Me and Satyroom did some experimenting to figure out a way to program movement routes in RPG Maker MV with pure script. It took a LOT of trial and error but we figured out a way that works consistently! What this means is that games in RPG Maker can have entire scenes coded with just text. So in theory you can have entire scenes saved as .js files for easy editing in your coding software of choice. Making RPG Maker events without even opening RPG Maker til the very end! :D
Sa...
2022-06-24 00:45:49 +0000 UTC
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New text! Taking advantage of Andy being the only playable character in the garage to add more lines and flavor.

In addition I feel that Hell could use a few more minor characters to make it feel more lived in, so Andy convinces a demon flea to help him in the garage. BC is drawing the graphics for him now so the concept art is all I got to show of him.
I'm hoping to have the garage all u...
2022-06-20 14:42:01 +0000 UTC
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Lots to talk about today!
For starters the plugin has been updated with the option to input the width and height of an image to ensure that it is always fully onscreen. The way this has been coded means any existing uses of the plugin have not been affected in any way. I like cod...
2022-06-16 20:44:47 +0000 UTC
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Hey guys! An apartment inspection got sprung on me over the last couple days so ive been unable to get things together. I'll have a big update for you guys on Thursday!
2022-06-14 08:38:00 +0000 UTC
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I have figured out a solution to the positioning problem! Though its extremely mundane! XD
Just allow the coder to input the height and width of the image they're using, and then run it through the system to reposition it!
I'm gonna finish writing up the code for that, and then try to have gifs, vids and maybe even a demo to show that off in a few days!
2022-06-10 02:09:58 +0000 UTC
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One thing im trying to do with the graphics plugin is make a mode where the picture you put in always appears fully on screen.
Normally this would be no problem at all, since the origin of the image is the center. You just add or subtract half of the images width and/or height depending on its position onscreen.
The issue comes with conveying this information to RPG Maker since it only stores this information AFTER the image has already appeared onscreen. Building this script the ...
2022-06-06 21:20:07 +0000 UTC
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In addition to working on expanding the plugin I also have plans with Zap and Andy's story
1. Rewrite the early portions to make it clearer that angels in general are apathetic and thats the main reason Zap is leaving. Zap's motivations seem a little unclear to me so I want that to become kinda obvious to avoid him being confusing or people not understanding why he gave up literal heaven to see a single friend he had when he was younger and hadn't seen for thousands of years....
2022-06-02 20:30:27 +0000 UTC
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Hey guys! 10 dollar patrons will get access to a new mini demo testing out the RPG Maker plugin! I'm uploading both a windows and a linux version to the 10 dollar MEGA folder!
In addition I have some news! I'm going to be doing the writing of Zap and Andy from now on. (The strongman puzzle was written by me to get an idea of my style for the game.) Theres a lot of work to do so I'm gonna be really busy next month!
I'll be back on Thursday to go more in depth with the changes, unti...
2022-05-30 21:35:24 +0000 UTC
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The Picture Call function has been expanded quite a bit! Originally designed to be 4x6, I changed it to be 7x7 allowing for more options including an easy option to put the picture in the middle.
In addition t...
2022-05-23 13:39:42 +0000 UTC
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The picture summoning plugin works! It worked so well that I immediately got to making a wait command which can be seen in the pics, allowing it to show a second picture after a delay. Without it only the second test pic would be shown because everything would have run at once!
This went so well I'm actually going to be expanding this into an entire suite of commands! Commands to move pics and make them shrink and grow, and lots of other options! My goal is to make developing cutscenes ...
2022-05-17 01:28:05 +0000 UTC
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Been working on the picture plugin a lot! Its my first RPG Maker plugin and Satyroom had a list of requirements for me to meet, so its quite the challenge!
1. Be able to easily load images in a grid. I chose a grid with 9 possible positions to easily let the others script visual novel scenes. (Theres a lot of gay VNs being developed. This should help a lot!)
2. The plugin needs to make sure every image call matches the file name of the image. (Considering im just learning the scri...
2022-05-09 21:35:43 +0000 UTC
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This month is pretty simple! I'll be working on the casino level of Zap and Andy, and the universal graphics manipulation plugin that will be used for every RPG Maker project going forward!
The casino stuff will definitely be the easier part, since the graphics plugin has to be designed with use for other projects in mind, not just Muscle Management.
Which I guess means I'm on a whole bunch of design teams now :V
I'm gonna get back to work, y...
2022-05-05 23:42:48 +0000 UTC
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Hey guys! Unfortunately I'm having a bit of trouble with the plugin. (Working on it while dealing with a stomach bug can't be helping! XD ) So I need some more time before I can show it off. I'm not gonna leave you guys high and dry though.

I wanna show you guys my first conceptual design for Zap and Andy's casino level, and talk about how design for the game is changing.
<...
2022-04-30 15:45:25 +0000 UTC
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Hey guys, I'm gonna have the visual content up a little later than expected. I caught some kind of bug and im kinda bedridden at the moment. I'll make sure to get something up before the end of the month, I'm really sorry guys.
