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nearnfar

nearnfar

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BEAI V1.1.0 Release!

I've spent most of this morning working on a few run throughs of the new scenario, and it looks like the few bugs that were present have been eradicated. The linear structure of these scenarios, in some ways, makes things a lot simpler as far as testing goes.

That said, something ALWAYS slips through, so be sure to give me a shout if you notice anything odd. You will need to start a new save file, as usual, because the Twine saving system is wonky with new game versions.

This vers...

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5/25 Update

Version 1.1.0 of BEAI is nearing completion. All I need is a few debugging passes and we should be golden for a release tomorrow.

I appreciate all of you who have stuck with me on this project. I know it's been a bit of a rough few weeks in terms of progress, and I absolutely plan to address that with a lengthier update tomorrow after I release the new version.

I'm excited to get this released to you all and I'm excited to dive into the next project.

BIG things in store... View Post

5/20 Roadmap

Hey everyone!

Crazy busy week and weekendend. Crazy busy day today.

Still, I'm nearly finished with scenario 2. Debugging should be quick. I hope to release the new version this week and get to work on the next game ASAP

Got a lot of great ideas. I'm looking forward to it!

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5/13 Roadmap

Last week was as busy as I expected, but I was able to get a modest amount completed. I'm hoping to get at least as much done this week. There's not a ton left to write up on Scenario 2 now. It's probably 2/3 to 3/4 complete. I'm not certain it can be completed this week, but, if it is, the new version will certainly not be released until next week at the earliest.

I do apologize for how long this scenario is taking. Life just threw a ton at me this month and bogged up the works.
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5/6 Roadmap

Work has been continuing nicely on V1.1.0. I've fallen into a good groove of productivity when I'm able to work on it. The unfortunate news is that May is a VERY busy month for me, so my time is fairly limited right now. I'm still getting time to work on the game, though, and I expect I'll have at least 2 days this week where I've got LOTS of free time.

I doubt I'll finish Scenario 2 this week, but I'll sure be getting close. Next week should certainly be the wrap up. There'll need to b...

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Next Game Art Preview!

Hey there!

I've finally received the final cover art for How the Breast Was Won, and I thought I'd give you guys the juicy peek at what's in store. This art was done by the wonderful Vewuinsky.

As an added bonus, I'll let you know that this next game will be a narrative adventure game that centers around a mysterious western town that women never return from and men only return with no memory of their tim...

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4/29 Roadmap

Got a pretty uneventful roadmap for this week. I'll just be chugging along on the scenario 2 for BEAI. I've already gotten a decent little start on it, with the next step being adding in the primary decisions to be made for the scenario. The ability to turn off the autoplay for the text has been fully integrated, and I've done some preliminary testing to help get it going smoothly. There should be next to no more work involved with that for V1.1.0. If I can manage to keep up a decent speed of...

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Enter the Expansion Mansion V1.6.2 Release!

I took some time and cranked out an update to Enter the Expansion Mansion as I mentioned in my last update. This update includes a fix for a soft lock that could occur upstairs (basically you can't lock yourself out of getting the hoverbra) and a fix for an exploit that allowed you to wish for the wife's boobs to keep growing over and over (sorry about that one). This update also includes a much requested feature: a secret code that can be entered at the keypads to access a few tips on findin...

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Secret Teaser?

Just for my own curiosity, now that it's been quite a few weeks, I wanted to know how many people have found the super secret teaser at the end of Enter the Expansion Mansion. It's one of those things where, if you've found it, you'll know it. It's only accessible from the "true" ending with all the steamy fun. I feel like it's incredibly easy to miss. It's basically a "post-credits scene" type thing.

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4/25 Update

Adding in the option to disable autoplay on BEAI turned out to be much easier than expected. I'm almost wrapped up implementing that, and I've already gotten a good start on Scenario 2.

In addition, I've taken a little time to work on Enter the Expansion Mansion a bit more just to fix a couple of small issues. I hope to release a 1.6.2 version very soon (maybe even today). These are VERY minor issues that you are unlikely to run across in normal play, but one created an exploit for infi...

