Threshold Road v0.21
LINKS:
Features:
- System of moving in combat was slightly changed.
- Physical asset of main character was improved.
- Save\Load system put into operation. 2020-04-07 23:25:24 +0000 UTC View Post
LINKS:
Features:
Hello dear public.
Short review about new features:
Good day, my valuable Patrons! It' time to be a little confused and interested at once. You may see here something that's pretty simple but doesn't seems like. However, I'll try to show what is going on here.
Vocabulary (simplified):
Hello everyone.
What does it mean - a half?
Briefly:
Hello dear Patrons. A few months have past after v0.11 but I noticed, that I got something I want to share with you. 3D development is a creative process, even fun enough half of the time.
When process becomes boring and ordinary it's a sign - something wrong or you haven't got enough knowlege to perform something in proper way. And you go learning. Otherwise project has a possibility to become too bad to enjoy playing when you use common ways to do this or that.
I do not de...
2020-02-26 15:46:54 +0000 UTC View Post
So I'm here again, as usual. Greetings dear inspirers. Here I collected something which I'm breathing now.
First of all, I'd like to present new character - Sutured, who'll be freshly baked really soon (I make him after work on evenings now). Someone, who will help to move the story further.
Secondly - the previous post - a few screens from new ready location - cavern, as you could guess. All this time I have been wanted to hear out yo...
2020-02-15 21:15:46 +0000 UTC View Post
This section, as I promised, appeared a little later and could start with earlier things, but there was no news from me for a week and I decided to combine the "news weekly" and "developer diaries".
1 - Within a week I've been learning to work with light. This is very important even for a project where light isn't the most important component. Light sometimes determines whether it's pleasant to be in a particular game world or not. Light may set a certain mood (such ...
2020-02-05 18:16:09 +0000 UTC View Post
It's done for now.
I present to your attention an imperfect version of dark delicate story under my sight. All I want to say that I was squeezing everything I could out of myself, but from a technical point of view there are obvious failures. I hope the plot takes over the lead role.
All my work, all my efforts... it comes to the light soon. Surprisingly, all the things will show themselves.
I had never such a difficult two weeks of work ever (guess it's just a beginning). I didn't even notice how it spend. Everything that I planned turned out to be implemented! I'm really glad this (I couldn't have done things otherwise).
Most of all I care about is your interest. I can’t wait any longer, so logically brought the...
2020-01-20 01:11:20 +0000 UTC View Post
Good day, dear viewers. Just write you from deep dive and want to show you something and someone.
A few news:
- Most of the code for this update is written.
- The plot. I like how it looks only now (and for now). Hope your keen eye notice everything. I'll try to make it happen.
- This creature on GIF have been made, and got his own animation for many cases.
- Many little things that make the game more enjoyable and cause less desire to make "speedrun walkthrough"...
2020-01-07 22:07:48 +0000 UTC View Post
Here's a short summary of the material shown earlier in the video.
There is no logic how to set a marker over the enemy’s head, which is also quite simple in principle. If someone is interested, just let me know - I will send it personally :)
Have a nice day.
2019-12-26 11:51:38 +0000 UTC View PostWork is in full swing, therefore I'll make it briefly:
Ready:
Update of those that we don't need, but we deserved. I myself used to play video games a lot of my free time. I can understand what the game lacks intuitively. But first things first.
This's just a nice addition that, I'm sure, will be fully revealed. I already have plans on this.
"Why did I done it so fast?" (about a week I guess)
1-It isn't ready for now, but appropriate for demo.
2-I have been spending 90% of my free time to project and lea...
2019-12-15 21:21:14 +0000 UTC View Post
This little case explains how to find the closest point, and then follow the rest of the points based on the character’s "catching" position.
WARNING - In case of you never worked in UE4 or C++ you won't get anything. But anyway, I'll present you a dose of pain from my explanation for sure. Let's start.
Let's assume, that we have some position with exact X,Y and Z of the Breeder (who exactly catches Sasha) on the map (red dot).
Look at first pic...
2019-12-12 16:55:37 +0000 UTC View Post
Finally, I finished a great (which doesn't seem at first glance) work for this version. Check out version 0.11. A small log below:
Hello dear patrons.
