Building upon the blood resource and scoring mechanics I described in the last Devlog, we are now incorporating enemy types into the mix. Naturally, you wouldn't expect a metal ship to bleed, therefore, we also have organic baddies in the mix. Sometimes these enemies immediately appear in the flesh, and sometimes they are hidden in the metallic armor of more typical looking ships that must first be destroyed to expose the vile beast within. In any case, the blood resource can only be procured...
2024-09-12 13:51:53 +0000 UTC
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Bard
64x64px inner canvas 128x128px frame
31 colors
Aseprite
2024-09-06 13:24:40 +0000 UTC
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The latest changes and refinements have this darling evolving into something truly special.
-The beam has already been done masterfully in many shmups, but sword weapons are much less common and have room to expand on. Also, it just feels cool to slash things, and satisfying to risk the close range. Furthermore, we've decided to drop the beam weapons and focus the level design around the sword and spread shot. To create incentive to use the sword, not only is it more power...
2024-09-04 13:19:10 +0000 UTC
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A new month is here, along with a fresh slate of pixel dreams to guide the cycle.
We've been cooking on the gamedev side of things the past couple weeks. After months of scheming, the gameplay concepts are starting to cohere in a brilliant way, and I'm as excited as ever to share in the upcoming devlogs.
Two new entries for the Heroes & Monsters are on the schedule, which should wrap up the series with a total of 12 characters. Can't wait to compose a gallery of all of th...
2024-09-01 16:39:54 +0000 UTC
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I'm launching new serial content I call Micro Tutorials. These small and simple tutorials will feature all kinds of subjects, independent of my Pixelblogs. I will still be making Pixelblogs with my larger tutorials as usual, but the Micro Tuts will give me more opportunity to create spontaneous learning content without having to cohere to the laborious formula of full feature articles. Furthermore, Micro Tuts are purely visual guides, and will simply be labeled by number. To kick off number 1...
2024-08-28 15:26:31 +0000 UTC
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More good progress this week.
-New massive ship design just for the background graphics. You won't have much time to look at the backgrounds, but after hundreds, or thousands of replays, the rich details are gradually absorbed with much appreciation.
-Created a couple more size variations to round out the explosions effects. See how they can be combined for all kinds of bombastic chaos. Note, the shrapnel is not included in the examples.
-Created new hit effects and modi...
2024-08-20 21:20:51 +0000 UTC
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Undead Knight
64x64px inner canvas 128x128px frame
24 colors
Aseprite
2024-08-14 13:02:39 +0000 UTC
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Gamedev in progress. Here's a peek at some of the happenings from this past week.
-New massive explosion animation. 15 frames for the explosion. 2 shrapnel variants with 8 frames each. The shrapnels will be randomized, so every explosion feels a little different. Lots of labour involved, but it's a critical element of shmups that the explosions are satisfying, as you'll be seeing a lot of them. I plan to make at least one more explosion variant, so we'll have small, mid, and large vers...
2024-08-10 14:42:51 +0000 UTC
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Dwarf
64x64px inner canvas 128x128px frame
22 colors
Aseprite
2024-08-05 13:37:50 +0000 UTC
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Lots going on lately, as we get into level design. Here are several odds and ends in the workshop.
-Trying out some new, more realistic explosions.
-Rough level design plan for the opening segment of the first mission.
-Blood droplet pickup idle and feedback animations. This fills Psycho Meter for special attack
-Golden Jewel pickup idle and feedback animation. Rewards bonus score.
-Screen shot of actual gameplay from build. Since I deleted my adobe apps I can't easily mak...
2024-08-02 16:48:36 +0000 UTC
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Hey folks! It's been a busy summer, and things aren't going to cool down any time soon. I've got another round of pixels primed for you.
I'll be ramping back up gamedev with several devlogs throughout the month. We're finally getting into real level design, and tuning the gameplay.
I've really enjoyed making the Heroes & Monsters series, and it seems to be popular, so I plan to extend the series beyond the usual 9 entries. Lookout for a couple more fantasy characters.
<...
2024-07-31 19:46:14 +0000 UTC
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Become a city builder
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2024-07-31 12:57:26 +0000 UTC
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Essential services and commercial property.
