- As you might've guessed, I started working on the poll hair these past few days. Things have been a bit rough and stressful for me the past week, so I only worked on this occasionally and sparsely. Started making textures first like the last time and this is the end result. Fortunately I think I've gotten much faster just off the second attempt, with this texture set taking me about 15-20h rather than the 20-30h it took last time, with more texture cards as well.
- Textures overall, I...
2020-06-03 23:20:46 +0000 UTC
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2020-05-26 15:51:18 +0000 UTC
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- mod description contained in the archive.
- archive password: 38fh97h3cwvhpuhv2HFGfbuqbFGHfbfhfFF
- enjoy !
2020-05-26 15:51:02 +0000 UTC
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- Done with texturing this, images fresh out of the oven :P
- I didn't have a suitable plaid texture unfortunately to use, so I had to make a custom one from scratch. Wasn't so bad though, I was able to make 4 different modular patterns (the plaid above is made out of 2 combined) that I can easily recolor, combine, scale and reuse for future projects as I see fit, so it was definitely worth it in the end imo.
- There's some leftover stuff with some of the things I've poste...
2020-05-24 17:20:47 +0000 UTC
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- So the poll is done, looks like hair #3 will be made. Before starting that, I'd like to finish this up though, since it's so close to being done (just needs textures at this point).
- Made this in the past 2 days. Never made skirts before so why not. Low Poly/Texture bakes done.
- This was originally supposed to have a engraved leather bracer with laces, which I actually modelled out crudely (image2), but I ended up scrapping it as it looked a bit too fantasy like for the targ...
2020-05-23 00:19:33 +0000 UTC
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- Someone, at some point in time (might've been last year), asked for underboob style clothing. Now, I've kinda been avoiding it for 2 reasons: one, I don't like the look much myself, but the more important one is that the body preset I model for isn't exactly built with it in mind, but with the cleavage look. Nevertheless, it's now been made.
- Started this back in March, did some quick highpoly work on it and it's been sitting in limbo since then as I was busy with other projects. Fi...
2020-05-18 10:40:34 +0000 UTC
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Link to release:
https://www.patreon.com/posts/37022536
2020-05-12 11:10:21 +0000 UTC
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- If you like the Anna Beanie but are disappointed with the fact that it doesn't fit your hair or removes hair altogether, then give this a try.
- This merely uses the previously released hair and the beanie assets and adds the 2 as a new hairstyle. It's not exactly perfect, the hair itself wasn't made with this in mind and looses quite a bit of depth and quality to fit the beanie but it's still very much usable.
- mod description contained in the archive.
- archive passw...
2020-05-12 11:08:43 +0000 UTC
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- The rest of the bracelets completed. These plus the arm ring will be compiled in a pack and released together.
- These are a bit more pristine, normally I'd do more damaged/worn textures, but I felt that these would work better like this.
2020-05-10 23:38:02 +0000 UTC
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- Wanted to make some bracelets and assemble them into a pack.
- This is one of them completed, a viking arm ring, used this as reference. Made this one first since it was more difficult (required hand sculpting for the head). The rest are going to be a bit more straightforward, looking at some leather punk spiked bracelets and some simple braided ones.
- Unfortun...
2020-05-09 23:44:54 +0000 UTC
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- Since, as of now, the current poll is progressing and looking like it's going to pass and the hair will be made, I've started stocking up on things to have ready for release while I make it, as explained in the poll itself.
- Some of the things I'm going to put previews of will be released either sometime this month or the next as I'm working on the poll project. Not sure what is going up when, but I'll try to keep it balanced. Mostly putting these up as updates, so you know what I'm...
2020-05-07 23:32:46 +0000 UTC
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So back when I put the first hair poll (I think it was #4) I mentioned that eventually I'd like to do more in the future if that one came to pass. Well, it did and it's been some time since that one, so I think it may be time to try my hand again at a new style.
While the first one that I made was okay, it could really be a lot better, so this is once again a very experimental thing, for me to try out new stuff and improve. I'd definitely be looking at textures more this time, as those...
2020-05-04 18:02:25 +0000 UTC
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2020-05-03 16:50:59 +0000 UTC
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- mod description contained in the archive.
- archive password: 921f29fubjfeHFBDunfBfn7428nNNNgn34o
- enjoy !
2020-05-03 16:48:42 +0000 UTC
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- Completed highpoly for the poll top. Lots of pieces in this top to do. Not that happy with how the arms look, but I didn't use any reference for the folds, it was 100% freeform hand sculpting, so I guess more artistic/not accurate folds are to be expected.
