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MirceaKitsune

MirceaKitsune

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MirceaKitsune posts

The great bunny insurrection

Happy Insurrection Day! Or in our case, insuwwection might be more appropriate. After getting approval from the secret service in my bedroom, I can finally share a broadcast and witness account of what truly happened on January 6th 2021 (if fucking only) and break the silence after two years. As CNN was busy spreading lies about sweet little Trumpy-Dumpy, the true forces of darkness tried erasing this to cover up da truth but hath failed.

The bunny task force seen in this footage are so...

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What could this early new year render be?!

With happy nude deer happening in my time zone, as I'm either watching the fireworks from my balcony or drinking champagne as this posts itself, I'm already on top of this month's render. Nuh-uh: No clues on this one! But it should be coming in a couple of days, less than a week I'd figure :)

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A view of my gaming streams

For anyone who is interested, I've indeed started doing casual game streams every couple of days or weeks at most. I got a feel of the experience with some Red Eclipse streams, have now moved on to The Dark Mod which is even more fun to do live, and I plan on doing 0 A.D. at some point though not quite yet. As I'm still in the phase of announcing this, here's an old favorite TDM map which I played last night in theme for the holidays. Yes you get to see and hear the pesky madfox behind this k...

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Winter flame plain

Alternate version without m... sorry whoever that guy who went down a moment ago was. She's practicing to put the entire world in there, the flame's probably to burn it first for safe measure: Wish her luck in her training!

HDRI texture Night Bridge by Sergej Majboroda (CC0): https://polyhaven.com/a/night_bridge The render itself is CC-BY-SA MirceaKitsune... though I'll pretend it's copyrighted so I can role pl...

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Winter flame

This winter's render for Christmas and new year! May 2023 be a freer year, free of angry villagers and video game villains trying to take over the world, close as possible to the 90's and not the 20's (1920's or 2020's your pick, not much of a difference there). Please Santa bring us anarchy and do NOT accidentally pull the BLM / ANTIFA sort out of your sack again you troll: I'll render pr0n of you with your reindeer if you get it right, you know you want it and the true church would approve....

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I do NOT justify what I think, feel, or create to anyone

I want to make something clear in very direct words for today's cult of a society: I do NOT justify myself for what I think what I feel or what I create, especially not under pressure or under threat. I need no thought passport from and for anyone: I owe no information or explanation to any individual or platform or government, especially because some twisted minds think certain content has special meaning associated with remote harms in their paranoid minds. I can draw or render whatever per...

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Focus on the renders

Did some thinking on what I should do next. I believe at least for the next couple of months I'm going to be focusing a bit more on renders, possibly followed by short animations which I may start posting on e621, with game stuff to be considered further away with no deadline. Main reason is I tend to get still renders done in a reasonable time frame and know exactly what I need to do from the start, without every little thing I start working on getting dragged along by ambition to keep addin...

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Point of no return 10

Well this kept going for a full decade... not that I can complain, I take the living accomodations. She still loves poking fun at me with every occasion alongside other additional poking. Not like she isn't being honest or anything, acid resistance ain't no joke. Always suspected she must be working with [redacted], hopefully that didn't affect the final image again... it will be interesting to see if and what it will give us for next time.

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The AI hoax may be the latest attack on artists

Since this has been popping up on our art sites it needs to be spoken of. Humanity's latest coping mechanism and attack on reality, known as AI, has been hoaxed into the world of artists and in the process of being infiltrated into our communities. I'm officially warning everyone to beware of either delusions or deliberate psychological experiments, involving people claiming that computer code can literally generate original art out of thin air. Incredibly enough we're now at this stage in th...

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The Birdshit incident

https://nypost.com/2022/10/28/pranksters-posing-as-laid-off-twitter-employees-trick-media-outlets

https://brobible.com/culture/article/rahul-ligma-twitter-employee-media

2022-11-05 16:00:43 +0000 UTC View Post

Vega room vore scene: Back end version

An alternate version of my vore scene with Vega. I think going the other way around works nicely too! I'll probably stick with this camera angle for the simple animation I'll be going with... kinda like the reflection in the mirror doing the work.

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Vega room vore scene renders

Definitely not the final result, but here's a sequence showing some of the animation frames rendered from the main camera angle. It's possible that after the animation is done I'll render a few of those frames in Cycles as static shots: I feel it would make for some great desktop wallpapers.

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Vega room vore scene

Putting my room scene to good use... yes that's the the animated clock I posted a few months ago near the lamp. This showcases the automation for a naughty vore sequence that's going to be animated: I have an empty controlling multiple values via drivers to animate motion, allowing me to simply move that empty to mix independent animations. In this case the Y position controls the movement of her hand over her cock, while the Z position controls my head going up and down her throat... will li...

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Vega shower scene

One of the first scenes I set up for the Vega model. The room materials need quite a bit of work to look alright, and I also have to figure out exactly what I'll animate here given it's a pretty tight space. Disabled the glass doors for now since the refraction makes stuff too hard to see and also needs to be optimized.

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Playing with Vega

https://www.furaffinity.net/view/41140305

I recently found this beauty of a model while looking for quality character meshes I could use in new projects. I think I've seen the character before and she's definitely lovable: It primarily intrigued me as it's one of the few anthro characters of this quality made available to artists. I love the fur detail it achieves from the texture alone, no need for a hair...

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I'm now doing gaming streams

I'm going to be doing casual gaming streams from here on. My setup is a bit messy at the moment but it works... mainly inconvenienced as I have a single monitor setup (which I'm not looking to change) which makes reading chat a bit cumbersome, plus some Linux related OBS bugs with window capture that will hopefully be fixed in coming updates. Expect primarily open-source games: I'm currently playing Red Eclipse and will likely get into 0 A.D. and The Dark Mod later on... some exceptions may e...

