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WegildDev

WegildDev

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WegildDev posts

Enemy Vote Phase 2 and a few words from the dev...

My dearest supporters and fans,
Today, I wanted to announce the final phase of the vote!

Your vote today will help us determine if either the minotaur or a futa elf cultist will appear in the game as enemies.

Voting is available on a dedicated channel on Discord:

https://ptb.discord.com/channels/1246468672755863648/1294735517077868585

What is more, I want...

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Supporter Update 0.2.4

My dearest friends, without whom the project would not have been possible.

I proudly present you the 0.2.4 Update, which is another beefy step towards the next major update. Please read the changelog and enjoy ^^

Changelog:

  • Item Recovery after death (a sack spawns where you died)

  • Most enemies now have an H attack (percentage chance dependent on player lust)

  • Lust System implementation (early stage), including

    • <...

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DevDiary 16 - Road to Update 0.2.5

My dearest Supporters, without whom the project would not be possible

I wanted to give you a small update as to the progress of my work on the project, and the ever closer major update. Currently, most of the goals set for the 0.2.5 update are met, which means that I will be able to add a little extra something from me ^^.

Currently, I will be working in improving the way the lewd encou...

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Enemy Vote Phase 1 Results are in!

Dearest Supporters,

I thank you very much for participating in the vote. Our finalists are:

Minotaur 31% of votes

Bulky, 2 horns and a bull-like face. His seed is rumored to be of great potency.

Elf futa 29% of votes

A powerful cultist of a mysterious entity, beware of its fey touch!

Next phase will be conducted in, roughly, 2 weeks.

Take care and stay awesome,

Yours,

~WegildDev

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Supporter Update 0.2.3

Dearest and most treasured Supporters,

Another day, another update! The road to 0.2.5 update is going smoothly, and this update is one of the most important stops on the way to this goal. Why important? Ah well, do take a look at the changelog ;)

Changelog:

  • Pregnancy system expansion, including

    • Early pregnancy stage added

    • Buffs/Debuffs when pregnant (1st stage only at the moment)

    • Multiple fetuses support View Post

A Special Survey

My most generous supporters, members of the special tiers, I call upon you!

For some time I knew that your utmost dedication and kindness needed to be repaid in full, and I wanted to make this quick little poll and determine what kind of a benefit would be the most attractive to you.

Please be mindful that this vote is only a survey, on which I will base my future decisions as to the benefits. Option A or B winning it does not guarantee its inclusion.

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Enemy Vote Phase 1

Dearest Supporters!

The member-exclusive vote is officially on. We have 6 choices now, all from our honored Based Bankroller tier members.

Some simple rules:

1. Keep it calm and kind. Everyone wants to win, but only one submission will in the end.

2. The voting period will last 7 days

3. Keep in mind that each tier has its own voting power, so the quantity of votes might not guarantee a winner.

4. The vote takes place on Discord under ...

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Public Update 0.2.1

Dearest friends,

Since the Supporter Early Access Update 0.2.2 was released today, I am releasing the previous update to the public.

Changelog:

  • Better mouse support (+ a custom mouse cursor ^^)

  • New Defeat art for the Lurker enemy

  • Settings menu now available from the pause menu in-game

  • Overhaul of the quest indicators system (icons above the NPC's)

  • Various smaller bugfixes, dialogue changes a...

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Supporter Early Access Update 0.2.2

Dearest and most wonderful Supporters,

The first update of the year is here! In this update I have the honor to present to you the new Conception system, along with a much needed Character Status menu rework. The system now allows for a lot more complexity, custom sperm animations for each race (added a few variants already ^^). As for the rest of changes, here, grab a changelog!

Changelog:

  • Conception system rework

  • Added Sperm variants...

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DevDiary 16 - Showcase of new conception mechanics

Dearest Friends, most honored Supporters!

Today, I bring you another issue of the DevDiary (wonder if I can coin the term someday...).

I'm quite sure that many of you have noticed that the current "Character Status" menu is... quite barebones, very WIP and unsatisfactory. Moreover, the so-called "Pregnancy focused game" has a very limited pregnancy and conception mechanics, some of you might have even been worried by it. Well, be worried no more as conception will...

