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hdoomguy

hdoomguy

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[MGQ3D] Shadow Girl

Hoping to start the month off strong by getting some work done on another monster girl for the Haunted Mansion level. After taking a look at some of the suggestions, I decided to have Shadow Girl be the next entry.

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(MGQ3D) Mansion Staircase 1

Fit in another nice little horror reference/easter egg here.

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(MGQ3D) Updated Luka + Monster Query

Here's a little update I did to Luka's concept sprite (aka first frame) inbetween the mapping work i've been focusing on lately - though the real purpose of this post is to ask what monster girl/girls you'd like to see next for the Mansion level.

(some h-scene suggestions for the monsters that sitll need em are also fair game)

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(MGQ3D) Ghost Girls

Ghost girls are implemented, working, and on the move. Like the old adage goes, It's not a real boner if it isn't a scared boner.

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(MGQ3D) Chrome's Mansion - Library

Just got back from Otakon and am back to work. Spent all day working on the Iibrary hall today - really paid off, seeing as it's one of the most elaborately mapped parts so far. 

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(MGQ3D) Chrome's Lab [Basement]

A a quick look at some progress on the basement area of Chrome's Mansion, which is where the boss fights are gonna take place

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(Misc) Rule63'ing My Childhood.

I figure I could probably use this Patreon to show other my spritework too, if it's alright with you guys (since that was one of my intentions from the beginning, after all).  So on that note, here's a few sprites I did recently inbetween work on MGQ3D and HDoom.

First couple sprites are girlified versions of enemies from the Blake Stone games, second couple of sprites are both monster girl versions of creatures from Commander Keen (complete with EGA pallete).

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[MGQ3D] Frederika - Walk Cycle

Barring a bit of extra polish/tweaking here and there as needed, Frederika's walk cycle is pretty much done. Just gotta do her attack and hit frames next for the most part.

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(MGQ) Frederika Movement WIP

This is a bit more WIP than I'd usually show, but I thought it'd be interesting to show off my workflow here and a bit of how I layer and animate. The inbetween frames obviously have a good bit more work to be done, but they're just about ready, and then I'll have her movement frames finished.

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A little easter egg.

A look at a little secret/homage I'm planning to hide in the Mansion map. Also currently working on more frames for Frederika, should have something to show on that soon!

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(MGQ3D) Frederika WIP

Her first frame is pretty much finished - now for the rest of her.
Included Chrome for size comparison.

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MGQ3D - Mansion Dining Hall + Kitchen

Some more mapping work!

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(MGQ3D) Ghost Girl - Update

Got the actual hand dripping animation done. Been a bit of a slow week due to various circumstances (heat + exhaustion mostly), but I'm looking to finish her out and get her in-game very shortly.

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(MGQ3D) Ghost Girl - WIP Animation

She's just about finished (as far as non-h animation goes) - need to make the hands drip and finish the attack/hit frames and she'll be able to function ingame.

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(MGQ3D) Luka + Ghostgirl

Got first frame finished of the ghost girl today, along with a possible first-frame for Luka (in case I decide to have mirrors in the maps. Might make a back sprite for third-person too)

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(MGQ3D) Cemetery

I've been fleshing out the outside a lot and finishing it off,  Namely, I expanded the size of the mansion's exterior and added a whole bunch of new shit to the cemetery area, along with a bunch of additional foliage .

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MGQ3D - Mansion Hall

Started decorating the main hall while I work out the mansion's layout.

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Monster Roster (so far)

Just a quick look at all the monsters I've done so far (though Chrome still needs an H-scene) Also includes the second zombie variant, which is mostly a recolor with different hair and a slightly different stance for visual variety.

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(MGQ3D) Zombie 1 Test Footage

I attached some footage of Zombie 1 functioning ingame below!

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(MGQ3D) Zombie 1 (Walk Cycle)

This one was a pain in the ass since it had to be super asymmetrical in order to get a half-decent looking zombie shuffle. Think it came out nicely though.

Not sure whether or not I'll have the other zombie variants in the next demo just yet, depends on how much work the other monsters are - but in the meantime I'm going to start working on the other Mansion monsters once I finish the zombie's attack/hit frames.

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(MGQ3D) WIP Mansion Interior + Zombie Animation

Here's an early look at the inside of the mansion, now that all the assets are starting to come together (though I still have some more textures and stuff to finish before i can start mapping full swing)

I've also went and (mostly) finished one of the Zombie girl's H-animations since I had a sudden idea of what position/animation I wanted. Just gotta do the rest of her walk/attack animations now.

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(MGQ3D) Zombie 1 First Frame WIP

 Can't have Chrome's Mansion without some zombies. Obviously based a bit off of the slime girl, but works too well to pass up. 

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(HDoom) Spider Mastermind progress

 Some early work on Spiderdemoness’ front-angle walk animation. Still more work to do (gotta add her hand and actually animate her upper body a bit), but it’s a start.  

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Page Update (Reward Tier #1 + First Goals!)

Alright, I finally got around to adding my first reward tier, along with a first and second goal! The reward tier is for all patrons, so make sure to edit your pledge to include the reward if you've already pledged to me!

I'm still a little nervous since this is my first time working with a reward tier and setting goals and stuff, but I'll be tinkering around more and adding more tiers/rewards as I get more comfortable.

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(MGQ3D) Chrome Accident

Made an animation for Chrome's boss battle where attacking her during a certain window of time in her 'throw projectile' state  can result in her accidentally stunning  herself,  thus temporarily lowering her defenses/making her take more damage from attacks. 

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(MGQ3D) Scared Alice 1

At least one of the places you can find Alice hiding in the upcoming Haunted Mansion level. Sprite's still a little rough, but it'll do the job for the time-being

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(MGQ3D) Chrome Walk Cycle

Pretty much finished for now. outside of some very minor cleanup.  I'll be working on her attack/hit-state next (inbetween doing more Mansion work)

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(MGQ3D) Chrome update

Revamped a lot of her sprite to look a good bit better, plus started animating her walk cycle. Mostly just have to animate her hair and polish/fix any issues I see tomorrow when i look at it with a fresh set of eyes.

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(MGQ3D) Chrome - First Frame WIP

Just started working on her today. Still rough around the edges, but a decent start.

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(MGQ3D) Some Chrome Mansion assets

Just a few of the decorative sprites i'm making for the Chrome's Mansion level. This map is gonna have a lot of unique/new assets (though i should be able to repurpose a lot of them for use otherwise as well!) and i've been spending the last couple days making decorative sprites and textures, so I figured i'd show a sample of what i'm working at here.

Also there's a couple subtle horror references on display here because apparently I can't go two minutes without being a cheeky bastard in ...

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