The object system can be a little confusing when coming from another software - This video will explain how it works and how you can use it :)
2022-06-14 03:26:00 +0000 UTC
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Alright, the basics of ZBrush are actually pretty simple, here are the most fundamental controls of the program in 3 minutes!!
2022-06-12 01:22:17 +0000 UTC
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One of the most important things for every Blender User is the ability to control the camera with hotkeys, here's everything you need to know to get those working in Z-Brush!!
2022-06-10 01:26:05 +0000 UTC
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OK, the very first thing every Blender user NEEDS to have in ZBrush is proper control over the camera - Here's everything you need in order to get it working properly -
2022-06-08 03:17:58 +0000 UTC
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Alright, the journey begins, and we got a lot of work to do -
2022-06-05 00:29:41 +0000 UTC
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Alright Squad, since the vote was approved, we will be pivoting from the 'lessons learned' series to 'Sculpting Transitioning' this month - Ever since the conclusion of the game project, I have been swimming through the new software and learning as much as I can as fast as I can, and it's been an eye opening experience. I've also been contacted by several other Blender users trying to learn Zbrush who all share my same experience which is, basically, being utterly confused and lost just tryin...
2022-06-04 09:09:19 +0000 UTC
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Hey Squad, so as you know, I've spent the last 2 weeks diving super deep into the art of sculpting photo-realistic characters, and trying to learn as much as I can about the tricks of the trade for AAA modelers - These last 2 weeks have been a life changing experience, and to my surprise, the more I learned about ZBrush, the more I also learned about Blender, what makes it special, and in some cases better than ZBrush in certain areas that nobody really talks about -
Learning ZBrush s...
2022-06-02 23:06:27 +0000 UTC
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Alright, this next series is going to be very different from the usual. I've spent the last 3 years teaching very technical skills in hopes of saving people minutes or hours of time - But, there is a WHOLE set of soft-skills that I feel took me many years to learn that are in some ways more important than the small technical ones.
So, this month, I'd like to cover some of the more difficult 'lessons-learned' that are more applicable across all projects regardless of software. I know so...
2022-06-01 06:51:22 +0000 UTC
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Alright Squad, it was quite a ridiculously busy month - But, I was able to complete the main objectives which were to completely finish wrapping up the game, and get all the assets published and available to the public community. I've also been super busy diving down into the introduction of starting to learn to Sculpt for photo-realism, but there is a lot more to learn before I think I'll be comfortable - I'll let you guys know more about the plans for next month in a few days.
In the...
2022-05-30 04:31:05 +0000 UTC
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So, the Support Squad wanted me to share what I found for my new Fantasy Library, so today I'll show you my new collection - It's EXTREMELY affordable, and will easily save YEARS of wasted time-!!
2022-05-29 05:30:45 +0000 UTC
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Hey Squad, I've just about finished collecting all the pieces I think we'll need for all the Fantasy Style characters for our new genre - I've found some incredible assets for Swords, Lances, Axes, Bows, Arrows, Staffs, Shields, Helmets, Armor, Ornaments, Chains, Jewelry, and so much more crazy things. I haven't been this excited in a long time lol - But, I honestly believe with this library, we're pretty much set for life when it comes to Fantasy. I was wondering if you guys would like a vid...
2022-05-26 05:50:19 +0000 UTC
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A lot of you were wondering what's going to happen now that the big project is over - So, today I'd like to share the direction I have for future plans going forward :)
2022-05-24 02:53:09 +0000 UTC
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Hey Squad, just thought I'd fill you in on some of the stuff I've been preparing and planning for the future - After the next video, we'll be starting our embark to the next journey. Now that Macrophage is over, I will be shifting my artistic direction towards a new genre. And, that genre is "Fantasy". Sci-Fi and fantasy have always been my two favorite themes ever since I was a small kid, but I always modeled Sci-Fi because I thought it was easier.
But, this year I think it's time to ...
2022-05-20 07:58:46 +0000 UTC
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This video demonstrates exactly what is contained in the Royal Skies Alien Weapons Package - More specifically, they are alien style weapons reverse engineered for human use. I anticipated that most people would need them to fit in human hands so that is the kind of grip I designed for most of them -
2022-05-20 07:10:05 +0000 UTC
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Hey Squad, only two videos left before we get back to tutorials, I'm just taking the next 3 or 4 days to really reflect and get my thoughts together before tackling the next big goal - And, I thought I'd share some of the big things that have been occupying my mind lately.
So far I've been a bit surprised with Unreal's weaknesses. I've always heard it was like "the perfect beastest engine ever", and within the first week getting into it I've already hit 2 major set-backs. The first is ...
