Thank you all my wonderful patrons for enabling me to do these. Svetlana, GL and Montana are all released for you to try out. Download links are on the youtube video.
2022-09-11 06:55:06 +0000 UTC
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She's gonna blast a a fire ball at the ground where you are that will explod upward. I want it to be vertical beam so you can still move about. I like the idea of Sarjiri doing heavy damage in macro form but you can just evade everything.
Also, I didn't show it here, but I've added some sprite layering for her previous attacks.
2022-09-07 04:45:08 +0000 UTC
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I gotta do sprite layering for this soon. These are all the normal buttons for Sarjiri, next I gotta plan special moves.
2022-09-01 04:56:52 +0000 UTC
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Sarjiri
• AI will now use her Marco mode on the 2nd round and up. When you fight her. So far this is more a test demo to make sure the concept works than it is a real battle.
• Sarjiri is not recommended to play if you want a challenge. But if you want a power fantasy have fun.
• Do not record or share this version of Sarjiri. She's very early and not an example of what she will play like.
Rapid:
2022-08-28 01:55:22 +0000 UTC
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This batch is an update for y'all, the Patreons, since the 2 characters aren't ready to be released to the public yet. It's not a lot that needs to be done on them but some of the things are tedious. For example, they still need win quotes which is a large task now that we have so many characters. There are more than 23 characters now including guest characters so that's 23 * 3 for win quotes from the new comers. Then that's 3 * 23 for everyone to respond back to them....
2022-08-28 01:39:10 +0000 UTC
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To give myself some time to think. I'm just animating macro normals for her. Now I only need Heavy Punch to finish the set.
2022-08-26 04:18:10 +0000 UTC
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another Button for the massive variant of Sarjiri.
2022-08-25 08:11:59 +0000 UTC
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I know I said I was done but these are really it. So I hope you like these animations.
After GL I'm still up in the air about who I wanna work on next.
2022-08-23 04:58:55 +0000 UTC
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Now she can do magic series or what she was doing before. Or something new, She has options now and she should be even better for early combos.
2022-08-19 06:00:01 +0000 UTC
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This wasn't necessary but its a QoL fix. Hopefully my explaination won't do poorly.
I intended for all characters to use magic series to do combos with a special thought going into just making Jiggly easy to use. However muscle memory from using Rapid may back fire if you go back to her.
Since Jiggly's combo is: LP, LP, LK, LK, HP, HK
and Rapid's combo is : LP, LK, MP, MK, HP, HK
So Rapid gets you to zig zag on the b...
2022-08-18 20:56:15 +0000 UTC
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Now that GL and Svetlana are finished y'all get to try her out before the public release. I made Sarjiri a bit harder.
2022-08-18 04:41:04 +0000 UTC
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Ok, that's all for the new characters. I'm gonna work on bonus things for already existing characters next. A build will be coming soon.
2022-08-17 07:24:24 +0000 UTC
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Ha ha, I did the turn sprites already guys so the cursed sprites are all that's left , I think, for GL. Doing that later on today. Then we'll release a new build for y'all to test and have fun with.
2022-08-16 14:31:01 +0000 UTC
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She makes a heart for you, but you may need a dolly to take it with you.
2022-08-10 18:19:05 +0000 UTC
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The intro is a WIP and the thigh clap has been added to the super. Almost there!
2022-08-09 04:30:20 +0000 UTC
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I've always been curious to the reaction to a muscle character doing one.
2022-08-04 03:12:36 +0000 UTC
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After a tackle or some other action I plan on using this animation to have her throw her opponent to do something else.
2022-08-01 03:22:32 +0000 UTC
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Yeah, now she doesn't have to just idle after a match.
2022-07-30 14:19:39 +0000 UTC
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I hope a simple flex pose is good.
2022-07-29 15:32:43 +0000 UTC
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GL now has a run option. With this we also decided to give her slipery physics to match the ice them. So she can run and slide, and coming to a stop takes a long time for her.
2022-07-28 04:07:09 +0000 UTC
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New melee type attack that can be done with: Down, Down, Kick. Its chargeable and has bonus effects based on how long you charge it.
2022-07-26 19:02:13 +0000 UTC
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Now GL can be stunned.
2022-07-26 18:59:30 +0000 UTC
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A lot of work was done on GL in these past few days. But it's all non-straight forward animation so probably wouldn't make a great gif. Instead, I'll just let y'all try her out and see if you love the animation yourself. I really hope y'all do.
Everyone was touched a bit, GL worked on a new loading icon and I hope y'all love the updates.
2022-07-25 18:44:19 +0000 UTC
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More updates on it.
2022-07-18 16:25:02 +0000 UTC
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I got an outside opinion on how I should handle the new butt drop and a flat-on view to see her sheer width was recommended. So I hope you like as I'll finish this tomorrow and add it to the super. Then I may need to animate the Jump.
2022-07-18 06:20:27 +0000 UTC
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Sorry this is so shortly after the previous update. But this version fixes a few bugs I noticed out there as well, as gives Bertha a new super move. The butt drop is a placeholder that I plan on animating later on to be something different.
2022-07-18 03:53:54 +0000 UTC
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For her command grab I want the suplex sequence since its a great Zangief homage. I gotta finish her full rotation so she can do multiple suplexes but its fun working on Bertha since she's really easy to animate.
Note: thinking about it more I think I rather make the grab sequence her level 3 and demote the gigaton facesit to a level 1.
2022-07-17 06:55:18 +0000 UTC
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An update to keep y'all current. These files are current as of today.
•Svetlana has a new move with the anti-air charge, as well as having her super added.
• GL has new moves and a super now.
• Zafta has a new air throw.
• Akai can do a feint banzai drop off teh wall now. To fake opponents out press any button during the butt drop to flip into another butt drop.
• Texas has the honor of having the most damaging super now since the d...
2022-07-16 00:00:35 +0000 UTC
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I wanna replace Bertha's Super Butt bump with a command grab super. Bertha's my favorite character and I have the unfortunate position of already having done her.
So giving her an entirely new move gives me a reason to animate her. Plus the horizontal lunging pachyderm super is gonna be done by Svetlana now so it's kind of redundant. I don't know what the grab will be yet, but I kinda wanna make sure it's ass and pro wrestling centric.
I could just le...
2022-07-15 19:01:59 +0000 UTC
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Now she has something against jumpers. I felt like she was strong so I didn't give her an anti air grab as a special. I may save that for a super since the cost will be a great way to mitigate it.
This is blockable and just 1 hit but since its Svetlana its a really hard hit and you'll have a hard time stopping her once she gets going. I'll stream an effect for the wind aura of it tonight as well as something else.
2022-07-15 18:54:33 +0000 UTC
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