?
Gave her some polish ups to be consistent with the Remi that i'm working on, plus fixed her face up a bit. Might tweak a bit more once I get more succubus work done.
2018-07-05 06:37:02 +0000 UTC View Post
I'm starting to put together assets for MGQ3D's Succubus Village, and to that end I've been cobbling together a new sky texture for it (combining parts of my older sky graphics, polishing over them extensively, and drawing a whole bunch of new elements) - i still have to finish all the additional clouds and give the image a purple tint though.
After that, I should be able to start mapping with the city/village textures i've already made, and work on new monsters + new textures/decorative ...
Still working on Remi, but also playing some more with the idea of having some player sprites for Luka (for people who activate the GZDoom engine's third person mode, plus mirrors and stuff like that)
2018-06-25 07:11:54 +0000 UTC View Post
Almost got him finished, at which point we'll have the first three main characters ready to go in-game.
2018-06-16 19:48:13 +0000 UTC View Post
Got this just about finished for now, mostly just gotta finish the rest of the terrain and polish up, then I can move on back to the more important monster/mechanics stuff
2018-06-07 19:20:32 +0000 UTC View Post
Kicking off June with some new work on the intermission screen! I've been tweaking it a bit with a good bit of polish + new details.
2018-06-01 15:35:27 +0000 UTC View Post
Updated look at the combat system, now with Thunder Thrust properly implemented plus an updated Demon Skull Beheading attack.
2018-05-25 08:13:40 +0000 UTC View Post
The second imp from MGQ Part 3 and MGQ:Paradox will be showing up as an opponent for MGQ3D's Succubus Village (and likely other maps)
Got most of the movement done here, just need to polish up and remember what kind of attack she has and animate it.
We're overhauling the combat system for the next version with more tactile/per-click based slash attacks and completely redone and more visually interesting special moves (as demonstrated in this video). We're still going to be tweaking the dramatic pauses and some of the relevant sprites and effects, as well as adjusting the sword poses/screen position and the like.
We're also planning to, in addition the number-selected 'special attacks' like currently present, have an additional Shadow...
Thanks again to everyone who's supported me so far, and everyone who is just joining us. I've detailed some of this in recent posts, but this month I'm looking to get some stuff done with MGQ3D (I'm currently considering Succubus Village as the next level, but I'm still open to/playing with ideas), as well the Pizza Thot game I'm helpin out with.
Stay tuned!
I know it's not the most exciting part of development, but we're still working on and polishing up foundational stuff (both sprite/art and engine-wise), so my apologies if you don't find it too interesting - I'm still banging away at things though - even inbetween all the real life stuff this month - and I'd like to show off some more things for both this and MGQ3D in the coming month.
2018-04-26 20:44:25 +0000 UTC View Post
As some may know, I've been collaborating with Gats and a few other art + programmer friends on a (simple) game based on his Pizza Thot thingy, and we agreed I could post some progress stuff here - so here's a clearer look at the sprites I have animated at the moment.
Sorry for the slow month otherwise - after the HDoom release i got winded by a bunch of appointments and other real life shit stacking up in a single month. I almost have my schedule cleared up again though, and I looking to...
NOTE: You WILL need the latest GZDoom (or the latest Zandronum version) to run this build. They can be found here:
GZDoom: http://gzdoom.drdteam.org/page.php?page=download
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2018-04-07 19:25:58 +0000 UTC View PostI plan on putting out the new HDoom version sometime early this month - mostly a matter of finding the sounds I want. After that I'll be looking at deciding on the options i've put aside for MGQ3D's next level.
Also here's another thing I'm helping out with in the sprite/art and game design department if you haven't seen it already:
https://twitter.com/acgats/status/979914697615982592
2018-04-02 01:29:22 +0000 UTC
View Post
We've mostly got her in game now that her h-animation is in - I just have to make another light art pass to clean up a few frames that could look better in-game + get sounds for her and she'll be ready for the next release.
2018-03-23 06:00:28 +0000 UTC View Post
Took a bit longer than I would have liked due to a real bad storm ripping its way through the area (twice, at that) and causing some serious on-and-off nastiness with power in the area, but I have the main cycle of the Archvile's h-animation done for now.
The good news is, we're about to start implementing the frames for the Archvile (and the imp anal scene) into the HDoom dev build, so we're finally creeping closer and closer to an actual release. We should have some screenshots and/or v...
Still a couple things I gotta do with this (like animate Doomguy a bit and mess around with Archvile's hair animation some) but I've gotten the bulk of the work done.
2018-03-07 03:31:28 +0000 UTC View PostWhile I haven't decided on the locations and monsters I want for the next MGQ3D build yet (mostly due to being busy helping out with Ion Maiden - look it up on Steam if you don't have it already!), I've narrowed it down to a few ideas that I'll be presenting once I have this latest HDoom build ready to go out the door.
Speaking of which, I'm looking to have the next build with the Archvile girl out within the next month or two - I have all the frames for her now (including her h-animation...
Polished it up a little bit more and added a final touch.
2018-02-20 03:54:59 +0000 UTC View Post
Starting to go through and polish up a bunch of the frames that need it for the Archvile, since a lot of the frames are already currently done (I have another artist helping and he did a lot of the base frames so far - he's apparently still working on the rest so i'm polishing up ahead of time)
Luckily I don't think I'll need to go over all the frames - a lot of them look good as they are. Just a matter of smoothing some details and smoothing out the animation.
Mostly getting some work done on HDoom at the moment, but I did touch up the MGQ3D Imp's h-animation so that she's more expressive and her face isn't uncannily static. It's nothing groundbreaking, but I think it definitely gives it a bit more polish and energy - I'll probably be touching it up a tiny bit more before the next MGQ3D build.
https://imgur.com/tWUxtUL
Again, thanks a ton as always for sticking by me!
I'm hoping to get some more HDoom work done this month, both on animations and on the Spider Demoness - and I also wanna try and cement a decision for the next monsters and level for MGQ3D (I have it narrowed down to a few good ideas, I think!)
Might have some other NSFW and SFW stuff to show inbetween as well, so keep your eyes open!
Just about done. Just need to tweak a couple more things.
2018-01-24 02:24:47 +0000 UTC View Post