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RoyalSkies

RoyalSkies

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ZBrush - ZModeler Edge(Actions) - "Add-To-Curve"

"Edge-Action" Add-To-Curve is similar to the way it is in "Point-Action", but it has a few differences, here's how it works in 60 seconds-!!

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ZBrush - ZModeler ALL Point(Actions) - "In 6 Minutes!!"

Ok... Took a while, but here is the summary of EVERY ZModeler Point Action in under 6 minutes-!!

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ZBrush - ZModeler Point(Actions) - "Transpose"

If you ever need TOTAL control over a single vertex, this is how you do it in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Stitch"

The "Stitch" action is essentially the equivalent to Blender's "Merge-Point" option - Here's how it works in 30 Seconds-!!

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ZBrush - ZModeler Point(Actions) - "Split"

"Split" Is an extremely easy way to insert round shapes onto a hard surface - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Slide"

"Sliding" is an extremely useful way to get points to move along an existing edge - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Slice-Mesh"

Another SUPER simple yet extremely useful point action - Here's how the "Slice-Mesh" works in 60 seconds-!!

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Incomming Changes - (Announcement)

Hey Squad, I estimate we should be done with the ZBrush Series in about 15 days -
So, we're actually ahead of schedule here and I'm super excited to be done with the series and move on to more fun things in the very near future - Once we complete the ZBrush series, I will be making some very big changes to the channel and be introducing some new software and project plans, as well as some personal goals I have for the year that I would like to share with the community -

To put it ...

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ZBrush - ZModeler Point(Actions) - "Q-Mesh"

"Q-Mesh" is a bit obscure at first, but it's quite useful once you get the hang of it - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Move"

The Point Move tool is deceptively complicated, here's my best step-by-step explanation for it in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Mask"

If you've ever wondered how to mask a single point, here is how you do it in 30 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Make-Curve"

Let's be honest, everyone loves curves - Here's how you use them with "Point-Actions" in 60 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Extrude"

Extruding a single point might seem a bit weird at first, but it's pretty straight forward - Here's how to do it in 30 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Do-Nothing"

Today we tackle the enigmatic "Do-Nothing" action - You'd be surprised how useful it is lol -

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ZBrush - ZModeler Point(Actions) - "Delete"

The "Point-Delete" action is extremely straight forward, here's how it works in 20 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Crease"

"Crease" is a fairly simple Point Action, but can be extremely handy very quickly - Here's how to use it in 30 seconds-!!

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ZBrush - ZModeler Point(Actions) - "Bridge"

Today we start our dive into ZModeler Actions-!! There are 14 total "Point Actions" - Here's everything you need to know about the first one called "Bridge"-!!

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Status Update -

Hey Squad, just wanted to do a little house-keeping to keep you guys in the loop about our Schedule -

So far things are pretty good - In the last month and a half, I've been able to pump out 74 videos. And, this puts us in the final stretch of the ZBrush series. At this point, I've covered just about everything you would want to know coming into ZBrush as an outsider. Even if all you know is what is covered in the video, you are well on your way to being extremely proficient within th...

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ZBrush - ALL ZModeler TARGETS (In 9 Minutes!!)

Probably the most difficult video I've ever created - Here is EVERY ZModeler Target explained in 9 minutes-!!

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ZBrush - ZModeler Target (Polyloop & Polygroup)

I present the final Target - Here's how you use the "Polyloop & Polygroup" target in 60 seconds-!!

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ZBrush - ZModeler Target (Polyloop & Flat)

"Polyloop & Flat" and "Polyloop" are close relatives -  Here are the differences in 30 seconds-!!

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ZBrush - ZModeler Target (Polyloop)

Polyloops are a great way to quickly control strings of polygons - Here's how you do it in 30 Seconds-!!

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ZBrush - ZModeler Target (Polygroup-Island)

"Polygroup Islands" function as an easy way to target clumps of geometry - Here's how they work in 30 seconds-!!

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ZBrush - ZModeler Target (Polygroup-Border)

This target is extremely useful for controlling faces that might not all by facing the same angle or orientation - Here's how it works in 30 seconds-!!

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ZBrush - ZModeler Target (Polygroup-All)

Here is the fastest way to apply actions to an entire polygroup simultaneously-!!

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ZBrush - ZModeler Target (Poly-Corners)

Here's everything you need to know about "Poly-Corners" in 30 seconds-!!

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ZBrush - ZModeler Target (Island)

Here's everything you need to know about ZModeler Islands in 30 seconds-!!

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ZBrush - ZModeler Target (InFront-&-Polygroup)

This target is similar to "Infront", but it has one extra layer of filter - Here's how it works in 60 seconds-!!

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ZBrush - ZModeler Target (InFront)

This target is the "Mirror" version of "Behind" - It's super simple to use and very powerful-!!

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ZBrush - ZModeler Target (Flat-Island)

Basically, "Flat-Island" is like a mix of "Flat-Inner" & "Flat-Border" at the same time - Here's how it works in 30 seconds-!!

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