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absent_dogma

absent_dogma

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absent_dogma posts

News: TR progress and first glance at the coming version

Good day, dear Patrons and Viewers!

Today I would like to tell you about upcoming "storyline version" of TR. In my opinion, this will be pithy update, where the emphasis will be upon the plot component. Some players noticed that in the previous version there was enough H-content and meager story content. In an upcoming release, I will fix it as follows:

  • In the new version there will be three locations at once, where our heroine will act.
  • A new representatives of a p...

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Threshold Road v0.5 Gallery Update - Room C5

Good day, dear Patrons!

MEGA 

GDRIVE 

Today I finished work on a new room in your gallery. This time the room number C5. 

From the middle of the next week, I will continue to work on the story that awaits us after...

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News: Serious changes in New Project concept, T.R. Gallery coming soon

Good day, dear Patrons!

Without a shadow of a doubt, I want to say that it was the most productive and most interesting month of work, which radically transformed the concept of a new project. These changes, like any others, had their costs. As practice has shown, I'm not yet ready to implement some of the things that I wanted to show. They turned out to be too time consuming to work with and less interesting than previously seemed to me.

Then it hits me ...

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Threshold Road v0.49 Patreon Build

Good day, dear Patrons!

MEGA 

GDRIVE 

Finally, I'm ready to show you the continuation of the story.

In the first part of it, Sasha got to Winchers. Well, this is the second part, and there you see their hospitality.

Vers...

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News: TR's current progress and new version release

Good day, dear Viewers!

Today I want to share with you our progress of the Threshold Road project. 

When the last release came, as promised, after two weeks of work on the New Project, I started work on TR and this is what we will get(as a minimum):

Patrons ask - I remember: some requests in comments were included as features in H-scenes (e.g. licking and so on).
Plenty, hopefully enough: At least three H-scenes with intrinsic dichot...

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Threshold Road v0.47 Gallery+Glossary Update

Good day, dear Patrons!

LINKS:

MEGA
GDRIVE 

So, next Gallery update (C4 Room in Patron Gallery) is finally here!
This means another new room has been added to the Patron Gallery. In addition, speaking about the story of this place,...

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Threshold Road v0.46 Patreon Build

Good day, dear Patrons.
I'm glad to present to your attention a new version of Threshold Road.

LINKS:

MEGA 

FILES.FM 

What's in current update added:
Globally:

-3 locations along the story.
-Alternative ending (H-Scene).
-Newly-revealed community's Clan.

A...

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News: Story in move and New Project's updates

Good day, dear Patrons!

Since previous post time I had no a day without working, my apologies that news becomes a rarity. Most of the time I worked on a New Project and only last few days I was focused on TR (like I pointed in previous post). To the point:

TR story: You've back to the Church and here I decided to diversify the plot lines. We'll get two opposite events - Alternative, where you get a "new role" and Main, where the plot unfolds as i...

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Threshold Road v0.41

LINKS (updated 06.04, public gallery fix):

MEGA 


Good day, dear Patrons!

Here is little "gallery" update to story version 0.4, which includes:

  • Gallery C3 room (Interactive) (Patreon gallery, access through the circle in main gallery at the end of the corridor).
  • Glossary one new character. (All actual Character...

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News: TR coming update and "New Project" workflow glance

Good day, dear Patrons!

Since the beginning of the month, I have been dragged on work in the second project, which I briefly mentioned before, so I start directly what's I up to now.

Today, finally, I have built the pipeline of work with the characters and I'm pleased with the results, in particular, the appearance of the character, its textures and rig (skeleton). Earlier I already had unsuccessful attempts to create textures on my own, while the "shell" itself looked quite decen...

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Threshold Road v0.4

Good day, dear Patrons!

MEGA 

GDRIVE 

If you had an issue with attached save (not your own saved progress slot!) please, download game from refreshed links above; use renewed save from "Save...

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News: A new version, progress of other project and coming New Year

Good day, dear Patrons!

Today I want to say about what is happening with the TR project at this moment. As planned, the new storyline will be released towards the end of January.

Briefly about what is expected:

The next update will be slightly larger than the previous one and will add relatively new interaction mechanics. As you know, I always try to do something new in every update, and this one, in fact, will be no exception. We will see ...

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Threshold Road v0.38 General Build

Good day, dear Patrons!

MEGA 

GDrive  

Today I want to show you a small non-gameplay update.
In short, here's what's new and what's changed:

  • Glossary update: 5 new stories (special thanks to Raz <...

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Threshold Road v0.37 Patreon Build

Good day, dear Patrons!

MEGA 

RACATY 

Today I've finished work with the story in Faith Healer's tunnels and begin to fill in the blanks. The new version of the game, as always, is a logical continuation of the previous version.
However, it's worth mentioning that this is a small...

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News: First year, progress and new project announced

Good day, dear Patrons.

Thanks to you, this project turns one year old since its public release.
And I want to congratulate you on this news!

I think it needs to be summed up. The following we've managed to do:

  • Create original concept from scratch without any experience in programming and 3D before.
  • Make a tiny community, where anyone express how he feels about the project and directly say to creator what's good and what's ...