2022-04-28 18:22:13 +0000 UTC
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The picture manipulation plugin is now functional! I just have to make sure it has all the functions that are required! (I also need to make a little guide for it when im done, since I wont be the only one using this!)
I plan on having gifs and videos of me using the plugin on Thursday!
I think I'll also try to put together a demo messing around with a few of the functions for 10 dollar patrons if I can!
2022-04-25 21:51:02 +0000 UTC
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Which of these birds do you like? You can pick more than one!
2022-04-21 20:09:31 +0000 UTC
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We got some potential faces for our bird nerds! More than one of these is actually gonna make it into Deadnet so I think I'm gonna put up a poll for 3 Dollar patrons seeing which ones they like the most!
Also I talked with Satyroom and he thinks we should make the graphics manipulation plugin public. You might end up seeing it in a gay game or two outside of ones I work on! :D
2022-04-21 19:12:43 +0000 UTC
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Hey guys! Sorry this one is a little late, I've been out all day with a migraine and couldn't even look at a screen! @,@
Currently on Muscle Management I'm working on a plugin that allows us to dynamically manipulate pictures on the screen. (More action oriented sex scenes are possible this way, among MANY other things.) The coolest part about it is that it'll be usable in other RPG Maker based projects as well. Deadnet for instance will probably use it, as well as other Satyroom projec...
2022-04-19 05:38:10 +0000 UTC
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Some design work for Deadnet! We want the world of the internet to come off as clearly artificial, so we were thinking of doing a limited color palette! Matrixy green is pretty common to show that kind of thing, but we were thinking of going the opposite route and only using warm colors to give the world a kind of vaporwave feel.
In addition, heres a bunch of ideas Meek sketched for an enemy called the Nerd Bird. A lot of these are really solid, so we might actually go with multiple Ner...
2022-04-15 01:23:26 +0000 UTC
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All patrons can now access the strongman build from the MEGA folder! :D
2022-04-12 03:11:44 +0000 UTC
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Translation has begun! This means I'm gonna be adding events as they're given to me!
I've recovered from my covid booster as well, so after today updates should go back to normal! :D
2022-04-07 23:18:12 +0000 UTC
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Muscle Management takes center stage this month, but Zap and Andy and Deadnet are still getting work done as well.
Deadnet's demo level is gonna be worked on and become available to 10 dollar patrons when its done!
Muscle Management work is gonna go fast, since instead of me having to make a game entirely by scratch, I'm moving it to a new more robust engine. (There will be plenty of new content tho!)
Zap and Andy is gonna keep on Zapping and Andying. Since I'm wa...
2022-04-04 19:09:25 +0000 UTC
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I didnt have a script to connect events this month, so I made sure to do something people have been asking for that I could do with just code!
Not only are sex animation CGs available, but horny in-game sprite animations AND bad end graphics are viewable in this!
A video of me testing it is available for 2 dollar patrons, and 10 dollar patrons can take it for a spin right now with ALL current sex scenes available! Check the MEGA folders for your patron reward...
2022-03-31 16:53:39 +0000 UTC
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Andy has his first conversation with the mysterious Pazuzu. A very confusing conversation for the horny demon.
2022-03-28 17:52:37 +0000 UTC
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To make sure the carnival skeleton is complete and explorable by the 31st, all I'm working on for the rest of the month is Zap and Andy!
As part of this I'm adding two new characters to the game, as well as a new variation of an existing one!
Pazuzu the mysterious demon has only shown up as an onlooker to a sex scene so far, but he's going to be extremely important
Likewise with Farfarello, the big boss of this carnival. He stylizes himself l...
2022-03-24 18:01:34 +0000 UTC
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Here's one of the random events in Deadnet's demo level, where a farmland has been besieged by redneck aliens with some very particular kinks! My goal is to have at least 30 random events for this level, potentially even more considering each playthrough is randomized. Even whether up or down is the off switch is going to be randomized!
2022-03-21 21:21:34 +0000 UTC
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Me and Blazingcheeks are working over the next week to string all the events of the carnival level together, beginning to end. The goal is to have the entire level playable so we can add characters to talk to later! I'm hoping to have this build available to 10 dollar patrons by the end of the month!
<...
2022-03-17 18:35:23 +0000 UTC
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Me and Syunta_87, the artist for Management, have been working really hard at getting some of the assets ready for the remake. In addition to the game being in a different engine, the resolution to the game is also much bigger. (Also it turns out it would only recognize PNGs so I had to convert them all from JPGs)
With our work done I was able to code a mockup title screen. Though the remake of Management uses RPG Maker, its basically using none of the built in ready made stuff like the...
2022-03-14 23:24:57 +0000 UTC
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Hey guys! I added a video of the new available content to the MEGA folder for those who can't play the demo, or are not a fan of point and click gameplay. Enjoy! :D
2022-03-10 22:38:10 +0000 UTC
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The 10 Dollar patron carnival demo from January is now available to all patrons! Its in the MEGA folder like usual, so check the MEGA tag to find it!
2022-03-07 21:07:12 +0000 UTC
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