XaiJu
Monitor144hz

Monitor144hz

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Monitor144hz posts

Asset Doctor NG v0.9.1-beta - Diagnose Missing Textures/Meshes

Asset Doctor is a brand new SKSE plugin that finds missing textures and meshes as they get loaded in, and displays their file paths in the gui as well as record them in the log. Check the second image to see an example of how it works.

Diffuse, normal, gloss, environment, glow, height, and specular maps in meshes are all checked to ensure they exist when loaded in game. 

Meshes and textures, including clutter, armor, weaponry, and facegeom are also val...

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Sprint Frame Fix

Hey peeps, it's been some time! I finished exams fine, but being honest, I wanted some time for myself after that, so I took it.
I apologize for anyone that subbed thinking I would post near the end of January,.

Here's a fix mod that I've been tinkering with for a while.


This post is public for all. Hopefully this provides some compensation for patrons that were subbed last month but are no longer subbed.


What Does it Fix? View Post

A Life Update

Hello peeps, it's been some time! I currently have exams looming around the corner so I'm taking a week or so from now to focus on studying. 


Just a heads up so that people can plan their subscriptions and know that I'm not inactive, I'm simply just busy for this first half of the month. Rest assured, after this round there will be no other interruptions until summer exams :>


Thanks all for understanding!

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Loot Spillage Public Release

That's one more off the list. I don't think this one will be my most popular, but it was probably one of the projects I enjoyed working on the most.


I wish you all a happy New Year! At the moment I'm taking a short break (because I spent most of Christmas working on Pandora) and then it's back to the grind :3


As usual, thanks for your support! Continued releases would not be possible without y'all.

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Loot Spillage v0.5.0-beta Update

Changes:

- Added tweakable shader application delay. This may be useful for those with hdds or with heavy modlists containing many high poly meshes which take longer to load.

- Fixed crash on fast travel/coc

- Flagged as ESL

I will be releasing the full version soon (sometime January) as I want to clear up my plate to move on to other projects.

Rest assured though, everything will be open source and is copyleft licensed in case anyone wants to co...

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Knockout Extensions NG v0.1.1-alpha

Heya peeps, it's been some time!

Here's something I've been cooking for a while. Remember that half-baked knockout mechanic from Book of Shadows?

This mod expands it to be a whole new dimension of gameplay!

Requirements:

- SKSE64

- Address Library for SKSE Plugins

- Skyrim SE/AE with exe version < 1.6.1130 (the latest update)

Features:

- NPCs with the "unconscious" state now actually act like they're unconsc...

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PSA: Skyrim Update Incoming (Confirmed)

So there is a confirmed update today, which stands a good chance of breaking any existing compatibility with address library/skse plugins.

If you haven't done so, it's best to turn off auto updates for Skyrim through Steam. To go a step further, follow this guide to make sure Skyrim never tries to update again without permission.

I'll see you on the ...

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MG Holiday Screenshot Contest 2023

Hello Peeps,

My favorite discord server, Modding Guild (formerly Skyrim Guild) is holding a screenshot event.

The grand prize is 100,000 DP (100 USD equivalent), and can be redeemed on Nexus for cold hard cash (via Paypal), lifetime premium membership, exclusive games, and donations to charity.

There are also other prizes like discord roles, and the chance to get your work featured on the website page itself!

If you're not already in the server, you can 2023-12-02 21:12:59 +0000 UTC View Post

FlufyFox Poser Patch For Pandora v0.6.0-alpha+ (Experimental)

This is a patch that uses the experimental graph injection feature that came with the latest v0.6.0 update of Pandora.

Requirements:

FlufyFox Poser

Pandora Behavior Engine v0.6.0-alpha or later

Al...

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Pandora Behavour Engine+ Is In Public Alpha

All releases have been posted on the Github repository, for the sake of accessibility.

Just want to make sure people don't keep using the outdated versions on Patreon!

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Horse Behaviour Improvements v0.1.0-beta

Hey peeps!


You haven't heard from me the first half of this month because frankly, I was focused on developing Pandora, which is now publicly hosted (be sure to update to the latest version if you're using it)

JPSteel asked about something that perked my interest a few days ago however, so I temporarily switched tracks to tinker around with behavior once again...

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Pandora Behaviour Engine v0.3.0-alpha Update

Changelog: 

- Animdata is now converted automatically to the Pandora format when the engine encounters an unconverted mod for the first time.

- Any issues with animations stuck in place should be fixed.

- MCO Compatibility patch is no longer necessary


Download: Refer To Original Post 

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Pandora+ XPMSE Consistency Patch

Fixes some blending errors that would make blocking with XPMSE jank out. Also includes the FNIS.esp because it doesn't make sense to generate an empty esp every time with the engine.

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Pandora Behaviour Engine + v0.3.0-alpha

Hello peeps, you may have noticed me being a bit silent for the latter half of this month. That's because I was working on rewriting Pandora Behaviour Engine from the ground up!

Features:

✔️ Faster, by design.

✔️ More error tolerant.

✔️ Supports all creatures.

✔️ Supports patching project skeleton files.

✔️ Backwards compatible with almost all Nemesis behavior patches.

✔️ Easier for authors to add animations manually via animd...

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Animated Inventory v1.0.0-beta

Whoo hoo! It's finally here!

