XaiJu
Kazecat

Kazecat

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Kazecat posts

Enorma Run cycle

Enorma can now run as well.  Her run will be jokingly bad since she is a great zoner so she won't need a great approach option in run.

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Katrina Run Cycle

Katrina's run is straight forward, ha pun.  But I mean its just a run cycle.   She doesn't get any armor properties or fancy stuff.  She just runs way faster than you probably expect by looking at her.   Like an actual crocodile.  Due to her having this I slowed  down her walk speed a tad.

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Katrina Run early

Katrina's run will just be a standard run.  Nothing fancy here just gotta do those manual boob physics.

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Jumbo Run

Now Jumbo can run too!  His armor is pretty much unlimited, but it eats meter and is not...at all fast.  

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Notes 9-6

Jiggly:

•  Jiggly's Localcoord has its value changed.  Which pretty much affect her movement, size and velocity overall.  This change was done to make her on the same scale as the other characters and was something I needed to do and put off for a long time.

•  Jiggly's icon and portrait had to be altered to fit the new dimensions required.

•  Jiggly should feel the same but if something is off that i missed let me know.

<...

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Batch 9-6

I hope you like these changes.  The patch notes will follow but its pretty much just updates to Jiggly, Aroma, Bertha and Makuyama.  I'll also include this handy alternate link which is just the character files to save time.


Just Characters:

http://www.mediafire.com/file/l7yahklba1g417e/Kazes_characters.zip/file


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Bertha Run Cycle

This run can't won't be denied so easily.  When she does this she has armor so have fun with this anti frustration tool.  But she still takes damage from everything.

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Bertha Run cycle early 2

Still working on it.

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Unfinished Assets List

Bullet points are needed, Asterisk are wanted.  Comments/ideas are in parenthesis 


Jumbo:

• Run Cycle

* Mobster Intro animation (Jumbo in a suit)

Jiggly:

* Taunt animation (slaps her butt at you.)

Bertha:

• Intro animation

*Taunt animation (her push block as her taunt works for now)

Katrina:

• Run cycle

• Intro Animation

*Taunt anima...

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Bertha Run cycle early

Rough pass at how her legs look only.  Gotta make sure I'm happy with this before doing the body.


Gameplay:

Bertha's run isn't gonna be fast as you can probably see from how it looks.  But in motion her mass should be unstoppable so it will have armor and it will eat at her meter to do this.


I want to polish everyone before Makuyama is released.  So that means everyone is getting what they were missing.  (I.E. Run animation, intro animation...

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Aroma Run Animation

Gonna try to give everyone one now.  Aroma's was the easiest so I did it first.

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Makuyama Moveset

I've updated the files to include this handy image done by Ritsu Kaxan.  Makuyama is gameplay complete which is a nice milestone meaning everything in terms of Gameplay is good to go.  He still needs more animations but they all do and now they all will get them.  The focus now shifts to polishing animations so I hope that doesn't bore y'all.  Have fun with Makuyama and thanks for all the support.

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Patch Notes 8-28

This is the most recent and gameplay complete version of Makuyama.


Makuyama:

•  Anti Air Command Grab has been added.  Command is QCF+K, a simple command grab if that makes it overpowered let me know.

•  His damage is pretty much finalized.  If you think he should be stronger or weaker let me know.

•  Banzai drop has armor but not if you get on the wall as someone is laying down. 1 hit only.

•  Win Pose i...

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Batch 8-29

I hope you all enjoy this.  There are tweaks to a few more characters than just Makuyama.  Please enjoy all these characters and Geese will be the boss.  He should be a challenge for any character.

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Super Squat

These are just frames, not really an animation.  It will make more sense when its complete trust me.

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Super Portrait Makuyama

lets get that super done!   

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Makuyama demonstration 2

More Progress on this sumo panda.  Hopefully he's entertaining to play as.  also I went ahead and did another upload to his file.  As of now there is another update for that and its mainly for balance.


Previous Link:

https://www.patreon.com/posts/makuyama-update-20968107

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Makuyama update

I fixed a lot of things about his AI, his controls and some bugs from last night.  Please just unzip and replace the folder with the one in the "chars" folder.


Note: Make sure you use the folder in a folder since zipping does do that.  He'll have the new get up animation to let you know.

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Get Up Animation Progress

More frames and layer sprite FX done to it. I'll make a link to update the file shortly.

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Makuyama Butt/Banzai drop recovery

This isn't done yet but its clearly just fanservice to point out how long of a recovery he has on this.  I will add more frame to it with time.

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Batch 8-23

Makuyama Progress!!!


If you have your own mugen download the whole thing and just put the characters in yours.

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Patch Notes 8-23

I don't mean to bore you with this stuff so if you don't care just be informed that Makuyama is getting more progress.


General:

Butt Drop Damages will have 2 values for non combo and combo variants.  This is so the damage won't get ridiculous, if you wanna see what I mean do Butt drops with Jumbo, Bertha or Makuyama and see what values you get for higher risk jumps(I.E. Height)

Makuyama:

New Animations/New Attacks

•  Butt Drop - D...

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Post Hand Slap sweep

This is the low follow up after hand slap/palm thrust.  I didn't wanna keep the crouching roundhouse for this purpose since it was just a place holder.  I'll update the files today so you can try him out.

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Makuyama Butt Drop

This is a staple for all my characters in one fashion or another.  Makuyama version will be similar to Jumbo's.    Down and Hard Kick in the air and it will crush anyone under it.  This is blockable and his recovery is really bad.  I hope it looks good though.

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Patch Notes 8-19

Mainly focusing on Makuyama.  But i did somethings to others as well.


Makuyama:

•  EX Bearhug has been added

•  Bearhug Damage has been lowered slightly:  L: 220 -> 200 H: 260 -> 240 EX: 300 -> 280

Zafta: 

•  Zafta's S. Jab, C. short, C.jab and S.Short have been sped up.

•  Super damaged tone down slightly.  600 -> 550

Aroma:

• &n...

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8-19 Batch

Makuyama has his EX bear hug, Aroma got buffs and Zafta got buffs.  Let me know what you all think of Makuyama.

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Belly Splash

This is the attack added to the end of EX Bear Hug.  A lot of frames get added to fat furs because of Jiggle effects.  But this is going live so try out the new EX Bear Hug.  I'm gonna give y'all a Butt drop next I think.

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Ex Bear Hug /w Body splash

On EX Bear Hug Makuyama will do this as an additional attack.  In terms of design I made the bear hug a lunge grab instead of an instantaneous one.  Which is a lot of fun honestly.  I'm working on more frames for this so I'll keep y'all posted.

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Batch 8-17

More updates for Makuyama  He has a command grab now but its a leaping one.  I think I've done that too many times already (Katrina, Zafta) so I'm gonna do something else with that.  Also all super damage has been boosted so that comes along with this.


In the mean time you can try out what I've done so far.  Let me know what you like and don't like.


If you don't feel like downloading everything well you may have to.  I had to edit all the ot...

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Makuyama Demonstration

Sorry for now showing the gif.  But the Bear hug animation is finished.  Its just its harder to show gif's of grabs so the demonstration will have to be gameplay.  I'll update the files today so you all can try him out.  The EX bear hug will have a belly flop animation.  The light and heavy will just change the duration of the move and duration of recovery on whiff.

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