EDIT 0.31.2
New version, mostly minor fixes with a few sticking points. I'm keeping up the old links in case there are any unknown issues, but please try these first.
Link: https://mega.nz/#!z5FzGa6Z!rEHD3BRuCZnbfnTy5BxT9r_Od-WgW6rzkh-9G4r_nkk
RTP:
2017-12-09 00:31:22 +0000 UTC
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I've bitten off more than I can chew, but it's important to me to get this release out soon. Apologies to those of you whose messages I have neglected. I am trying to set aside all potential distractions and focus on working, so this update will just be some assorted paragraphs I wrote earlier in the week:
The new version has a lot of new content. Version 0.30.2 of the game had 1625 files - version 0.31.0 has 1750+ so far. Not sure if that sounds like a significant increase, but those represen...
2017-12-03 22:53:22 +0000 UTC
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This was one of those weeks where I worked hard every day, yet just didn't finish as much as I'd hoped. Fortunately, I wrote this post back when I was less tired. I hoped I could post it as an announcement of everything I did, but instead consider it to be outlining the next update's scope. I've finished about 60% of the content mentioned here.
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Version 0.31.0 will let you access the three new countries that were built after the war. Since the characters have been working in them over t...
2017-11-26 18:30:59 +0000 UTC
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Four things this week!
First, take a look at the Wynn fanart above! It was drawn by JinxWuzX and commissioned by Jack Grey. There's actually another piece of art I haven't shown, but since Patreon is being super subjective about its policies, I'm concerned about posting NSFW art.
Second, just an FYI: my games are going to be on sale starting at some point this week. Not supposed to say exactly when, but expect...
2017-11-19 23:52:20 +0000 UTC
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Alright, everyone, it's time to reveal the main side project I spent my break working on! Since it took longer than expected and cut into TLS time, I'm making it available to all $5 backers. This version is a complete game, but it lacks some art assets that I hope to eventually commission.
[These links were beta releases for backers. If you're here for some reason, please check out the finished game instead!]
Though I hope this version is an enjoyable experience and...
2017-11-10 23:17:36 +0000 UTC
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Midweek release, surprise! Expanded it to $1 backers, love you guys. Normally I might relax a little until Friday, but I want to release DoW then. So full speed ahead!
Link: https://mega.nz/#!n00VnaJb!Iiob8sgtVeSM94aqM9i68vV0yUyE7MHrEuHIkSVmH2E
RTP: 2017-11-08 23:14:32 +0000 UTC
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Three orders of business today!
Release Stuff
I had hoped to release a 0.30.2 by now, but sadly that hasn't quite happened. Doing this much customization... ugh, never again. Apologies for the delay.
Once I do finish the final details, though, you should have many expanded options! More of all choices, including many floors, carpets, and walls that you've seen in the past. So you'll be able to recreate the look of many other castles for your base, or mix them to cr...
2017-11-05 21:45:35 +0000 UTC
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Uh... surprise? I wanted to release DoW to patrons this month, but it's stalled waiting on some art assets. But I've still been spending time on TLS, so we're getting an update now.
Link: https://mega.nz/#!n1MQzLDQ!JXCixLQ2H1trQVjyXKU25sEN941IyCodyspj-nByYz0
RTP: 2017-10-27 23:35:56 +0000 UTC
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Not going to lie, having a rough time of things lately. I'll keep this post short and focus on one important item of business, then an update on TLS development.
Some of you may be aware that Patreon updated its policies on adult games and is temporarily taking down many pages based on unclear criteria. Though I have not gotten hit yet, it's not a great environment for work and I've had to spend time keeping up with the news and trying to comply with the new rules. If I am taken down, expect m...
2017-10-22 20:51:28 +0000 UTC
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Looking back, my break really did not go as hoped or planned. I didn't really take very much time to follow inspiration, though if any $10 backers haven't commented on the monster girl concept, feel free!
The patron release for Desecration of Wings is going to be delayed a little longer because I want it to be as polished as possible. If anyone wants to volunteer as a tester, it would help me put more time into TLS....
2017-10-15 22:40:29 +0000 UTC
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This post is about a thing I did over my break. This wasn't something I'd worked on before, it won't become an ongoing project, and honestly it didn't make any business sense for me to put time into it. But I enjoyed it as a break from the usual, and it's at least readable, so therefore I'm presenting it to you if you're interested.
Originally I had an idea of doing a reverse harem dating sim, where instead of playing one dude simultaneously dating all the available characters to increase thei...
2017-10-14 22:26:02 +0000 UTC
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Apologies if I'm late replying to anyone's messages, been pretty busy. I'll make the updates on ongoing projects quick this week.
Random inspiration-based projects are concluded. I may show everyone one of them later in the month, but I'm prioritizing TLS right now.
The $10 thread about basebuilding got some really interesting responses. I may be going a little too deep on this, but when TLS 0.30.0 comes out, it will feature a new, customizable base for the party. Thanks for all the resp...
2017-10-09 00:43:53 +0000 UTC
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EDIT: Be sure not to miss the comment I added below to discuss the question of how character rooms should be included in the layout!
ORIGINAL POST
So, my break isn't officially over yet, and I'm not formally working on TLS... but I can't help it, I've been doing more than just the basic planning that I originally intended. This post is to gather ideas and opinions from you guys regarding a specific feature.
In chapter four, you'll be getting a new base area for the party, and my pl...
2017-10-04 22:28:45 +0000 UTC
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Three things are going to happen this month:
1) Wrapping up random break projects.
