Pastilla Concept
Pose is too boring but I hope you like where that's going.
2018-10-31 04:21:44 +0000 UTC View Post
Pose is too boring but I hope you like where that's going.
2018-10-31 04:21:44 +0000 UTC View Post
Sorry for the lack of asset production but I'm gonna get started on making the EX changes and super additions now. The plan is to try to add supers that need little or no new animation while also doing sprite work for others.
The design mindset for these changes is
1. Give the characters more options.
2. cover the characters weakness by giving an ex move an attribute they need.
3. Don't make EX moves just more damage. The supers can cover that.
2018-10-29 05:15:44 +0000 UTC View Post
This is the second part of her combo. But I don't like it. The torso isn't moving in a way to give this move a feeling of force. When I get the motivation I'll go back and re-animate the torso.
2018-10-26 20:54:02 +0000 UTC View Post
First sprites for this character. I'm only doing the animation for this one. I'm looking forward to the unique stuff I can do with a snake.
2018-10-23 08:59:45 +0000 UTC View Post
I should pad the arm movements with some more frames. To make em super smooth since the goal was a very static pose. I probably have to do something with that tail, but I'm not gonna try something bad ass like having it animate during the breathing cycle. That sounds complicated AF and would jump the frame count way up.
For this character me and Ra already decided I'll be purely an animator for this project and not the programmer so the lifts a lot of stress of character making off me ...
2018-10-22 01:56:29 +0000 UTC View PostWell, its almost the end of the month and I hope Makuyama and all the updates are entertaining. I spent most of the month playing Mugen a lot less to give myself a break from it. When I went back to it I didn't really wanna change much. So I feel like everything is how I want it, except for the A.I. I lowered the super damage for all characters and I'm currently thinking about what to turn into level 1 supers. I wanna go the Capcom route and use already existing assets to do the additional su...
2018-10-22 01:49:47 +0000 UTC View Post
A few friend and I are working on a side project that I can't announce yet. I don't even like showing these since its too early. But I need something to put here to let y'all know I'm still working on stuff.
On the 3 characters I posted previously I actually am undecided still on which is first. So I'll focus on just doing animation for my friends character for now. I don't wanna over burden myself with too many projects. You'll see the development on that in the future.
2018-10-16 19:20:28 +0000 UTC View Post
Hey guys, thank you all for the support for the characters I have worked on for mugen so far. I just wanna let you know that the next character I wanna work on will actually not be fat. In fact I even made sure that I would choose a character with a body type that would stand out. I lowered it down to these three.
Twiggi, Svetlana and Pastilla
None of them are the usual fat body I've presented so far. Thus is why I wanna work on one of them next. Its not a voting thing but I like ...
2018-10-08 20:20:54 +0000 UTC View Post
Finally after all these months of testing and animating I think I'm happy with how he is. I really must thank all you guys for supporting me to allow me to do this. Patreon support makes it possible to get these done since spending so much time on sprites takes away from my ability to do commissions. So I really really appreciate it!
Makuyama should be good to go, the video will explain things about him but I really just recommend playing with him a bit in game to see how he ...
2018-10-03 21:42:45 +0000 UTC View PostI got most of the assets done guys. I didn't make my Semptember goal but...I only pretty much need to do Makuyama's intro and a few other things. I decided to scrap taunts for now. Maybe next character update I can get those out. I'll try to release in a day or too since I gotta get these done. Thank you all for all the support.
General:
• New Icons
Makuyama
• Cursed Form
â€...
2018-10-01 01:49:02 +0000 UTC View Post
New attack for Zafta to give her more forward pressure. I'll put it in and then i'm gonna work on Katrina's win pose.
2018-09-29 00:40:59 +0000 UTC View Post
This move will be her new forward pressure tool. Lot of damage, fairly quick but limited to being high. So range pressure! yay!
2018-09-28 02:08:41 +0000 UTC View PostI suddenly feel like Zafta's tool kit isn't complete, since i have the least fun with her. So I think I need to give her a horizontal damaging move to take advantage of her strong legs. I'm thinking about giving her Ryu's Joudan Sokutogeri but I'm really just open to suggestions.
What strong forward kick would you like to see Zafta do? Let me know and references with the suggestions would be very helpful.