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Public Update 0.2.0

Dearest friends,

Since the Supporter Early Access Update 0.2.1 was released today, I am releasing the previous update to the public.

Changelog:

  • New level, "Beastmen Thicket" (in a very early stage, it will be expanded)

  • A new enemy and a new boss, for the first a new h anim, for the other a new artset

  • A delivery animation system reworked

  • A completely remade intro sequence (with less "yap" and more sprites ;...

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Supporter Early Access Update 0.2.1

The jolliest of supporters,

Since I returned early from my Christmas-related escapades I found the time necessary to finish up and release the next update. This update mainly provides new QOL features, but also further standardization to the menus and a new defeat scene ^^.

Changelog:

  • Better mouse support (+ a custom mouse cursor ^^)

  • New Defeat art for the Lurker enemy

  • Settings menu now available from the pause menu in-...

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Roadmap 2025

Dearest Friends,

Since the current year is ending I decided to make a little "Tarot" reading for the next year ^^ I received the following results. In the year of 2025 you can all look forward to 3 major updates, with minor updates in between, as in the last year. The policy of Supporters receiving updates early stands as it did as well. Even though the major updates will have the "major" feel to them, the minor updates before them are stepping stones towards them, meaning that some fea...

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’Tis the Season

Dearest Fans and my most honored and loyal supporters,

Since a certain, very jolly, season is coming I wanted to make a special post. Thanks to your love, dedication, and most gracious support my project was given a chance to prosper and I was given the possibility to share my work with all of you. I wish you, my good and most kind people, to receive (at the very least) as much love as I was given since the project was born. I cannot thank you enough for all that you've done and I pledg...

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DevDiary 15 - Update 0.2.0 After Action Report

Dearest Supporters, most treasured friends

In this edition of the DevDiary I wanted to give you, the backers, some information concerning the last update from my side.

The planned update contents (similarly to the other details after my vacation) were kept quite vague in the Roadmap, since it was pretty hard for me to predict every circumstance in the future. With this one, I can safely say, the planned goals were met.

I have given you new, Beastmen-centered content, along w...

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Public Update 0.1.9

Dearest friends,

Since the Supporter Early Access Update 0.2.0 was released today, I am releasing the previous update to the public.

Changelog:

  • Total Audio Overhaul, thanks to FOMOD 

  • Adaptive sound/track effects implemented

  • A delivery animation system reworked

  • Cosmetic and functional changes to Boss encounters

  • A helpful (hopefully) map was added to the level selection s...

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Supporter Early Access Update 0.2.0

My most gracious and kind friends,

Today, after a lot of development, I give you the 0.2.0 update for your early access tests. As you might have predicted, there are a lot of changes in this one. One that was most difficult for me was the keybind rebinding option, with a smart keybind display prompts for events and tutorials. The project should now be more inclusive of the players that prefer to use gamepads (currently only XBOX configuration is supported) as it will show the prompts fo...

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DevDiary 14 - More control over... controls?

Dearest Friends,

Today I wanted to show you a new functionality that will greet you in the next version.

Many have suggested adding the ability to rebind the keys. If you are one of those people then I wanted to tell you that... your wish has come true ^^

In an attempt to do it properly, I have also implemented a smart keybind showing system, which should adapt to the new keybinds which you might want to bind as well as the type of the device you are using (keyboard/mouse or...

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DevDiary 13 - Something brewing ^^

Dearest friends, most treasured supporters

In today's DevDiary I wanted to show you some of the new assets drawn for the new update. As you can see, the Beastmen have learned how to build more properly and their huts look way more sturdy now :P

While there is still a lot of work before I can deem 0.2.0 update complete the progress is going well and I'm having a lot of fun with creating new stuff for the game.

I thank you for your patience and ask you to have a little bit mor...

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NPC/Enemy Vote Phase 2 Results are in!

Dearest friends,

It is time to announce the results of the vote!

Fertility Goddess Zayra, along with her Priestess Eva, are the winners.

A big thank you to both Bankrollers who put their choices, I had a lot of fun drawing both entries and seeing your participation was truly heart-melting.  

The winning characters will be implemented in about 3/4 months (it actually might happen a lot sooner but I want to keep an extended deadline in case som...