2) Patreon-only release of Desecration of Wings.
3) Switch to working full time on TLS again.
Those things aren't in order of operation, since they'll happen somewhat simultaneously. I hope to be working mostly on TLS well before the end of the month.
Having said that, it's time to talk about Do...
2017-10-01 20:12:53 +0000 UTC
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Time for another preview, this one covering the last of my projects started in 2016: Once Ever After. The release of this project is quite a bit further off than the others, but more on that later. First, my blurb:
Game Intro
Everyone knows how the story goes: innocent, 18-year-old Red Riding Hood goes into the woods and is corrupted the naughty, naughty Big Bad Wolf. Ingrid is the newest Little Red Riding Hood: she doesn't know what a...
2017-09-27 22:45:57 +0000 UTC
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Random assortment of things this update.
One bit of good news: DoW is further along than I remembered. Once I can dedicate some time to finishing it, the process won't take long. Expect it in complete form (text-only scenes) next month, first for $10 backers but later at least $5 backers will get to play. I feel good about the story, so I hope it will be an interesting diversion for everyone while I transition back to TLS.
Next, I finally crossed something off my To Do list that's been b...
2017-09-24 22:23:15 +0000 UTC
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Welp, so far I've done a bad job relaxing this break. This update will be a more casual one, first me listing a number of items of note, then rambling about some of what I hope to be doing.
There has been a bunch of Crimson Gray stuff going on lately, take a look:
- Crimson Gray is on sale on Steam, 25% off. We've hit 38 reviews, only 12 more to reach the 50 cutoff!
- A YouTuber has ...
2017-09-17 22:16:24 +0000 UTC
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(UPDATED September 14)
If you've been a $10 backer for long enough, you'll remember the preview of Desecration of Wings. If not, read and enjoy! Today, I'd like to get your input on how the project should move forward in terms of art direction.
A little background first. Much of the work on this project is almost as old as TLS - early on, I thought I'd build trust in my ability to finish things b...
2017-09-13 22:45:23 +0000 UTC
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As I spoke about briefly last update, I'll be changing gears for a while. I did this after I finished the second chapter and I think it worked well (both for me personally and in producing Ouroboros) so I would like to do it again. In this post, I'll be talking about the things I'll be doing to change gears.
1) TLS Planning
Though I've had the whole game planned from the beginning, like I said last time, I left certain parts of the plan looser so that they could accommod...
2017-09-10 21:46:39 +0000 UTC
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Busier public release than usual; we have three orders of business:
1) Here's the public release, do check out the final balance changes:
https://the-last-sovereign.blogspot.com/2017/09/tls-0293-public-release.html
2) After working with a new system, I finally found a way to put Ren'py games on Newgrounds. I've put up a demo of the first part of Crimson Gray, p...
2017-09-08 22:24:53 +0000 UTC
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The time has come... we need to talk about the end of TLS. No, it's not imminent. But with this post I'm going to speak directly about some topics that I've avoided in the past, like the total number of chapters.
TECHNICAL SPOILERS: I won't really be revealing plot details in this post, but I will be talking about the structure of the entire game. If you really don't want to know anything like that, you can skip this one.
Total Chapters
Those of you who have been w...
2017-09-03 17:10:07 +0000 UTC
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The second half of the war is proving longer than I had anticipated, but I very much want it to come out on August 25. In order to make that happen, I will not spend much time typing here and just get back to work.
To keep you company in the meantime, here is a Megail picture (original post). Retromancer commissioned it from 2017-08-20 21:52:32 +0000 UTC
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I want to thank everyone again for their responses to the previous post. It was a nice piece of encouragement to carry me through what was otherwise a very frustrating week.
I persevered and did a lot of TLS work, though! Instead of talking about any of the frustrating elements (I've thought about those enough right now), I decided to make a list of the fun things you're getting in the coming update:
Orc Summit
In my original plan, I expected that players wouldn't ...
2017-08-13 22:16:07 +0000 UTC
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Progress on the game is going well, but I won't be talking about it this week. I trust everyone will bear with me if I take a moment to reflect in a vague way. Next week will be a full progress report.
Many of you are new, so you may not be aware that a year ago I lost someone very important to me in an accident. It's difficult for me to imagine any other loss that would hit me as hard as this one did. Perhaps decades in the future.
This isn't really the place to grieve, but this subject...
2017-08-06 22:16:33 +0000 UTC
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This month contained two game releases, so most of these weekly updates have been about links, press, or other business. Thought I'd round things out with an actual progress update.
Work on TLS 0.29.0 is well underway, but erratically. There are some weeks when I can just sit down and build things from the foundation up, but often that doesn't happen. Non-creative work impinges, personal issues come up, sometimes negative comments just slow you down. This is part and parcel of being a creator....
2017-07-30 22:15:29 +0000 UTC
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New version, you can get it on the blog post:
https://the-last-sovereign.blogspot.com/2017/07/tls-0280-public-release.html
0.28.3
- Yet more polishing to war calculations.
- On Yarra's route, the variable "Empress Approval" now works properly.
- The Kingsmen and Queensmen bars now have more variability throughout chapter three.
- F...
2017-07-21 22:28:00 +0000 UTC
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Alright, everybody, this is happening! Crimson Gray is being officially released on all channels!
Steam: http://store.steampowered.com/app/655770/Crimson_Gray/
itch.io SFW: https://sierralee.itch.io/crimson-gray
itch.io NSFW: https://sier...
2017-07-14 22:28:19 +0000 UTC
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