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Threshold Road v0.35 Patreon Build

Hello, dear Patrons!

Mega 

Racaty 

I would like to start with what some people may have noticed, namely that there is less news. The fact is that now, as some may remember, I'm engaged in two projects at once. Besides, for the money you donated, I bought 2 interesting C ++ gamedev c...

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Threshold Road v0.34

I want to present you brand new version of Threshold Road game!
Baked a few moments ago, fresh and warm only for you as always!

MEGA 

GDrive 


First of all time to take stock:

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News: Update is coming soon

Good afternoon, dear viewers.

Try to be laconic. In short, the new version will be released at the end of the month.

As well, allow me to present Trapper. Speaks for itself.
Hope you'll get your chance to meet him.

He doesn't look scary. There is something else with it...

The other thing is brand new location - his home View Post

Polls: Project development priorities

Good day, dear Patrons.


As I promised, after two weeks of working I want to begin very important voting for the development of the project. I want to ask you: how do you see our project?

Several vectors of the development of further versions will be proposed here.
I need your help to choose the
one:


Threshold Road v0.3 General Build

Story goes on!

LINKS:

Mega 

GDrive 

Briefly what's expected in current version:

  • Mostly H-interactions than story itself.
  • "Big event" from flock's leader.
  • New location and nighttime.
  • Anoth...

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News: First half of new version coming really soon.

Greetings every seeking eye.

Today I want to say that I decided to split up further one version on two. Someone might notice that in "continue slot" after last location image has inscription "coming in v0.33". 

The next version will be v0.3 (and v0.33 a little bit after that). And the reason why is not that I want to post game as often as possible to earn more material support, it'd be great still, but the main reason is my Patrons. I know that you're counting on me and want ...

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Section #2: Level Sound Design

Good day, dear Patrons.

Today's topic will be devoted to music and as example we pick the Abscessed Lowland level.

Many players says that music in this game creates mysterious atmosphere.

We as humans emotionally charged and music can help us to feel some moments more keenly.

As you might know to emphasize significant moments I write music by myself. This ...

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News: What's planned and done for next version

Good day, dear watchers.

Since last version release I do think about plot development. And what I've already got:


  • I'm going to add four places of acting. If you played last version you might guess it would be the Church. By the way first acting place has been done.
  • New character with his own grim story.
  • At least two quite "substantial" H-interactions.
  • "Patron Gallery" level and 1 animation in it (You'd g...

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v0.26a Patched

Finally, 

I hope you'll see there what you expected for.


Updated Links:
Mega
GDrive  

UPDATED 22.06:
-Bug fixed when ponytail disappears in
Abscessed Lowland
-Bug...

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News: Final one week to next version.

Hello everyone!

It has been quite a while since last version was released. During this time, a lot of information has accumulated that helped me make the game better in many aspects: lighting (new level will be re-backed, I do some changes right now), gameplay (the rhythm of the game), controls (dynamic floating camera when running) and many many other sides of development.

Without many words, I would like to share a few screenshots. This is only a small part what we've got here.<...

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Thoughts, feelings. And news.

Hello dear Patrons.
First of all, I want to point what bothers me:

  • Plenty of time to make game content where the second point comes from:
  • I want to believe that your interest will not fade away, just like mine won't.
  • I remember every idea and the person who gave it to improve the project

Just a thoughts. Thank you again for all!

Now the interesting part:
In the new version we are waiting for a lot of changes related to...

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Section #1: Bones Motion Behavior

Hello, dear Patrons!

Today I'd like to show you something from the inside, literally.

Use "Bones" as an instrument is the one and most common way to breathe in life into the character. Logic will be numerated in pictures:

#1

1-It's a head bone. Depending on its rotation Eyes Bone (2) follows and rotates as well (but has its movement possibility still). Arrow 1 at the bottom indicates Keyframe - At the ...

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News: Expectations, improvements and something special

Hello dear viewers.

First of all it's very pleasant to me that you gave so much support to project. Therefore, it seems to me that I should give you something in return, but first things first.

What's new?

Lore:

  • Half is almost done for v0.25. It means monologues, dialogues, light, levels, actions - story.
  • New face paint for Sasha.

Technical details:

  • As I previously tried to drop a hint now we got Psycho-status of...

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Polls: Cloth Asset only for Patrons

Hello, dear Patrons.
Over the past week I didn't stop working and made three assets which have already been introduced into the next version.

I need your advice which one would be left especially for you (besides 2 others).

Please, choose that one cloth asset you like more than others!


On the way to v0.25,

Your Absent.Dogma

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Cloth asset №1

Hi everyone!

Recently started working with textures of new clothes for the main character. There will be three assets in total. Each one will have a clothing simulation using the built-in UE4 tools.

That means upper part should be soaring while jumping for this one. Nice feature, huh? Others will have got some too.

That one is for patreon build and I guess 75% for this asset done. Add some details (folds and few patterns more), work with roughness and it'd be fine. (Gold pat...

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