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4/22 Roadmap

With V1.0.0 finally released, I'm off to the races on scenario 2. I managed to find my footing decently well toward the end of scenario 1. The first bit of development there was a bit of a slog, as I wasn't adjusting to the wildly different game. But, I think I eventually got the hang of it and started to really have fun. Scenario 2 should go well and much quicker. I'm hoping to finish it in only 2-3 weeks at most. We'll see if that happens.

I'm also hoping to implement a skip button ...

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BEAI Version 1.0.0 Release!

I've spent the past two days going over the Vanilla BE scenario and tweaking the timing on the auto scroll text. I've tried to get it to a nice middle ground where it is slow enough for anyone to read, but also fast enough you don't have to wait forever.

There IS a feature that lets you hold the mouse button or space bar or tap your screen in order to speed the transition to the next page. Unfortunately, it will not speed up the text appearing on screen, nor will it stop on the next bi...

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4/19 Update

Debugging is coming along nicely on scenario 1. I haven't yet timed it, but it seems like about 10 minutes or so. I've already caught several nasty bugs and it's now down to typo hunting and working to ensure that the real time text advance speed is honed properly. Some of the pages take far too long to transition.

I'm also including a "click to speed up" option that is HIGHLY unstable. It works, but please use it cautiously, as it has an unfortunate knack for speeding through multiple ...

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4/15 Roadmap

I feel like I've FINALLY found something of a groove with work on BEAI. It's a huge adjustment, as I mentioned before, and I've had a few crises of confidence working on it. I'm feeling better about it now, and, what's more, I finished the first scenario! I'll be taking a few days to do some more debugging, and then I'll be releasing V1.0.0 with the single scenario. Next up will be a hopefully quicker development on scenario 2 before I take a break to start work on How the Breast Was Won. View Post

4/8 Roadmap

I was able to get several hours to work on BEAI last week, but it wasn't enough to finish scenario 1. I'll be focusing on finishing that up this week. I've also decided that I will just go ahead and push out V1.0.0 when scenario 1 is finished. I'll try to follow that up with a V1.1.0 with scenario 2 added in.

The last couple weeks have been quite busy for me, so it's nice to look forward to several weeks of productivity. That said, I have found that progress on BEAI is slower than I exp...

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What to work on?

Hey guys! I'm managing to find a bit more time later this week to work on BEAI. The first scenario is coming along decently well so far.

Given that this new game is such a departure from Enter the Expansion Mansion in terms of style, it's been quite an adjustment. For that same reason, I wanted to get a feel for what you guys thought about the new game. If you've had a chance to check out the Version 0.1.0 version I released recently, please answer the question below. It would really he...

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New Surprise Game Release! (April Fools)

Specially made just for today, I took fifteen minutes out of my schedule and cranked out a whole new masterpiece just for you guys. This is a brand new Near N. Far mini that I think you'll enjoy.

The game is called Boobs Getting Bigger, and I think you can figure out what it's all about.

I hope you enjoy this new experience.

Here's the linky:

2024-04-01 10:08:06 +0000 UTC View Post

April 1 Roadmap

As expected, the family visit last week slowed progress quite a bit. I've another this week, so it'll still be slow going. Honestly, it's hard writing smut when relatives are visiting. If I were working on projects that were a little more openly accepted, it wouldn't be an issue.

That's why, as of today, I've decided that all of my current and future games will be shifting to family friendly content! I know this isn't what everyone signed up for but I'm confident you guys are going to ...

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3/27 Update

I've made a good bit of progress on the first scenario (Vanilla BE). Unfortunately, light illness and an unexpected familial visit means that work will be going slower than expected for the next two weeks. I'll still be making progress, but I expect that will be limited to maybe a half hour of work here and there, rather than the typical 1-2 hours I have most days.

I forge onward!

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3/25 Roadmap

This week is all about the modules!

With the grueling work of sorting out the new game's auto playing conversational text now behind me, I'm going to work on implementing a "click to advance" feature, as well as checking some variables.

