XaiJu
pandoramail

pandoramail

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pandoramail posts

Update

I'm currently jobless, in the middle of moving. Things got a bit busy and hectic, but I'm still around. Gonna get in touch soon, need to move some boxes around... again.

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"Deep Adventure" [WIP / TEASER / INTERACTIVE]

Life's a bit tough right now.

My car is broken and I wanted to fix it myself to save money, so it's even more broken now. Stuck in a town with no drinkable water in the tap, because there was a contamination or something. Heatwaves, big storms. Lots of weird stuff. Sometimes it feels like everything's breaking. Apocalypse soon.

But either way, since I'm stuck away from my rendering gear, I decided to dive into some coding again and dug up one of many concept projects. This time I ...

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Update!

I will be uploading something interactive, fast paced and fun very soon! Just a concept so far, but I'll try to cram as much gameplay into it as possible today. ;)

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Teaser!

#7 is coming soon!

I hope I have the strength to finish it tonight, it's been 16h so far.

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Teaser!

New patron-only picutre tonight! Stay tuned!

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Small update

Phew, my back is killing me!

New Patron-only picture in the works, but it'll probably take a couple days, having some issues with a simulation and a stressful time at my job.

In the meantime, I've been coding a bit, improving the Dumb Game from a couple weeks ago, and the new version improves upon the old one in many, many ways. Quite happy with that.

Anyways, I'm still alive, so stay tuned!

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Carrot Academy: Outlook

Appearances can be deceiving. What's cozy and warm on the inside could surprise a daring explorer. All that matters in the end is that the Academy runs smoothly and yields good results.

A bit of world-building with this one, I guess. Should have spend more time on details, but was on a tight time budget...

Download:

https://www.dropbox.com/s/x8pm3207j7yiadl/5_carr...

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Dumb Game (DEMO) [INTERACTIVE] [EXTERNAL]

Hey there!

Since all that Covid stuff happened recently all rendering on my side was temporarily stopped, but that doesn't mean I was lazy!

With cooperation (somewhat surprising to at least one side) with MindErasure / Neural Nets I worked out a little project, dubbed the Dumb Game. It's a simple game about bimbofication and dumbing yourself down while being quite cheerful about it. While only a "bleeding edge early access demo" it can provide a couple minutes of fun... Every...

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Rubber Lottery [INTERACTIVE DEMO]

OK, so a very brief, quick explanation.

I'm spending some time with my family right now, so rendering is out of the question for a couple days. Meantime, for the longest time I've been fiddling with code and stuff. I've decided to share a silly, quick idea that's an offshoot of a shop / dynamic item creation system. It's a very small chunk of a bigger collection of mechanics and ideas that hopefully will be used on a big project one day. This one's pretty simple tho, the world manager g...

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Carrot Academy: Crazy Carrots

I honestly don't know what to type in here for this one. Been experimenting with some male figures I guess. Also, always wanted to do a Bunnygirl-themed pic!

Lots of shiny things. About 30h of work.

With text:

https://www.dropbox.com/s/zyr4kh6jfv441lo/carrot_academy_crazy_carrots.png?dl=0

Textless:

2020-10-27 01:06:28 +0000 UTC View Post

Livestream?

Oh, right, forgot to mention, I'm streaming me working on the new scene on the Discord channel. This will probably happen from time to time. Dunno about streaming elsewhere. If that'd be something you'd like to see (note: those streams are mostly BORING stuff, fiddling with materials, textures, modeling, waiting for renders to finish) let me know. ;)

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Back to Business!

Brief update: just got back to my HQ! New stuff soon!

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Failed Escape 2: Captured

Part 2 of this fun mini-sequence. Experimenting with a couple new techniques as well as tuning my modeling skills a bit, before I start posting something bigger and longer. There might be a third picture in this series, so this isn't even K-T's final form! ;)

View / download! 

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Masochist Machine - Initation [AUDIO]

So I had a beer and a free evening. Or rather a boring evening. I was inspired by some other stuff, decided to try out a couple ideas and see if I can work something out myself. Not really something I'll be focusing on I guess, but why not share whatever I had fun with?


DL Link: https://www.dropbox.com/home/Masochist%20Machine?preview=00+Masochist...

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Patreon Roadmap 2019 / 2020

Hi guys, I sat down today, made myself a huge cup of coffee and decided it's time to organize myself a little bit by making a roadmap of ongoing projects. No solid dates yet, because you can't rush art (or renderfarms).

Note that most of those are working titles. I guess I'll make up the name when a project is certain to see the light of the day. ;)

Hope that helps somehow give this channel a direction. Dear Patrons, thank you again for providing me with sense of pride and accompl...

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Hypnogym Teaser... WIP?