For design purposes keep in mind that Zafta is super l...
2018-09-27 20:42:48 +0000 UTC View Post
More of that limited animation but I like how its used here. Saved a lot of time.
Only Makuyama's intro is left.
2018-09-27 06:40:57 +0000 UTC View Post
Lardo intro is extremely limited animation. But he eats a cat for his intro.
2018-09-26 06:33:08 +0000 UTC View PostI'm trying to finalize a lot of stuff before launching Makuyama. So I apologize if the changes are minor since pretty much everyone is gameplay ready. Most changes are cosmetic or minor. I'm working on getting everyone an intro.
General:
• Camera doesn't move for some grabs. This just looks more pleasing.
• Sliding attacks after running is considered for being implimented.
• The Blocking AI was clutte...
2018-09-25 08:46:43 +0000 UTC View PostI'm adding all the intros for the characters. All the characters can run and patch notes will come later on.
Download(characters only):
http://www.mediafire.com/file/l7yahklba1g417e/Kazes_characters.zip/file
2018-09-25 04:04:22 +0000 UTC View Post
Jumbo's new intro. the ripped clothes will be its own thing so it can float and fade away.
2018-09-22 23:38:47 +0000 UTC View Post
Simple intro just showing Bertha's ass already destroying something. To give her opponent some sense of foreshadowing. Still aiming for an end of the month release so I'm gonna have to get these animations for the intros done.
2018-09-20 06:18:08 +0000 UTC View Post
Thanks to GLWuffie for pointing out to me that text can't be used on sprites due to them not being readable when mirrored. I forgot about that entirely. Anyway Katrina's intro is done moving on.
2018-09-18 21:38:44 +0000 UTC View Post
This is her pre match animation. I am gonna have to do more with that shirt.
2018-09-18 20:52:29 +0000 UTC View Post
Katrina is gonna bust a shirt that says "Calm Yo Tits!!" The irony.
2018-09-18 03:09:17 +0000 UTC View PostThe Running Patch! All characters can run now. The next thing to focus on are character intros. Try out this batch and tell me what you think.
Character only Download:
http://www.mediafire.com/file/l7yahklba1g417e/Kazes_characters.zip/file
2018-09-15 19:59:58 +0000 UTC View PostGeneral:
• All characters can run!!
• Long Jump ability has been added, run and jump forward. This gives you a longer horizontal jump that is low to the ground.
Jumbo:
• Jumbo's run is the slowest, but he has more than enough armor to trample anything in his path. Should give you an easy tool to command grab with.
• 6 frame startup, armor and move...
2018-09-15 19:57:36 +0000 UTC View Post
And thats the last one. After I edit the effects and coding I'll let you all try these out. Makuyama will probably be pretty slow since bears run at 30mph and panda less than that. Also big booty panda has a lot of damage so probably shouldn't have great mobility.
2018-09-15 08:53:21 +0000 UTC View Post
I am gonna finish this up later on. His run is the last one to get done. Makuyama may get speed and 1 hit of armor but if that's too good. I'll just choose one.
2018-09-14 05:22:55 +0000 UTC View Post
While I do agree that Zafta doesn't need a run cycle due to how tall she is and how large her stride would be. I don't like haven't an incomplete set.
Zafta's run will be very fast since Giraffes are actually quick and her stride would be very long. However Zafta is a zoning character so I'm curious about how this may affect her options.
2018-09-13 21:04:29 +0000 UTC View Post
I changed the timing on his arms and legs. I didn't want them to be moving in the same way since it didn't feel like a natural feral run. This desync fixes the issue enough for me to be content. Zafta and Makuyama are the only ones left.
2018-09-11 19:01:20 +0000 UTC View Post
2 More left! Lardo is pretty swift with his run cycle. I may have to edit this tho since the arms and legs are in sync and that shouldn't be the case.
2018-09-11 09:18:58 +0000 UTC View Post
Trying to knock all of these out. Only Zafta and Makuyama are due after this one. Lardo's run will be fast and a feral dash. The idea was considered for Makuyama but since touching the ground with anything but your feet in sumo makes him lose it was scrapped.
2018-09-10 20:00:14 +0000 UTC View Post