>>>Download new 2020.11<<<
Early Access, unstable and untested. Try at your own risk. I'm gonna update the link with a newer version soon.
[new features]
- Finishers! End your fight with a devastating kick or humiliation.
- Character stats...
2020-11-25 01:46:44 +0000 UTC
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Well, I'm doing my best with optimization, but this particular haircut still can drop the framerate to 3fps. Maybe I should not include it to the build :(
2020-11-24 10:55:43 +0000 UTC
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2020-11-23 11:59:21 +0000 UTC
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2020-11-23 11:55:45 +0000 UTC
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Faiza got maxed Accuracy and Ferocity. So, her every hit was critical and 100% of the damage was added to the default attack value.
2020-11-22 09:41:29 +0000 UTC
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2020-11-19 10:08:09 +0000 UTC
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And that's how AI randomly select finisher.
2020-11-19 09:49:27 +0000 UTC
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2020-11-19 09:09:51 +0000 UTC
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Here we go again! I made the next patch, and hope this time it will finally work! Use the same links to download updated versions. Let me know if you still get problems with old builds.
2020-11-17 18:10:14 +0000 UTC
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Well, it looks like we still having a problem with the old 0.08 game. After the network patch, the game itself stops working as intended. I'll try to dig into the old code, but maybe it's the last days for the old Naked Fighter builds... I don't think it has much sense to spent time trying to fix the outdated stuff since we have a completely new, better version in development. Nevertheless, I'm giving it a try.
UPD. OK, seems like I know how to fix it. Will b...
2020-11-17 15:00:08 +0000 UTC
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Big update in custom fight creation.
- Introducing player's STATS. You can tweak attack damage, sexuality, ferocity and so on. 8 parameters that can totally change the way of fighting.
- Detailed skills selection mode if you want to exclude some particular moves from autofight or make your own unique skills deck.
2020-11-16 12:36:06 +0000 UTC
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If you're still using 0.08 pro or play multiplayer - please, download new patch 3 builds from this post. It should solve the connection issues. In some (rare, I hope) cases your characters could disappear, sorry about that. :`(
Please, be aware that 0.08 builds are very outdated and will not have any new features. Patches are here to only keep it playable if you still e...
2020-11-16 11:11:55 +0000 UTC
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I have some issues with the old 0.08 game server. Sorry for inconvenience, login to database is not available for now. I'm doing my best to fix it back.
2020-11-16 09:44:55 +0000 UTC
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2020-11-16 05:01:00 +0000 UTC
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This awesome move was requested a while ago, but only now I could put my hands on it. Just as a "finisher move" for now, but one day it will be a proper fighting strike!
2020-11-16 05:00:03 +0000 UTC
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It supposed to be an in-game strike, but I can't stop myself from using it as a finisher as well. It looks so epic! This move was requested by one of our fellow patrons as a part of $25 tier reward.
Don't forget that you can request your very own custom animation moves as a producer/mentor tiers.
2020-11-15 21:00:00 +0000 UTC
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2020-11-15 15:32:37 +0000 UTC
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Requested animation from on of our $25 tier patron. What's the proper name for this dropdown?
Friendly reminder: you can request your custom animation as a $25 tier reward. Sometimes it takes me too much time (yeah, sorry about that), but finally all requested animations will come live :D
2020-11-15 13:15:33 +0000 UTC
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2020-11-15 10:29:32 +0000 UTC
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While I'm working on server issues with the old 0.08 builds, let's make some poll!
2020-11-15 07:29:57 +0000 UTC
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Looks like we experiencing some issues with old 0.08 game server. I’m already researching what’s going on. Stay in touch, please don’t hate me :D
2020-11-15 01:12:01 +0000 UTC
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I’m here to chew bubblegum and get my producers opinion on multiplayer integration. And i’m all out of bubblegum. In early NF3D prototype we had two completely different game modes: fully offline and fully online (when you were forced to login even if you don’t want to play multiplayer, because all players data stored on server side). You could not use same characters for both modes even if you play same game on the same computer.
I think I have a better solution now. ...
2020-11-12 03:01:18 +0000 UTC
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2020-11-11 20:00:03 +0000 UTC
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It's so boring to check long lists of pure numbers while working on balancing... I prefer to watch long auto fights ^_^
Good news, everyone! Very basic Stats mechanics are almost here! Just need some minor tweaking. To start, we will have these stats:
Power - increase your strength-based attacks
Toughness - decrease power damage you can receive
Arousal - increase your sexual attacks
Purity
2020-11-11 10:08:11 +0000 UTC
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2020-11-10 07:05:10 +0000 UTC
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Yeah, it's working! You can now win by knocking out your opponent
2020-11-10 06:53:52 +0000 UTC
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It's still a very early prototype stage idea, but what's your thoughts on clothing? Should it have only decorative features or it could be a part of fight mechanic? Something simple, like heavy boots adding +2 to kicks power, every piece of sexy lingerie adds +1 to your sexual attacks, and so on? So, fighter wardrobe could have some relation to fighting style...
2020-11-10 02:12:19 +0000 UTC
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Just a proof of concept, to check how the makeup will fit the haircut. Well, it could work
2020-11-08 11:48:54 +0000 UTC
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Screenshots looks decent, but this models are very resource consuming. FPS drops dramatically on this heavy hair shapes. I still have 50-60 fps on my GTX1080 gaming laptop but I suppose that lower hardware usage will be a pain. I'm still trying to optimize it
2020-11-06 04:53:32 +0000 UTC
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Thanks for your reports! Minor (but crucial in some rare cases) bugs were fixed. Please, download the 2020.10 build once again if you already got the previous version. Stay safe, play NF3D!
2020-10-22 04:29:28 +0000 UTC
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