Those will likely be completed quickly, and then I'm off to finish the work I started on module 1, followed by getting a good jump on module 2. I'm hoping to release V1.0.0 in about 2 weeks, being conservative. That will let me get 2 modules writ...

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B.E.A.I. Version 0.1.0 Release

It's been a long week with a lot of coding and recoding and relearning code that I'm not very knowledgeable on... and then more recoding. Basically, it took all week just to get the bones of the game working the way I wanted. But I think it was worth it. I'm putting up Version 0.1.0 as a sort of preview. It contains the landing page, intro sequence, save system (yep, we're starting with a save system this time, though it's much less necessary due to the nature of this game), as well as the me...

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3/19 Update

Well, work has been chugging along for the past two days. I'm planning to do some quick testing, and then I'll be releasing the preview version (V0.1.0) later this week. It will contain an intro and the scenario selection menu, though no scenarios will be in the game until the V1.0.0 release in a couple of weeks. This will mostly be to let you awesome people get a feel for what this new project will be like. The actual content release will follow soon after.

I also want to mention that ...

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3/18 Roadmap

Last week went well. I encountered an unsurprising number of problems with the initial coding for BE JOIful, but I was able to come up with solutions or at least workarounds for everything. With the game's intro taken care of, this week will be all about setting up the main menu and settings menu, with hopefully enough time to add in at least one module for the game. If I can get that done, then I'm planning for an initial release of V0.1.0 late next week. It'll be a very limited version of t...

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Expansion or EXXXpansion?

I know that not everyone likes the same level of spiciness in their expansion content, so I wanted to throw this little poll up to get a feel for where on that spectrum my Patrons fall.

When you're enjoying expansion content (let's just say playing a BE focused text adventure game, for example), what level of sex is your preference?

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3/11 Roadmap

Alright!

I'm rested after a nice weekend of, and it's time to get cracking on BE JOIful!





I'm going to do things a bit differently with the first few releases here. I plan to start with a V0.1.0 release which will be just the intro and basic framework. The following release will be the V1.0.0 release that will include the first 2-3 scenarios. Think of this new game as a kind o...

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Player Character Poll

When you play a second person text game like Enter the Expansion Mansion, what is your preference as far as gender of the player character?

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The Alchemist's Apprentice Release!

Double release day? Double release day!!!

I've finished and tested the first ever Near N. Far Mini: The Alchemist's Apprentice. This little game is short and sweet. Thanks, especially to Leet and SCHP and everyone else who submitted ideas for the contest. I hope what I've come up with is enjoyable for everyone.

I mentioned a while back that I was considering a commission tier. If I do add such a thing, projects on this sort of scale are what I had in mind.

With this now fini...

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Enter the Expansion Mansion V1.6.1 Release!

Hey guys! I'm nearly finished with The Alchemist's Apprentice Mini, but I wanted to take a quick break to do a quick patch for Enter the Expansion Mansion.

V1.6.1 was a VERY fast patch, but it's an important one. As SCHP pointed out, I had been using two separate variables for the lactation content. That means that about 1/2 of the lactation focused prose and sequences were totally inaccessible, because the code was checking for the wrong variable. That's a big screw up on my part.

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3/8 Update

Work on the mini game is going well and I'm getting the chance to experiment with a lot of Macros and coding I haven't yet. I've learned a ton that will come in handy for BE JOIful, which was the main goal here, so woohoo!

The game won't be anything mind-blowing, but I think you'll have some fun with it.

At this point, I have two passages of prose to finish, which might be doable later today. Beyond that, I plan to try to squeak in some work on a V1.6.1 update for Enter the Expa...

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3/5 Roadmap

I'm a day late on the roadmap for this week, but that's primarily a combination of taking a break after the big release, wanting to let the contest deadline pass for an announcement on that, and also just having a really nasty respiratory something that left me taking things easy yesterday.

Anyway, with the deadline up, I've made my choice on the super short game that I plan to pump out in just one week. I've actually decided to merge two ideas that both really caught my eye and yielded...

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