Added Features:

- Improved performance (no longer loads meshes by itself, uses the preloaded meshes in the inventory menu)

- 2 custom conditions for OAR (ContainerMenuDisplayItemIsForm, ContainerMenuDisplayItemHasKeyword) for use in animation replacers.

- Variant (dynamic random) animations for inspecting potions and weapons

- Added animation for armor inspection, as well as fixed alignment (looks much better)

- Examples for O...

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Practical Melee v0.1.0-beta

Features:

-> Full attack commitment for both player (third person) and NPCs. Previously, both player and NPC could rotate during a melee attack even if movement was restricted

-> Partial first person attack commitment (movement stopped only during hitframe), there to make melee more fair in 1stp

-> NPC attacks slowed down by 20% and attack animations have a long ramp up to provide an effect simila...

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Loot Spillage NG v0.4.1 Hotfix

-> Added ini option to control loot drops from creatures (disabled by default)

-> Added ini option to control whether unplayable loot drops (disabled by default)

Should now be compatible with mods like Hunterborn or anything that uses unplayable items.


Refer to original post for download link and install instructions

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Animated Inventory Hotfix 0.2.2

- Fixed confirmed crash on potion usage


Refer to original post for download and install instructions

From now on, I'll be updating the file on the original mod post and posting update details on a separate post. That way patrons will be sufficiently notified and it ...

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[Starfield] Sprint Headtracking Bug Fix

As I'm sure you've all noticed, I don't like putting bug fixes or patches behind early access. 

This is because there's no real reason (bug fixes are usually a one and done kind of deal) and it also prevents the mod from reaching as many users as possible. It's also why I release these on Nexus despite being affiliated with Skyrim Guild (now Modding Guild)

So this release was not patreon exclusive and I apologize for those who were expecting so!

A melee mod is in the wo...

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[Starfield] Practical Gunplay - Gun Behavior Changes Beta

Hey look buddy, I'm a modder. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean Crimson Raider from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope.....

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Starfield: Where Do We Go From Here?

Afternoon folks (or morning, depending on where you live),

Recently with the upcoming release of Starfield, I thought some of you would be interested in the modding developments (and potential) of the game, as well as if I'll participate in making mods for it. This post should tackle both of these matters and hopefully answer any pressing questions that y'all may have.
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E...

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Throwback Tuesday

NOT A SNEAK PEEK OR ONGOING PROJECT

Hehe, I was digging around my drive freeing up space for Starfield when I encountered this gem of a clip.

Behold, Nord battle tactics!

A year ago I was young, innocent, and had way too much time on my hands, so I slapped together a mod that allowed combat formations such as shield walls with just papyrus, packages, and a lot of trial and error.

I scrapped it later because it was really buggy, but it goes to sho...

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Animated Inventory NG v0.2.1 Beta

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Requirements:

SKSE

Address Library for SKSE Plugins

Skyrim Souls RE - Updated

2023-08-19 18:59:42 +0000 UTC View Post

Book of Creed Development Poll

I've kept Book of Creed in the oven too long and the animations are almost finished, so Slim and I are looking to push it to Nexus asap and call it a day before Starfield hits. I'm also trying to finish up and release a few other projects so I can move on to new things before the summer ends.

This survey regards the controls of BoC's hidden blade killmoves, which are an important part of the mod; it determines whether I'll keep using DKAF or code my own raycasting plugin.

For t...

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Dynamic Dialogue Replacer NG - Public Release

That's one more off the plate. It's more a framework and not something for the end user; but expect some mods based on this soon. 


Funny story, this one was a mod born out of pure spite for Bethesda's modding design. I was working on a quest mod and the voice file paths being predetermined by the engine was so stupid and annoying to work with that I spent three days working on something to correct it so I could work on the actual work.

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Animated Inventory NG v0.1.0 Alpha

(Although this is supposed to be an alpha build, it's also available to tier 1 patrons as a means of compensation for the extra week this month that content was delayed because I was busy playing Baldur's Gate 3.)

Hello again folks!

Roughly a month ago I received an excellent suggestion by one of my patrons, Ele Gig. I decided to move forward with this idea and managed to produce a working proof of concept.

W...

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Coldharbour Executioner Armor (shoutout)

One of my friends, willowy, who you may know as the artist that made the meshes and textures in Book Of Shadows, and also helps with porting the work I commission to Skyrim, has released her first armor mod!


If you could, kindly take some time to check out and perhaps endorse the mod! Without her help, Book Of Shadows would not have been as successful as it is today.&nb...

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[NSFW] Strawberry Fudge NG v0.1 for Ostim NG

This is a SKSE framework for Ostim NG that I made for starting scenes via specific triggers through json files.  Right now it can trigger predefined scenes (aka solutions) using any spoken dialogue with the player.

It can draw from a variety of sources such as quest aliases or predefined formIDs to obtain the actors, furniture, and starting animation to build a specific scene on the spot. It's fast, easy to use, and configurable for the end user.  

If you've ever used...

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Skyrim Guild Mod Jam Competition Announcement

We are hosting a mod jam competition! In the spirit of game jams, SG Mod Jam will be an event taking place from July 19th 2023 to August 19th 2023. Modders will be given 1 month to create a mod based on the theme of Death.

There will be a video by Mern starring Heavy Burns and Syn Gaming about the competition, so this could be your chance to get your work spotlighted by some of the top Skyrim youtubers!

With big prize pools and $100 going to the top winner, be sure to spread wo...

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Do you want to see NSFW mods by me?


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