Holy cow, I'm really trying to send you guys a little tech-demo and see if my engine runs on other PCs but I'm having so much trouble bundling the files together... Broken resource references are no fun, but are SUPER frustrating! :/
2017-05-21 18:57:53 +0000 UTC
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Hi guys!
A little update on the state of things. It's been busy around here for the last couple of days, had some stuff installed in the studio so it took time to actually wire some cables and make them go through walls the way they should. Also, I'd love to render out some things, but I'm waiting for a new NIC card - the old one died on me recently and I have no way to connect to my render farm... Good news is it should arrive very soon, in two days max.
On the other hand whenever I hav...
2017-05-14 15:57:42 +0000 UTC
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Back from Easter madness! New pictures today!
2017-04-23 14:17:02 +0000 UTC
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Just got back from mandatory the Christmas / New Year family / social break. Phew, finally back to work again, this time without any obstructions for the next month or so.
The big PC update is planned to happen next week, can't wait to put the parts together and finally get the much needed power!
Well, I'm off to have some coffee, check out dA and work on stuff!
2017-01-03 16:04:19 +0000 UTC
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Since somebody asked me how the developement is going, I've decided to make the responce a bit more public:
Oh yes, it's often very hard to grasp just how hard is it to lead a concept like that from the begging to even something resembling the final product. Especially on a one-man team, working quarter-time on it. ;) You need to plan things out on development phase ("whats?", "whys?" and "hows?"), design phase ("how do I make it playable?"), implementation ph...
2016-12-20 22:56:51 +0000 UTC
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I've got it! Give me half an hour.
2016-12-13 20:25:23 +0000 UTC
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Had to take a little break due to some health issues, but I'm back on track right now. The material is ALMOST ready, one last thing is to iron out one pesky bug and that should be it.
I the meantime, here's an Orion Runners update:
I managed to write some very useful and fun code, and here's what I've got:
- inventory and equipment management: you can have up to 11 pieces of clothing on your character, each with different stats and effects (torso, legs, gloves,...
2016-12-10 20:21:08 +0000 UTC
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Final material tests & tweaks today! Hopefuly I'll get this right this time, I'm sick and tired of looking at the very same model for a month. :P
2016-12-08 17:12:43 +0000 UTC
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Still working on that idea in my spare time! The beggining of December should be the first Patreon-only (for now) release, mostly for testing purposes with bare functionality.
2016-11-28 21:53:30 +0000 UTC
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The new skin shader is... uhm... coming along. ;)
2016-10-23 16:33:15 +0000 UTC
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New advanced hair shader done, super-easy to use and very pretty. Tomorrow the skin, the day after the eyes and I'll be ready to post some next-gen PDR stuff. ;)
2016-10-19 21:02:06 +0000 UTC
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Guys, guys.... GUYS. Great news.
Lately I was tinkering, dissatisfied with the ways work on my end. I wanted to make more, better and faster. I've already tweaked my workflow as best as I could, making scripts, plugins, assets - but I suppose you're not fully aware that I have been working on a VERY obsolete software and hardware. My PC (and most of my render slaves) are from around 2007, and I've been working on 3ds Max 2009 since... well, since 2009. That's full 7+ years behind in both hardw...
2016-10-13 16:45:27 +0000 UTC
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I think I just developed a very fun technique for body / clothes wetness and dirt! Expect a test render soon (sweat & wet). Also - another amusing picture coming this weekend, requested to be more cheerful and "fun". ;)
2016-09-16 16:58:17 +0000 UTC
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OK, before I'll start uploading the new sequence now, but I wanted to make a statement: some LANGUAGE and KINDA DARK TONES. So beware. I just had it in my mind for quite a while and wanted to vent. :) If you have any ideas for something more "cheerful", let me know, I'll make it up. ;)
2016-09-07 21:12:17 +0000 UTC
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Hi guys, still rendering! There's a fun (albeit kinda cruel) BE sequence coming up, should be ready by tomorrow morning / the next afternoon. Can't wait to post it!
2016-09-06 20:48:35 +0000 UTC
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Got back to experimenting with vegetation and nature-themed renders. Results in a couple of hours! :)
2016-07-30 18:05:19 +0000 UTC
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I've got a surprise.
#1 - coming back to dA this Friday.
#2 - I'll start posting on Patreon something that's been lying on my HDD for far too long starting today. Hope you'll enjoy it!
2016-07-21 18:28:40 +0000 UTC
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Finishing something big I've been working on years now. Will speed up my works 10x if not more. Big update and a big comeback in a matter of days.
2016-05-09 18:03:06 +0000 UTC
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