You know what's unlucky? Coming across a bug. Good thing about that is that bugs can be fixed. A certain bug in particular has so far gone unfixed in the latest version, and I'm at a loss of what to do. For some users, there is an issue where the pictures during the scenes do not show up properly. I've never had this issue myself, and I know some users haven't either. From what I have gathered, it may be something exclusive to users of Windows 8.1 specifically. I have no proof of this spec...
2017-10-13 21:17:12 +0000 UTC
View Post
Okay, I think I got it. I did a lot of tests, a lot of fixes, and a lot of changes. I don't have any more time tonight to work on this, so if things go kaput, there won't be a quick fix. I tried to make sure that wouldn't happen.
So first off, let me tell you what exactly you can expect from this next demo. What has been tested and is included is only the Inn and the introduction scene before it. The Inn itself has two characters, each has 4 basic scenes (spank them for fun, spank them for pun...
2017-10-12 03:31:56 +0000 UTC
View Post
Hi freakazoids, good news and bad news.
Bad news is I don't have another Farnsworth picture. Good news is I had more free time than I expected and was able to do a lot with the game.
While fixing problems as I saw them along the way, I added/changed 3 major things. Two of them will be a secret until the next update, and involve how you are spanked, but the third thing is, again, related to familiarity. Before, I had a requirement that the player needed to do a spanking scene with a...
2017-10-11 23:22:59 +0000 UTC
View Post
My idea from a few posts ago works. I was able to get all of the stat changes in a single text box after a spanking scene. This is a part of many adjustments I've been making to give the game as much polish as I can (and as much is possible in RPGmaker at least). Similar changes to this include:
-Changing gab text box lengths so that they don't extend over normal text boxes.
-Adjusting periods of blank screens to simulate movement or a cut in a scene.
-Adding color or font changes ...
2017-10-10 03:02:16 +0000 UTC
View Post
Hi everyone, quick post to make here to address something I'm considering adding to the game. Yes, I know ANOTHER. Anyway, it's related to the sound design of the game. As things are, I have background music for certain towns and buildings, but that's it. For a while I've wanted to do more dynamic music that can change depending on the scene. Like a mischievous track playing if you got caught doing something bratty. Or a soothing melody playing for an erotic scene. Of course, this would also ext...
2017-10-08 04:32:36 +0000 UTC
View Post
Yo again peeps. I got a another small report to make. So far, I think I have just about everything standardized for the Inn, and once I make sure everything works as intended, I can start replicating the system with each of the other main characters. I also experimented for the first time varying NPC's in the inn. Now, the kinds of patrons you'll see will vary by the day. Most will just have a new thing to say, but others will have special functions like telling you about a special location, tri...
2017-10-07 14:44:34 +0000 UTC
View Post
Meant to post this yesterday, but was busy soz. (Holy shit I feel old, who says soz anymore?)
Alright, so as Sevina asked about in the last post, there are some changes to how receptive the NPC's are with certain items. Let me clear the air a little.
First off, I forgot to mention this in the last post, but the way dialogue is now handled is also different. Before, the option to talk would give you a generic topic you hear about from that character, while rumor would be a more specific t...
2017-10-06 21:56:13 +0000 UTC
View Post
What? A unicorn? WHAT!? Even rarer? Another SQII update!?
That's right. I don't know how interesting this will be to some of you, but you know what they say, no news is good news. But the extended part of that quote is no news is good news, unless it's news about that spanking game.
As you all should be aware by now, the vast majority of changes in the PTC edition of the game have been to give the world of the game more depth, specifically your interactions with the characters. The famil...
2017-10-05 02:46:39 +0000 UTC
View Post
Happy spook season everyone.
I've managed to make some good breakthroughs in the game since I've last posted. I haven't been able to make as much progress as I've wanted to, but I managed to get caught up with some work and tried to really put my nose to the grind stone. First, I've done some work changing text in the persona text banks to include the variables designated for certain types of clothing or the gender of the character. This should allow me to get way more creative with the ...
2017-10-02 22:06:41 +0000 UTC
View Post
Back to our regularly scheduled updates. Or rather, regular schedule of updates. I had a little time to work on the game, and while getting into the nitty gritty of it I noticed something. Remember how I mentioned something along the lines of getting a fresh look on the game a few updates ago? Here is a good example of that. So for those who aren't aware, common events are a part of rpgmaker that condense code into a single line to be copy and pasted as you want for convenience, and I have about...
