XaiJu
Kazecat

Kazecat

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Kazecat posts

Twiggi Bunny Test Sprite

Twiggi will fight with Eliza as her support.  You'd assume Eliza would be the point character but she doesn't like fighting.

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Sarjiri Test Sprite

Considering her as a boss.  In the same vein as Onslaught was in Marvel vs Capcom.  I have no idea how to code that though so for now all I could do is generate sprites and animations.

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Batch 7-24-2019

I've made some adjustments to fix a few annoying things about all characters. This was done via me playing them all with just KFM.  I hope these work better for  y'all.  The Link will have the same name as the 7-10-2019 upload to just make it convient to update previous links.


Download:

(Just characters)

 https://www.mediafire.com/file/5...

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Ra Walk back

I may have to come back to this one.  But either way I'm glad to have it done.

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Akai R. Panda Test sprite

He's a guy in case you didn't know.  But he has enormous moobs that makes him get his gender confused.  

He'll be used with Julian as his photographer.  Since taking pictures with Julian is what I want out of the character.

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Rapid Bunny Test Sprite

I like this look more than my previous attempt.  But these are just test to see who I wanna work on.  It would be nice to do a non fat character just to add more contrast to everyone I've already done.  Plus he could have interactions with Bertha.

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Julian Hippo Test sprite

Just wanted to draw him as a sprite for fun.  I'm gonna do that with some more characters in the future due to not wanting to go in on Violet being next.  

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Ra Medium Attack

Ra is gonna be 3 buttons so thats 1 less attack for each state potentially.  That's really good for me.  I'm probably gonna tweak this a bit more to maintain consistency.  

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12

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I'm gonna finish Ra's animation first though.

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Jumba Elephant Release!!!

Thank you all for the months of support for this character.  She is released to the public now and for the next few days I'll just be running Tech support for her and fixing those issues.  Then at the end of the week development on her will be considered officially complete.  I hope you all enjoy her and I'm truly grateful that y'all made this possible.  Thank you all so much now please have fun with her!!


Download Links:

(Single...

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Jumba Win Pose

At first shes stoic and just lets the wind make her look cool like a ninja cliche.  Then she breaks and giggles at how easy it was to make her enemy a pancake.   Side note if she stomps on her opponent for the finish she won't get off before doing this pose.  Which I think just fits her.

Things left:

•  Cursed form sprites

• Turn sprites


 

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Jumba Dizzy animation

She just needs.  

•  Win Pose

• Turn sprites

• Cursed form

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Jumba intro

How's this for her intro?

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Change Notes 7-4-2019

General:

•  Crushed/Flattened characters stay that way if you finish the match like that.  A suggestion from Squashedflat that I really appreciated so implemented.

•  Win quotes still need to be added to address Jumba for all.

Jumba:

•  Gameplay wise I think she is final.  Try her out and give me feed back.

•  She has 5 special moves and 2 Supers.   Second super isn't on the move li...

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Batch 7-4-2019

Jumba is gameplay wise nearly complete.  She still needs the cosmetic animation for taunts, win poses, curse sprites and dizzy animation.   So yeah, not a lot left.  Thank you so much for the support on Patreon.  Please try her out to see if you like her progress.

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Jumba Moveset

I'm gonna release another batch for y'all to test out.  Now she has a handy movelist and two supers (one isn't shown on movelist.)  This is her complete moveset, but cosmetic things still aren't done.  Let me know if anything about this is confusing.

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Jumba Get up Back facing

After she sits on a face.  This will be her recovery.  For the split landing one I don't think I'm gonna do an animation for that one.  Just kinda tired and don't wanna do it.  So I guess what will be next are the win poses, and dizzy animation.

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Jumba Butt Drop Recovery

I like these animations, so I wanna implement em on butt drops.  This gives Jumba a logical animation to get back to stand and gives buttdrops a tremendous recovery.   A single butt drop can do more than a super in some cases.  

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Jumba Moonsault

Ooh, this one. I like what is is but I don't like where its at. I'm gonna have to polish this move a bit. The jumping forward portion works and she does come down for the crush, but it doesn't feel right yet.

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Jumba Moonsault Concept

This is how the move looks so far. Jiggle frames are gonna be added after completion.

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Butt facing screen Grind

A grind for every Position (probably not). I got this animation complete and implimented. I have to go back and do some sprite layering to make sure the butt eats the victim. But otherwise it works.

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Move Idea: Jumba's Moonsault

I've wanted to get this move in game for a while now but now that Jumba is finishing up do you guys think she needs this one? I visited the idea with Katrina but I want it to function different with Jumba. As well as not being a copy of the move that inspired it.


My idea is to make the move function like Vega's(Claw) wall dive. It will always hit on the way up and come back down with a split landing. So its supposed to be a 2 hit combo sort of thing and it gives Jumba somethi...

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Jumba's Super

This is a demonstration as well as a fight with Bertha.


The super is a level 3, air to air grab. Right now it does the same damage as Bertha's Gigaton facesit since they are both my super massive ladies. Its coded to not allow comboing into it however its a grab thats active for 8 ticks so you really can combo into it just fine. Her punt attack is supposed to be a set up for all of her air command grabs.

I'll add more polish to it as well. But I hope you all like this.<...

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Jumba Super Portrait

Here is Jumba's super portrait. I'll use it when she does a super.

I've been stuck on this part of her for months. Her supers need to make sense, be ninja-like and take advantage of the fact that its an elephant doing them. For me I would like to reuse assets since she already has plenty and I don't really want get stuck animating something too complicated.

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Jumba Butt Grind

Now I gotta code this in.

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Jumba Grind add on

After I finish this, it will be an add on option for the front facing butt drop. The grind will add slight damage, 20~ hp out of a 1000. But will provide meter for Jumba, probably 250-500 out of 30000. Also I hope its a nice bit of fan service.


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Jumba Crushing Stomp/Overhead

She has her brother's stomping attack as her overhead. I'm not sure how it will play out but I'll get started on coding it.

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Jumba High Kick

Meant to be used as an anti air/Launcher. Its also a homage to Ibuki, but this isn't' a special move its just a command normal. She doesn't even jump that high off the ground.

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Batch 6-16-2019

Bundle again, only because I tweaked some minor things for the other characters too. Main focus is still Jumba.

Jumba has her Izuna drop and jumping hard punch in this build. The Izuna Drop is just HCB+P in the air. Try it out and have fun with it since the ex version can be comboed into.

She's coming along great next I'll have to start working on supers and then miscellaneous animations and she should be good to go. Try her out and let me know what you think.

Note: I test...

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Jumba Jumping Fierce

Wooo hoo!! With this attack all of her normals are now complete! She has an attack for every button at every position. This also explains the delay that no one asked about; Since she had a new move and that's how you guys wanted me to update shouldn't she have gotten another downloadable update. Yes she should have but I figured that it wasn't enough of a change to merit that. So with her new Fierce Punch and Izuna drop I say that's worth an update.


Later on after I polish a...

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