2022-05-19 04:46:42 +0000 UTC
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This video demonstrates exactly what is contained in the Royal Skies Sci-Fi Weapons Package - Each gun has been textured using the Anime Guilty Gear style, Square UV-Mapping technique with manually hand-drawn textures; all of which are included in the download file -
2022-05-19 04:08:01 +0000 UTC
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Alright, it took a lot of tinkering, but I FINALLY found out how to adjust the available packages after initial release - For those wondering why I didn't just remove the products and re-upload them, the reason was because a number of people actually had the commercial version in their 'wish-list' and if I removed the product it would also disappear from their 'wish-list' - Luckily, I found an alternative solution, It was kinda a jank solution, but basically I had to "create a "New Release" a...
2022-05-18 05:51:51 +0000 UTC
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So, it looks like Art Station wont let me adjust the license options after a product is released, so I guess the free versions of these characters are just going to stay up forever lol - It's honestly not a world ending event or anything, but it does mean I'll have to think of another way to release characters in the future -
Anyway, if you see the free version still up, that's why lol -
2022-05-17 07:15:59 +0000 UTC
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As promised, all the assets I've created for the game are now available for everyone to use-!! They helped me create my project, so maybe now they can help you make yours :)
2022-05-07 06:36:03 +0000 UTC
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Now that the game is over, I'll be announcing the asset availability in the coming days -
Just to clarify how the system is going to work - When I create new assets for the community, the patrons are always notified a week before everyone else, after that week, I announce the availability publicly, from which point the public community has 7 days to download the free-license version of an asset with no cost - So, if you are a patron, you have a total of 2 weeks to download an asset ...
2022-05-06 19:25:13 +0000 UTC
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It's been a long and wild ride but FINALLY, after many years, it ends today - It's a small game, but it has a lot of heart and soul put into it, I hope it brings you 15 minutes of fun you might not have had otherwise :)
Thank you to everyone for joining me on this crazy journey -
2022-05-05 23:29:05 +0000 UTC
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OK, so my primary goal this month is to make as many of the assets that I created for the game available to the community as fast as possible - And, since I literally just completed a game, I have a lot of good lessons, tips, tricks, and advice that I'd like to share with the community while it is still fresh in my mind - So, this month will be mainly "tidying-up" all the lose ends in order for us to start strong and clean as
2022-05-02 08:12:39 +0000 UTC
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OK... A LOT has happened since the last report, and honestly I didn't have enough space to include everything so what you see above is really just a portion of what happened last month - Stuff that didn't make it to the list but took up huge amounts of my time included things like creating UI, testing enemy AI, programming a score board, and a bunch of troubleshooting and debugging required to get the game completed on the stores - HOWEVER, it's in the past, and the hard part is behind us now...
2022-05-02 07:53:57 +0000 UTC
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Alright Squad, just as promised, with the completion of the game, I have finally finished uploading all the enemy character assets to Art Station making them completely available to the public! They served me well in my project, and I think they could be very useful to other people too :)
2022-04-30 06:30:45 +0000 UTC
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There are very few tutorials that show you how to move bones from one armature to another in Blender - It's really easy, so let me show you exactly how in the next 60 seconds-!!
2022-04-29 01:43:36 +0000 UTC
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After many sleepless nights, I finally got the emails telling me the game is now available on all 3 platforms: android, iOS, and Windows - While some of the content had to be cut for the Android and Apple versions, for anyone who wants to experience the FULL uncut version of the game, I've ported over a Windows version with adjusted controls for PC users - I wont be announcing it publicly to the community yet, but you guys can find the game if you just look up "Macrophage" in the app stores -...
2022-04-26 09:14:25 +0000 UTC
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Hey Squad, I just wanted to fill you guys in on some important things that have been happening lately - I have been crazy filling out all the red-tape paperwork and forums required to put the game on both Android and Apple APP stores - And, there were some unfortunate setbacks.
The main problem being that I forgot that the game had to be under 150 megabytes to be loaded to the Android store. Because of this, I was forced to diagnose what parts of the game where taking up the most space...
2022-04-24 09:12:26 +0000 UTC
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I am now entering the FINAL stages of testing and game development - At this point there are no more features being added in, and my focus is just moving entirely to "Does it Crash?" lol - Let it be known that ALL of your names will appear in the credits of the Main-Menu - Everyone who is a Patron or YouTube member as of TODAY 4/21/22 are names I am making sure get in the credits - If anyone joins after today, I'll do my best to add it later if I update some glitches, but I can't guarantee an...
2022-04-21 07:31:19 +0000 UTC
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Just a bit of a status update - I needed a mac in order to put the game on the apple store, but I didn't have a mac, and I definitely couldn't afford one - Luckily, a friend of mine had one I could borrow for a few weeks, and it was new enough to handle the latest version of Unity - So, after driving a few hours to pick it up, finally got my hands on the machine -
So, with some luck we'll probably have the game on the Apple IOS store soon - I just have to fix up a few things real quic...
2022-04-18 20:32:09 +0000 UTC
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One of the most common questions I get asked is "How do I modify an old rig for a new character?" - And, in the next 3 minutes, that's exactly what I'm gonna show you-!!
2022-04-14 08:56:51 +0000 UTC
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