"Alright, let's render a quick teaser for Hypnogym and go to bed. Let's see, it's going to be ready in... WHAAAAAAA~?!"

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I'm back baby!

Life's a mess, I'm here to fix it a bit.

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Fixes & (a) Coffee Lake

Phew, I mean, damn I need some sleep. Because all the frustration of building the new render slave and THEN realizing something's very wrong with 3ds Max about those material controllers I have some kind of creative deficit or something. Not like in "I'm not doing anything!" way, no, more like "I'm doing all this crap and yet still no new renders, argh!" way.

So I've spent all weekend and today night writing an material extension to my already nifty plugin. And you know what? It's even better ...

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3ds Max Is Broken and Buggy (rant)

Ok, so here it goes.

I finally got my machines running full speed and ready to render. I have some fun ideas and open projects that I can finally finish, just a couple days of work and it should be super fun to work on.

After days / MONTHS of tweaking, coding, pre-rendering, server building everything is set they way I like it, with ease of use and productivity in mind. I make coffee, build a scene, go to the material editor to tweak the character's skin.

N...

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One year under 19 seconds. (gamedev update)

Holy frugal cow.

So, I've been working on some additional stuff for the game engine, like ingesting substances (via air, eating / drinking or injections, tee hee), sleeping, losing and regaining stats - all defendant and interwoven with each other. Like how libido influences your arousal, but certain drugs and events can make your arousal resistance to drop... Or how the dreams you can have can be influenced b...

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Dynamic Inflation in 3D

Hi guys!

I know there was a lack of updates recently, but that doesn't mean I was idling around - on the contrary. What you can see is a real-time dynamic mesh inflation, something I intend to use creating plenty of sexy stuff in the future, from cushiony environments, inflatable furniture and items, special effects and even some very funky body modifications!

Other updates: I've been talking and thinking about continuing an old series (still trying to judge when I'd be able to make it),...

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August - Update III

Making a game starts with basic mechanics, so I to start with world-building. Most of indie games tend to settle on pre-made set of events or locations, only rarely diving into actual dynamic generation and simulation. In some cases it might work, sure, but I wouldn't settle on something so... predictable. Even I want to be amazed and entertained what the game can throw at me, so I've started with designing a world that changes, reacts and lives by its own.

The image you can see is a represent...

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Update - August II

Hello and welcome! To what? I dunno, writing introductions is always my weakest thing. Stuff. Yeah, ok.

So, we kinda decided on the "XXX" game project theme! And <drumroll> it's going to be Sci-Fi! I was thinking about what to make before I jump into a bigger project I mentioned before (Orion Runners) and voilla, I think I've got one for you (and for me, I wanna play it as well! :P).

I already did start coding the in-game mechanics to see how it'll play out. The text file with all ...

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Update

New fantastic picture coming in about (approximately) 10h! Shiny, round inflatable and hot. Shame I'll need to take a bed leave, started rendering too far into the night, but just needed to cram some extra detail! ;)

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Random Thought

When you're sitting late at night rendering and you suddenly think to yourself - "Those dildos need more translucency."

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Update - July II

Hi! Just wanted to drop in and let you guys know a bit what's going on. Right now I'm working on a fast but "balloony" picture that I've got the idea for today morning. Hope it comes out hot. ;)

Other than that I really wanted to sit down and code some stuff for the game project, but didn't have much time to do it, work's busy sometimes. On the bright side, this little break gave me some new ideas and made me think about how to solve some things in-engine. We should see the first results by th...

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Coming soon...

New picture today starring Camille!

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Update - July I

Dear friends and patrons!

Thank you for your support this month - you are actually saving my life and giving me the opportunity to work on more naughty things. This month looks rather busy, hopefully I'll be able to complete some milestones with my projects:

  • ERO3D: continue posting Soft Fetish 2
  • ERO3D: complete 2nd and 3rd universal character models + a couple of naughty renders!
  • GAME: complete the character creation process, fix some minor bugs with game system View Post

Early debugging...

What's worse than early debugging? Late debugging! I must admit, building my very own engine is a special kind of adventure. As soon as I decided that I want to share a screenshot today, tweaked some stuff to look better the engine crapped out on me for apparently no reason. It was SUPPOSED to handle drunk coding god dammit! :D

Anyways, the progress is real folks! Today I've navigated some in-game menus, changed audio and video options, added some very useful in-engine classes (versatile backg...

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PDR Engine Update (v 0.11)

Hey, guess what? I've been working on the PDR Engine for some time now, and managed to introduce some simple, but powerful changes. The most important one is: the engine finally works with non-ASCII symbols, so there should be no worries of running it from a directory with non-standard letters, inputting non-standard letters etc. Overall: ALL HAIL UNICODE!

Since I've made some big changes under the hood, I once again ask you for a stability test - download the ZIP, unpack and ...

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