2017-09-21 03:26:49 +0000 UTC
View Post
Hi everyone, I have what should be good news? So it was a shock starting off, but I think I have a schedule that's organized enough so that I can devote some time to the game again on a semi-regular basis. So soon enough you can expect some progress to be made. In fact, just the othe- BOOM Exam and quiz on the same day next week, there goes my weekend. But I do I have time spaced throughout the week for development too, so there is that. Well at the very least I can give a short promo on what's ...
2017-09-19 02:03:55 +0000 UTC
View Post
Hey everyone, it's been a while. I wish I could open with a post about all the stuff I got done and when the next version is coming out, but this isn't that kind of update. My school schedule's been very busy, I've barely had time to eat. I'm looking ahead to when I got enough free time this week so I can set aside some time for the game and really get shit done. A good thing about all of this is that after a good 3-4 days away from the game really refreshes the 'ol noodle. The next update, as I...
2017-09-13 21:30:17 +0000 UTC
View Post
I meant to put this out last night, but I guess I passed out or something. I was able to successfully replicate the first npc from the master copy. At least, it should be okay. I've also started on reeventing Tungsten as a whole, since I've taken to using variables for game progression instead of swtiches. The switches are still handy for certain things, but variables are a lot more organized. I had to do my own tests of the rpgmaker engine to check the priority of conditions and stuff,...
2017-09-09 12:20:26 +0000 UTC
View Post
(Disclaimer, what you are about to read is a convoluted mess attempting to describe my thought process toward a future development. Read at risk of your own sanity. You have been warned.)
Alright, so it's about midnight right now and I have class in the morning, but I couldn't help but make this post. Remember how a few posts ago, I mentioned how I need to find an alternative to the current system regarding the functions of the Sumaki Stone? While now I have a solution.
But first, what l...
2017-09-08 03:59:46 +0000 UTC
View Post
Hi peeps.
Not much to talk about today. I managed to complete the balancing of all of the values used so far in interacting with an NPC, *pops champagne*. I noticed a few interesting errors. One where damage wouldn't be blocked depending on the NPC's clothing worn, but the player's instead. This means that spanking chracters should be much faster in the future versions. I also came up with separate variables that track not only how many times you have spanked/been spanked, but also whether the...
2017-09-07 20:26:17 +0000 UTC
View Post
Guten Abend or whatever time you happen to experience while reading this.
Not much work was done today. On the game at least, we learned about complex numbers today at the campus, but back to what you all care about. I'm doing more work with re-balancing the standard character interactions, as you all know.
A while ago I made a post describing the behavior system for NPC's; how over time they will gain degrees of naughtiness they could be punished for. This system was in plac...
2017-09-06 21:30:57 +0000 UTC
View Post
No, not that new deal, I'm talking about the dominance system and requirements for interacting with characters. I wasn't able to get this post out yesterday cause of homework, but I've been putting a lot of thought into this overhaul of the dominance system for a while. It took some work, but I think I came up with something everyone can be satisfied with. It also ties with the new familiarity system. There will be a test on this at the end of class, so pay attention!
So first o...
2017-09-05 14:14:33 +0000 UTC
View Post
Wassup people.
I'd like to thank everyone who voted on the poll so far, and let those who didn't know that you can still vote and your responses will still be heard. Much of what I saw in the poll was around what I expected, with there being a lean to having underwear be a low difference from bare bottom, and fully clothed being a large difference, with both questions having a large concentration in the middle. Something that did surprise me, was how most of you seem to ...
2017-09-03 21:14:49 +0000 UTC
View Post
http://www.misterpoll.com/polls/621164
Poll related to the last update and how you'll want to play the game in the future. Since I'm balancing the game right now I'd recommend getting this done POST HASTE so your voice be heard. There aren't many questions either. Thanks!
2017-09-02 19:08:35 +0000 UTC
View Post
Hey again everyone, hope you're all having a lovely morning/day/evening/night depending on your location and time while reading this. I've started taking steps to fix the current version while simultaneously changing things around, and starting by going through all of the common events and making sure the variables make sense and work properly. There are about 200 that I use, but I'm already at 25 after starting this morning, so I'm making good progress.
