XaiJu
Dark Souls Lighting Engine

Dark Souls Lighting Engine

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Dark Souls Lighting Engine posts

DS3LE-Lite 0.2.22 Alpha

DS3LE-Lite with the following Features

1. DLSS/FSR

2. GTAO with Contact shadows.

3. Screen space shadows.

4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.

5. Scene SSR - Physically based. It combines the existing cube maps

6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.

7. HDR monitor support.

8. Auto Exposure based Tonemapp...

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DS3LE - Lite V_0_2_21_Alpha

DS3LE-Lite with the following Features

1. DLSS/FSR

2. GTAO with Contact shadows.

3. Screen space shadows.

4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.

5. Scene SSR - Physically based. It combines the existing cube maps

6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.

7. HDR monitor support.

8. Auto Exposure based Tonemapp...

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DS3LE-Lite 0.2.16

DS3LE-Lite with the following Features

1. DLSS/FSR

2. GTAO with Contact shadows.

3. Screen space shadows.

4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.

5. Scene SSR - Physically based. It combines the existing cube maps

6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.

7. HDR monitor support.

8. Auto Exposure based Tonemapp...

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DS3LE-Lite 0.2.15

DS3LE-Lite (Not completed) with the following Features

1. DLSS/FSR

2. GTAO with Contact shadows.

3. Screen space shadows.

4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.

5. Scene SSR - Physically based. It combines the existing cube maps

6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.

7. HDR monitor support.

8. Auto Exposur...

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DS3LE-Lite_V_0_2_Alpha

1. DLSS/FSR - with accurate motion vectors

2. GTAO with Contact shadows.

3. Screen space shadows.

4. Updated Lighting Model to GGX from BlinnPhong, Produces better metal/non-metal surfaces.

5. Scene SSR - Physically based. It combines the existing cube maps

6. Reverse z buffer - This significantly improves the quality, providing a significant improvement in Image stability like Fog.

7. HDR monitor support.

8. Auto Exposure based Tonemapper.

9....

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Darksouls3 Lighting Engine - Tech/Update

DarkSouls3 Lighting Engine (Full) - (will be available on Nexus and all modders).

All Features(Player)

1. DLSS/FSR 3. - All upscaling modes supported.

 - Rendered in perfect order. Scene Render -> Upscaling->PostProcess(DOF,Bloom, MotionBlur)->UI(Native resolution). No cheating xD.

 - Motion vector coverge. LE uses the recommended 16 bit motion vectors. A lot of fixes here and overrides to capture them correctly. lik...

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