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DevDiary 12 - New location for 0.2.0 update

Dearest Supporters,

As you all know 0.2.0 update is coming, and I'm trying to make it as content-packed as I can.

In today's Devdiary I wanted to talk a little bit about some features and things coming in the next update. Since this update will be Beastmen-themed, you can expect a new location (for which I am showcasing a little draft of the background ^^). After that there will be 1 or 2 more updates concerning the new location, adding more enemy types and such.
In there, Weg...

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NPC/Enemy Vote Phase 2 IS ON!

Dearest Supporters, Honored friends and most appreciated lurkers

Today it is time to start a second phase of the vote. For those that don't remember (or know ^^) the first phase was won by these submissions from the most honored Based Bankroller tier supporters.
As promised, the sprites are drawn and the following choice stands before you:

Will a succubus Heloise win the struggle or will Zayra, a fertility goddess, with her faithful servant Eva, be...

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Public Update 0.1.8

Dearest friends,

Since the supporter Update 0.1.8 was released today, I am releasing the previous update to the public.

Changelog:

  • Enemy AI overhaul, new methods for finding the player character, queuing attacks and collisions between enemies should work properly now, preventing stacking

  • Riposte mechanic implementation (perform a perfect parry and then attack immediately, while still holding the block button)

  • New H anima...

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Supporter Early Access Update 0.1.9

Most gracious benefactors, without whom the development would not be possible,

Today I bring you the 0.1.9 update, which brings a significant change. All the previous versions of the game used a built-in Unity audio solution which, even though it worked most of the time, was deemed insufficient for further usage. The project uses FOMOD now and supports adaptive audio now. What does it mean? Well, you will see when you enter the game ^^

Changelog:

  • Tot...

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DevDiary 11 - Sounds good!

Dearest Supporters,


This Sunday I wanted to talk a little bit about the coming changes in the 0.1.9 update.
The audio in the game has been a constant pain since the first build due to Unity's limitations in that regard.
While the audio-playing solution worked... somewhat, multiple issues made seemingly easy things, like pumping (you know what I mean) coordination or combining audio from several clips almost impossible.

While those issues were bearable, some users report...

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Public Update 0.1.7

Dearest friends,

Since the supporter Update 0.1.8 was released today, I am releasing the previous update to the public.

Changelog:

  • 2 new defeat artsets (Beastman Grunt)

  • 2 new NPC's (presenting a character made in likeness of my honored supporter's, Max Vermillion's OC, Maximus)

  • Lewdness system (each h action "rewards" you lewdne...

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Supporter Early Access Update 0.1.8

Dearest Supporters,

It is high time to bring you another update. During the development of 0.1.8 update I did my best to concentrate on the enemy behaviour, the way the target and pursue Wegild. While it sounds quite simple, I had to rework many parts of the existing system, however the changes look good enough for the time being ^^.

Changelog:

  • Enemy AI overhaul, new methods for finding the player character, queuing attacks and collisions between ene...

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NPC/Enemy Vote Phase 1 Results are in!

Dearest Supporters (and most diligent voters),

I thank you very much for each and every vote submitted during the pool. You have shown that you want to use your voice for the benefit of the game, and help me choose the next characters which will make it into the game.

As stated in the rules, two submissions will make it to the final phase, while the first choice was undisputable the fight for the second place was very hard indeed.

The results, with the voting power counted i...

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DevDiary 10 - News from the front

Dearest Supporters,

Some time has passed since my last proper Devdiary, and to be honest I missed it a bit ^^

In today's edition, I wanted to talk about the features coming in the next update, 0.1.8. The new update is mostly focused on a thing that is not letting me sleep when I'm playing the game, the AI and enemy behavior. This is the first set of some real fixes to the AI (and not the last, mind you) after which the behavior, while still prone to bugs, should be a little smarte...

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NPC/Enemy Vote is ON

Dearest Supporters!

The member-exclusive vote is officially on. There are 4 proposals, all from our honored Based Bankroller tier members.

Some simple rules:

1. Those who put forward their submission have a right of limited promotion on the Patrons Channel , one post with 3/4 pictures of your OC/Submission at most.

2. Keep it calm and kind. Everyone wants to win, but only one submission will in the end.

3. The voting period is ...

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