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2024-07-30 13:05:01 +0000 UTC
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Start your city with some cozy little homes and work your way up to a grand cathedral.
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2024-07-29 13:18:28 +0000 UTC
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All the sources files used in the making of Pixelblog 51. Includes 3 Aseprite files, and 1 Pyxel Edit file.
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2024-07-29 13:15:33 +0000 UTC
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Everything you need to start a happy little town.
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2024-07-29 13:13:52 +0000 UTC
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Go from razing the earth to building a full city with roads in this quaint series of top-down tutorials.
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2024-07-29 13:13:03 +0000 UTC
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The final artwork featured in Pixelcast 47.
240x320px
30 colors
13 hours
Aseprite
I decided to make the commentary in my blog for a more appealing format than a post. Please check my first Pixel Diary. https://www.slynyrd.com/blog/2024/7/12/pixel-diary-neomecity
2024-07-18 13:24:54 +0000 UTC
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Kobold
64x64px inner canvas 128x128px frame
19 colors
Aseprite
2024-07-15 20:59:58 +0000 UTC
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It's been a long time coming, but Pixelcast is back with one of my most ambitious recordings ever. Cleanly condensing 13 hours down to a 16 minutes process was no easy feat. This is my first recording since I've switched over to Aseprite, so things look a bit different, but the format is pretty much the same. It wasn't until I was about done with the artwork before I realized I could lock down the preview image, so sorry it jumps around most of the video. Anyway, I will release a detailed com...
2024-07-11 18:21:30 +0000 UTC
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Paladin
64x64px inner canvas 128x128px frame
24 colors
Aseprite
2024-07-06 13:58:34 +0000 UTC
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The calendar design has gone dark mode. It was well overdue for a refresh, but the change was spurred on by recent changes in my work flow. I finally got off the Adobe teat, and canceled my creative cloud subscription last month. Yeah, I have issues with the new user agreement, and their push for AI driven tools, but the bottom line is, it's just too damn expensive. Having used their products for nearly 3 decades, there's going to be some growing pains, as I transition to different apps. Whil...
2024-07-01 15:28:20 +0000 UTC
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Mage
64x64px inner canvas 128x128px frame
15 colors
Aseprite
2024-06-21 13:27:18 +0000 UTC
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Bullets galore! We're developing a tool that allows easy experimentation and creation of complex bullet patterns. This will be especially helpful for bosses, or anything that spits out multiple, overlapping patterns.
Planning and clear vision is still a major part of the design, as you can see in the attack patterns on the massive floating temple structure. All the buildings will leave a nice flaming crater in the wake of your destruction. Watch out for sniper tanks that emerge from t...
2024-06-18 13:16:00 +0000 UTC
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Archer
64x64px inner canvas 128x128px frame
19 colors
Aseprite
2024-06-11 13:55:38 +0000 UTC
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Showcasing more background graphics in this update. I made at least 2 dozen iterations of parallax examples with various speed rates to get the right feel for the motion. Think we've settled on the formula shown here. The ground moves slowly to capture great distance, while the clouds move briskly to imply wind. The platforms move slower than some of the cloud layers as they are not under the effect of wind, also they will have interactive elements on them like turrets, so they need to move a...
2024-06-07 13:26:22 +0000 UTC
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Experimental artwork I've been pecking at on the side for a while. Stream of consciousness style that has more in common with my drawings on paper than my typical pixel art designs. Uses minimal colors, focusing on clusters, and texture. What do you see?
240x180px
11 colors
Photoshop
2024-06-04 13:50:00 +0000 UTC
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Things are heating up. More pixels incoming!
My focus this month is on gamedev, and continuing the Heroes & Monsters series. I'm leaving an open slot at the end of the month for yet to be determined content. Duty calls for a new Pixelcast...
Well, I'm struggling for words at the moment. The fruits will come through the art.
Thanks always for the support of my Patrons!
2024-06-01 14:42:04 +0000 UTC
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Strut that stuff.
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2024-06-01 13:04:48 +0000 UTC
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Ready for business.
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2024-05-31 13:13:14 +0000 UTC
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