Heya floofs! Last week I reviewed almost all the Act 2 scripts I brought over in the prior update, and made about five-dozen of them compatible with the upgrade project's new designs. There's another full week ahead of the same kinda work! :V
Stuff I've made compatible so far:2022-01-27 06:15:53 +0000 UTCView Post
OK here's what we've been up to, Starting with a Word from Vixel!
1/17 weekly report:
Happy mid-month to all! Last week I crunched to close the gap on our Upgrade project and got us closer to resuming monthly builds.
The good news is that the whole game lives in the Upgrade project now! *partyfox* I finished importing all the remaining code and assets from the Act 2 project...
2022-01-20 05:15:47 +0000 UTCView Post
Hello all! <3 I hope you're having a nice January! :}
Last week I almost finished the Quest Manager redesign (it's about 90% now!) and divided a bunch of scripts into more manageable pieces. I wrote about 1000 lines of new code, and reviewed & modified another 3200 lines.
2022-01-12 07:38:38 +0000 UTCView Post
YO FOLKS! Sorry for the delay on these updates, shits been a lil crazy on my end Dx!
Enjoy a lil WIP of some of the holiday shenanigans Mabel got up to :> I've been writing up the sequence for this, and ALBEIT A LIL UNECESSARILY COMPLEX, it's lookin' fun and spicy - so I can't complain x)
Aside from holiday shenanigans, here's what we've been up to, Starting with A Word from Vixel!
1/3 weekly report:
Happy 2022! :} Last wee...
2022-01-06 08:24:42 +0000 UTCView Post
Here's what we've been up to this week, Starting with a Word from Vixel!
12/20 weekly report:
Heya floofs! Merry Christmas to you and yours! ^w^ <3
I've been doing more boring under-the-hood work improving old workflows and designs!
If you recall, the prior week I was breaking complex objects into the smallest possible pieces, which can then be programmed...
2021-12-22 21:38:47 +0000 UTCView Post
OK! I'm writing up a fun lil holiday themed gossip/sequence! It has a lot of critter potential, so I thought this would be a fun poll for y'all :>
Here's how it works - EVERY character will be in this pull (that's in the game currently) and you guys get to vote on however many you want. The top ones will be included, or emphasized more in the image!
I haven't written this out entirely just yet, so it's possible it might end up being more than 1 image. We'll see!
Yo folks! Sorry for the late post! Enjoy some 3D shiz I was messing with a bit ago! Yurusa, Arsemaus and I made this Duchess model a few months ago. Similar process to my bunny, I sculpted her, Arsemaus retopo'd and Yurusa did the base rig/weighting. I do the texture and whatever additional weighting/rig stuff!
Here's what we've been up to this week, starting with A Word from Vixel!
12/06 weekly report:
Last week I worked on some code design improvements! These are focused on Object Spawning and Save/Load. Also pushed another bugfix update to the Act 2 official build, this time fixing a bug with the Dustin minigame causing Novice mode to appear too early.
In the old code, there was ...
2021-12-08 02:42:56 +0000 UTCView Post
YO FOLKS~! Hope y'alls holidays went well for those in the states!
Here's what we've been up to for the week, starting with A Word from Vixel!
11/29 weekly report:
Heya floofs! Had a couple days off for Thanksgiving chaos with extended family gathering at the house. If you celebrate that holiday, I hope yours was awesome! :}}
Been working in the Unity upgrade project on scripts that read our...
2021-12-01 02:48:36 +0000 UTCView Post
Here's what we've been up to - starting with A Word from Vixel!
11/22 weekly report:
Heya floofs! Last week I finally got the Act 2 bugfix builds stable. (I'd broken the save system and chapter select while trying to fix other bugs.) I also finished an upgrade to the original save system that will allow players to chapter select without losing their gossips, gifts, dates, and movie unlocks. Keep an eye out for an up...
2021-11-24 06:06:15 +0000 UTCView Post
FUUUUUQ Bros, my eyeballs are sore lmao. Had the surgery liiiike 17 hours ago. It was pretty spicy lmao, less painful/flinchy than I was expecting, BUT DEFINITELY UNCOMFORTABLE when they are pokin' around a lens in your eyeball lmaoooo.
Anywho the surgery went well. I can actually SEE! Got some issues here 'n there, but I'm not remotely recovered yet. Needless to say I'll be taking it easy this week, but before I do, we have some fun stuff to show y'all!
OOPS! This was a day late :O! FOr good reason though. my eyes were dialated AS FUCK all day lmao. To those who don't know, I'm in the process of getting ICLs in my eyeballs! It's an internal contact lens :O! The surgery is scheduled for next Tuesday! SCARY, but so fuckin exciting lmao.
Yesterday was the laser prep part. They describe the feeling like "snapping a rubber band on your eyeball" and honestly - yeah it kinda felt like that lmao. A small rubber band tho haha, it wasn't t...
SO! Releasing a public build right before a con, not the SMARTEST move we've made lmao. But that con was much needed, so sometimes the mental rest takes priority |3
Regardless, time waits for no one, so here's what we've been up to this week!
Let's start off with a Word from Vixel!
11/1 weekly report:
Heya floofs! I spent the last couple weeks supporting the Act 2 release and making bugf...
2021-11-03 04:42:24 +0000 UTCView Post
Last week I finished the rest of my bugfixes and cleanup tasks for the upcoming Act 2 public build! ^w^ This includes one more fix for Penny's perch interact, updating the Dash Challenge minigame music, a bugfix for accidentally navigating the gallery menu while a Story was playing in the foreground, problems wit...
2021-10-13 06:00:22 +0000 UTCView Post
OK memes aside, we've opened our Bug Testing channels in Discord! Check it out if you're interested! We've got instruction for the Dev Console, general bug reporting etiquette, a current bug list, and a section for you to report your bugs!
Moving on! Happy October y'all! Hope you guys are gettin' SpOOPY.
Here's what we've been up to, starting with A Word from Vixel!
10/4 weekly report:2021-10-05 19:22:04 +0000 UTCView Post
YO FOLKS~! oh FUQ September is coming to a close :O!
Here's what we've been up to!
Starting with a Word From Vixel!
9/27 weekly report:
Heya floofs!! Last week I made a breakthrough in what was causing the elusive Finley Shearing softlock and the no-dialogue fish encounter for some players. The bug happens when highlighting Gossip in the interaction menu and walking away from a critter - if the interaction me...
2021-09-29 03:03:01 +0000 UTCView Post
Heya floofs! Last week I finished scripting the full-color Bucky and Oliver sex scene to replace the sketch-lines placeholder loop we've had for the last couple builds.
I also brought in the new bukkake-themed date with Rascal and the Coyotes! This one is a bit more complex than other dates and inc...
2021-09-22 04:53:24 +0000 UTCView Post
YO FOLKS~! Looks like it's been another week! Time to show y'all what we're up to!
Starting with a word from Vixel!
9/13 weekly report:
Howdy all! <3 Short update from me this time! Last week I spent time offline to put out some life-side fires. On the TFOL side I'm still working down the list of leftover Act 2 todos and bugfixes to get us ready for our public build. Not a ton of highlights to share, but I fixed a bug causing bri...
2021-09-14 22:14:05 +0000 UTCView Post
YO FOLKS~! Looks like another week's past! Let's start off with A Word from Vixel!
9/6 weekly report:
Last week I started by crunching to fix some critical bugs in our latest monthly builds. There was an issue in the Dustin Dash Challenge minigame causing the whole app to suddenly and randomly crash without an error message! :O This crash was very difficult to debug and involved analyzing the app's machine code (the inst...
2021-09-07 23:05:26 +0000 UTCView Post