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A new character model appears (in my renders)

Happy Oktober! Wanted to drop a quick announcement regarding a bunch of new Blender projects with some lovely new assets that will be in the works this month, which I'm sure you're going to enjoy as much as I'll love making them. Most previews and WIP render sequences will be posted in the 5$ tier so stay tuned for that if you haven't already joined.

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Switched to the new billing method

Since Patreon started throwing reminders about it and this felt like a good choice, I changed the billing type to their new method last week. This means new patrons will be charged when they pledge then every other month at that date, instead of no charge when joining then on the 1st of each month. Obviously this won't affect existing patrons in any way and only refers to new ones.

The newer system feels fairer and saner so I couldn't think of any reason to stick to the now deprecated w...

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Beach sunrise

I went to my yearly trip at the seaside recently and was inspired to make a render based on it. It didn't actually come out even close to how I initially imagined it: Wanted to go more for a black silhouette shot in the direction of the sun... also while the new anthro model is getting pretty good overall I'm still not satisfied with how it ends up looking in most practical situations, which annoys me because I can't fully figure out what's wrong and why. Such is life with 3D where you don't ...

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Seeking a Peertube server for animation, question about streaming

I recently returned from my trip to the seaside and have been thinking of what to do from here on. I've been fighting demotivation in getting new work done even if I'm still on it, which has been going for a variety of reasons. One is that I'm legitimately unsure where I can safely post my work any more, image video and games alike... the ideological bullshit is getting worse by the day, I'm frankly sick of constantly feeling someone's breathing over my shoulder and I have to justify myself t...

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Procedural RPG world in GDevelop

The terrain floor generator rewritten in GDevelop. Each piece is its own sprite, I use simple logics to spawn the right one based on which of the 4 corners of each cell meets the matching noise criteria. Very early and doesn't do more as of yet, but it produces good patterns and of course the world is unique each run.

I'm wondering how to draw the cliff walls downward next. I want them to collide with other floors below them which will require some form of tracing. To make matters worse...

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World live version

Forgot to share the live version, since like most things it runs off Github pages straight from a browser. Not much to do like I said, but you can wonder around in a world that's unique each run. The idea was to have random cities with procedural characters and such, that's the plan for the remake.

https://mirceakitsune.github.io/world

The code itself you can find at the link below, in case you wanna rea...

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Procedural RPG world experiment

This is a technically discontinued experiment, given it's due to be ported to GDevelop where I can safely implement something of this complexity. It was an attempt to generate procedural worlds, which despite not making it further I'd say was was a success! I even managed to get away without having to write a real noise function... if I remember correctly I used a sine multiplied with the position in some weird way to obtain logical terrain patterns across a distance.

You can travel bet...

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GDevelop 5

I seem to be feeling marginally better after whatever I got poisoned with last week, granted I don't even know if being sick is supposed to feel quite like the madness I just experienced. There is a recent update I've been wanting to get in on.

I've been looking for a simple HTML5 based game engine to carry out some of my ideas. One that makes it easier to create complex 2D games with stuff like lighting and physics, while at the same time being lightweight optimal and easy to work with...

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Will be out of commission for some time

First of all happy vore day since this is 8/8. I'm sorry for not making anything for today, and that this is likely going to be a very slow month.

I've been hit by a strange and sudden sickness last week which did some extensive damage. I have no idea what it was: Some sort of infected wound must have formed in my throat, it's been hurting to the point I find it easier to drink water by putting drops on my lips with the shower. I could barely fall asleep, once I do my mind starts malfun...

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Animated digital clock for Blender

Felt the need to take a break from graphics work and do more Blender. I should finish at least the next 5 backgrounds for Nibbles soon. Being completely honest, I haven't seen a lot of excitement for the game, despite it being the first full game I actually make from scratch and get to finish... having patrons pull out with the "creator isn't as active as expected" survey is a little meh.

Anyway I've been improving my room scene which I plan to use in a few short animations. One of the ...

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Nibbles: Cyberpunk background set

This set was a lot of fun to make. Also a great learning experience in drawing and animating sprite backgrounds, considering this is in fact my first original sprite work as far as I can remember. I tend to be very critical of my own work but these are some results I'm very happy with. I'm seriously giving myself nostalgia from the games in my childhood, which is what I'm trying to emulate here so that's a good sign.

I tried going for a more cyberpunk theme with this 5. 10/20 background...

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Nibbles: Status effect indicators

This is a feature requested by one of my early testers. They mentioned finding it difficult to distinguish when a color status effect executes, many thinking the yellow status (skip a tick) is a bug with either my code or browsers freezing up. I agree it was unclear and as a solution I went with implementing an icon indicator which makes it more obvious. The effect can be a little distracting at first, I minimized it to what felt like a good balance.

The status icon will only show for o...

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Nibbles: Scene dependent background colors

Also added the ability to associate a document body color with scene backgrounds: This makes them even more vibrant and pleasant to look at! Here's a new batch of screenies with the new effect applied. As usual each change is pushed on the Git so just play the game from its usual link to enjoy those changes.

Hopefully I can get at least 5 more backgrounds done next this week. No promises that the full set will be ready before the end of the month as they take a bit of work. After that r...

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Nibbles: First 5 backgrounds

First 5 out of 20 backgrounds are done. Currently they repeat 4 times until the end of the game till the rest are ready. First time I do pixel / 16-color backgrounds, happy with how they're turning out especially while animated. I'm giving myself quite the nostalgia from the MS-DOS era of gaming.

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