DS3LE-Lite with the following Features
1. DLSS/FSR
2. GTAO with Contact shadows.
3. Screen space shadows.
4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.
5. Scene SSR - Physically based. It combines the existing cube maps
6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.
7. HDR monitor support.
8. Auto Exposure based Tonemapp...
2025-07-26 04:29:25 +0000 UTC
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DS3LE-Lite with the following Features
1. DLSS/FSR
2. GTAO with Contact shadows.
3. Screen space shadows.
4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.
5. Scene SSR - Physically based. It combines the existing cube maps
6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.
7. HDR monitor support.
8. Auto Exposure based Tonemapp...
2025-07-19 13:41:39 +0000 UTC
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DS3LE-Lite with the following Features
1. DLSS/FSR
2. GTAO with Contact shadows.
3. Screen space shadows.
4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.
5. Scene SSR - Physically based. It combines the existing cube maps
6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.
7. HDR monitor support.
8. Auto Exposure based Tonemapp...
2025-07-08 13:05:18 +0000 UTC
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DS3LE-Lite (Not completed) with the following Features
1. DLSS/FSR
2. GTAO with Contact shadows.
3. Screen space shadows.
4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.
5. Scene SSR - Physically based. It combines the existing cube maps
6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.
7. HDR monitor support.
8. Auto Exposur...
2025-07-08 10:33:32 +0000 UTC
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1. DLSS/FSR - with accurate motion vectors
2. GTAO with Contact shadows.
3. Screen space shadows.
4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.
5. Scene SSR - Physically based. It combines the existing cube maps
6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.
7. HDR monitor support.
8. Auto Exposure based Tonemapper.
9....
2025-07-07 10:09:51 +0000 UTC
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DarkSouls3 Lighting Engine (Full) - (will be available on Nexus and all modders).
All Features(Player)
1. DLSS/FSR 3. - All upscaling modes supported.
- Rendered in perfect order. Scene Render -> Upscaling->PostProcess(DOF,Bloom, MotionBlur)->UI(Native resolution). No cheating xD.
- Motion vector coverge. LE uses the recommended 16 bit motion vectors. A lot of fixes here and overrides to capture them correctly. lik...
2025-07-07 09:51:52 +0000 UTC
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