I came to the decision of disabli...
2017-09-02 14:04:27 +0000 UTC
View Post
Hey again everyone. It feels like it's been a week since I last posted. I've been pretty absorbed with my new schedule, but don't think I've forgotten about the game. My original plan after seeing all of the bugs mentioned was to do a quick fix of any of them I could find after a quick search, but seeing the amount and complexity of some of them, this probably won't be happening. It's clear that with many features, a quick fix won't be available. I'm going to instead try and apply the changes I ...
2017-09-01 23:03:06 +0000 UTC
View Post
Hey everyone. So after the bombshell hit with the last update, I received an expected amount of bug notices for many of you. I'd like to get most of those cleared while working on it today and possibly Saturday if I need the time. Development will be significantly slower now with school officially starting for me, but I'll definitely put some focus on the game. I forgot to put some details of added things in the notes of the game so I'll just tell them now. There is the system of different days ...
2017-08-31 19:31:28 +0000 UTC
View Post
Alright, it took some work, but I think I have a solid enough project to put out now. You'll see things get progressively janky toward the end, just bear that in mind. The whole skill and party situation is very messed up, but it works as intended so just bear with it for now. I also have a list of the known bugs in the version text file in the .rar, so read those before you post any bugs. Also, try not to expect any fixes coming soon since I'm pretty tired at the moment and have other things to...
2017-08-31 01:02:59 +0000 UTC
View Post
Yes, it's still coming. It just won't be this morning. I should have enough time after class today to finish everything up, please be patient until then.
2017-08-30 11:58:43 +0000 UTC
View Post
Hey everyone. I wanted to let you know the update probably won't come out tonight. I'm doing a lot of work with the quest system and the Sumaki Stone to make things functional and don't know if I'll have it done by tonight. This is a big function I've been wanting to introduce for a while now that I've kept hidden all this time, and if it isn't done right it's not worth doing. So don't bother staying up expectantly, I'll try and have it out before I head to class tomorrow.
2017-08-30 01:04:22 +0000 UTC
View Post
Hi people, not much to say except the update is coming along smoothly. Right now I haven't run into any major problems I was unable to fix and I'm about halfway done with the bug testing. I'm going to see how much of the quest and sumaki stone system I can add today before I decide whether the update will come out tonight or tomorrow morning.
2017-08-29 18:40:04 +0000 UTC
View Post
Hey people. I managed to complete the last of the dialogue I needed for the game today. This is mainly because I only completed part of the dialogue for the persona instead of all of it. Otherwise, I don't have much to say. I only posted to keep the chain going for the countdown for the release. I would like to give some preliminary information for what to expect from this next update.
For one, the main quest of Tungsten is finished for the most part. I might expand some options or choices in ...
2017-08-29 00:29:45 +0000 UTC
View Post
Hi peeps. Back again.
So as I mentioned in a prior post, I wasn't able to do much of anything today with the game. But the day isn't over yet, so hopefully that will change. I have much of the intricacies of the Sumaki Stone's functions to work on as well as the last persona I'll need for the update. These next two days should be enough to get this done, but I haven't put in any time for bug testing. So I may end up pushing the release a day in order to do that. I'll have most of Thursda...
2017-08-27 23:14:05 +0000 UTC
View Post
Hi everyone.
Still working on the game as normal, time is coming really fast on the deadline I wanted to have and there is a lot I still have to do. I finished the last sidequest I'll be doing for the next update and I should still be able to finish the last core character today as well, but I still have the last persona I need done as well as most of the quest system to complete. Tomorrow I have an event at Uni to go to which will take most of the day, so I'm not sure how much work I'll...
2017-08-26 16:34:58 +0000 UTC
View Post
Hi folks. Not much news this time. Just did some more work on the game and finished the post game teaser. I've put a lot of thought into redoing some aspects of the character system. None of this will be in the current version of the game, since I came up with these ideas only a few days ago but I felt like commenting on them.
Firstly, as you all might know by now, I have the familiarity set up with the characters so that there are 6 levels you can reach which will give you more and more inter...
2017-08-25 23:32:09 +0000 UTC
View Post