- Low poly game model is kinda close to being done too, but I want to rework some pieces like the jacket to integrate pieces like the belts into a single mesh, mostly for optimization and ease of mapping/texturing.
- I want t...
2020-04-29 19:09:30 +0000 UTC
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- I kinda forgot about this. This is a bit unfinished, I only took a really quick look at it ingame, there's some texture tweaks I wanted to do and it may or may not clip with the head (my character is weird). I was going to push it into next month, but since I said it'd go up in this one, I'm putting it up now, as is, for people that may have pledged in anticipation of it and I'm going to be updating it next month when I have an open spot for it.
- I couldn't get tessellation working l...
2020-04-28 11:49:12 +0000 UTC
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- I might've mentioned something about a "special" Easter thing a day or so ago. Well it's Easter, Easter means bunnies, those furry things have ears, so it seems like a perfect fit to have some wearable ones. Not exactly like the real ones, these are more anime inspired but you can't have everything right ?
- This was pretty much an impromptu thing, done entirely today in about 6-8 hours. I didn't actually want to spend that much time, it was supposed to be a quick thing, but I kinda k...
2020-04-20 21:43:46 +0000 UTC
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2020-04-19 16:08:37 +0000 UTC
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- This is mentioned in the description in the archive as well, but thought I should put it here as well: These can only be worn exactly as pictured (together with the boots as a single piece), separate 'pants only' are not available.
- mod description contained in the archive.
- archive password: 2cvn9ub4v24nu9wjgnfwoeu20n02c8mcm23
- enjoy !
2020-04-19 16:06:32 +0000 UTC
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- a very quick/lazy render of the pants portion of the high poly model for this set. There's a bit more wrinkle detail than I initially wanted to put in, but I just dislike flat looking models and the one from the original concept was just waay too barebones for my liking, so I had to give it some artistic representation.
- low poly is kinda done too, all that's needed is some topology alignment so that it matches the seams on the highpoly (so that there won't be random texture s...
2020-04-16 20:30:26 +0000 UTC
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(*) A note: The ingame images have excessive reflection/gloss values that have been tweaked down in the ...
2020-04-13 08:16:18 +0000 UTC
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- mod description contained in the archive.
- archive password: 91d2hjffgkf224c3v50nj0vnmmfkfv38901
- enjoy !
UPDATE (19/04/2020):
- V1.1 : improved rig, tweaked materials to better match pants from the set
2020-04-13 08:15:59 +0000 UTC
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- I've decided to split the boots off after all and get those done and released before doing the rest. It takes longer this way in the long run, but it gets something out faster now :)
- Completed highpoly/lowpoly and baked maps for it, ready to texture. The image renders above are extremely basic and fast but they do the job of showcasing progress.
- These boots will probably not be compatible with other long pants I've released here. As I mentioned back in the poll, these do ...
2020-04-12 19:13:35 +0000 UTC
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- Been a while since the last post. As you may have guessed I started working on the current poll project. Since I'm not doing it in pieces but the whole thing at once, it took a bit of time to get here.
- Most of the outfit is modeled out at this point and this basemesh is ready for high poly sculpting/detailing. As I mentioned in the poll, I'm not going to go all out on this, it's going to be more reserved.
- I'm considering splitting the boots off and releasing those first s...
2020-04-09 12:33:40 +0000 UTC
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- Completed beanie textures/asset
- Overall happy with this result, I'd say it's pretty decently close to the original, though it will take a big quality hit in FO4's engine if it doesn't support tessellation ( haven't tried this ingame yet, these images are fresh out of the oven) as demonstrated by the previous post.
- This is coming out sometime this month (probably towards the end).
2020-04-03 18:46:30 +0000 UTC
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- Finished low poly model and baked all maps for this beanie, ready to texture.
- The original from Metro Exodus also had tessellation on it and that can definitely be spoted if you pay close attention to the model ingame, so I baked a displacement map myself for this beanie as well to enable that, mostly out of curiosity. It does look quite nice, second image is a gif to illustrate the differences, if you're not familiar with how tessellation works.
- Unfortunately, Bethesda's ...
2020-03-30 12:20:15 +0000 UTC
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- Done model for this beanie.
- Left a bit of a gap off the head, for potential hair to fit there.
- This is quite heavy for a single model, I'm not sure I'm going to have enough RAM memory to bake this down, it's over 54 million polys. Might have to split this and bake in pieces one at a time and composite at the end. This piece continues to be a pain in the butt.
- Good part about this at least, is that the wool is basically textured off the highpoly, at this detail leve...
2020-03-28 21:54:00 +0000 UTC
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