I have only good news.
The first is that the level with the church is ready.
Second - The release of version 0.11 was delayed (but now is coming!) due to the refinement of the first level. I added a lot of details (mainly a widgets) to make the game more attractive and interactive.
I promised that I would work on the plot, and it moves on. But wi...
2019-12-03 18:10:21 +0000 UTC View Post
I still wonder how the workflow looks from the outside. How much has been done over this period of time? A lot or a little? However, you wouldn't deserve to see the worst scenario.
It remains for me to prepare dialogs and a small step forward will be taken. After the church (v0.11 coming soon) there will be something more.
I'm eager to show you my thoughts.
And you'll know first when it's done.
Your Absent Dogma.
2019-11-21 16:52:15 +0000 UTC View Post
Another character with his untold story. Unrevealed one. Next step is getting closer every day.
Planning to finish sculpting today and move on in same pace.
Unfortunately had no time entirely to work last 2 days (felt frustrated myself), so have been working for 8 hours today - yea, weekends.
2019-11-16 14:53:48 +0000 UTC View Post
Now it's up to the game mechanics and gradual addition of characters.
Here I collected just a couple of photos (about 15 hours pure time for all the work and about 15-20 minutes to choose the angle for 3 photos:) ).
2019-11-12 16:00:59 +0000 UTC View PostI would like to announce the latest fix for the public version, "polished" for the current version of the game. From now on I create content exclusively for you, and only then for the rest ones. It may be a little annoying that I release fixes every few days, but forgive me for the fact that this is a completely new project and I have no experience in implementing such things, so I have to constantly change something.
I hope for your understanding. So, ...
2019-11-09 16:26:33 +0000 UTC View PostHello dear patrons. I want you to be informed that new optimization update on the way to be shown. Something from inside:
Construction (performance) fixes:
-Work with dynamic\static shadows done.
-Volumetric fog reworked due to ligting model changed:
(no more outside on huge maps, in future I'll try again experiments with Light shafts and IES profiles to make performace acceptable)
-Lightmap and LODs over than 349 foliage and static mo...
2019-11-07 12:37:41 +0000 UTC View Post
And many other tiny thing such as LODs, lighmap resolutions etc. were revised, changed, rendered and baked.
How that come you did't foresee that issues? Cause that wasn't the main focus.
I'd like to show you the beginning of the story, everything has a downside.
I appreciate your support. In my next post I'll share my work intentions with you and show the way I'll going to implement that all.
For comparison, the picture on the left and...
2019-11-04 11:11:46 +0000 UTC View Post
Work reached the first logical destination. Here I presented first version of the game.
It's little dark, little hilarious and completely not suitable for work. Story begins. Have your experience in it. It would be important for me.
Also let me know if you have some issues or find bugs. It just a very first version. Don't expect a fairy tale for now.
Link to download (Win64): (copy and paste for proper transition)
2019-11-01 12:40:29 +0000 UTC
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It remains a few days before the release of the first demo version. About 90% of the gallery on which I worked recently is currently ready.
Turns out the deadlines causes stress even more if you set them yourself. I would never have believed it.
Tomorrow I will spend day on breaking-in and until the first of November I will look for bugs and add some subtle details. By that time, everything will be ready.
2019-10-27 06:18:02 +0000 UTC View Post
Today is the day when the map become completely different due to changes in fog settings and sun rays passing through.
The point here is not the complexity of the work, but the harmony of the settings of several assets, because it took quite a long time to find a balance between realism and emphasize the effect itself.
And finally, the really painstaking and yet useless function is the minimap :)
At the momen...
2019-10-23 15:48:34 +0000 UTC View Post
Teaser is going out into the light. Let's peek what we have to go through.
(1 min.)
2019-10-13 06:10:00 +0000 UTC View Post
Hello there. Part of the work to create the gallery has been done (a few screenshots inside). A lot of work ahead. So even better. I remind you that the public release of the Demonstration Version # 1 will be in four weeks. See you!
In the meantime a few screenshots from the gameplay.
The first pack of screenshots from gameplay. Let's have a look. 16+.
2019-09-13 16:54:58 +0000 UTC View Post