Hello there. Here are presented series of screenshots (low resolution) of the second section with commentaries. Take a look.
1 - Sequence might be placed anywhere that isn't influences on its order to what belongs to. It's just its "physical" place in Level. In this exact case it is a "Fade_Effect".
2 - It's a Sphere Volume. In some cases more acceptable to use. In my case I smoothed out the action corners.
3 - This is a volumes "on ground"....
2019-09-13 15:34:13 +0000 UTC
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Hello there. Here are presented series of screenshots (low resolution) of the second section with commentaries. Take a look.
1 - The character model itself is a Blueprint. Little comment - model is possessed due to begin play action, which means when the play start - player possesses the Character in World.
2 - Sun Direct (Light Source) - half lighting work is proceeding through its parameters.
3 - Trigger Volumes. "When the monolog starts". Written in
2019-09-13 15:19:45 +0000 UTC
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Here are screenshots from locations.
Among them are indicated various volumes, music on location, physical volumes of characters and more. Take a look, please.
2019-09-13 14:20:10 +0000 UTC
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1 - Main menu focus
2 - Fog effects
3 - Cover from game footage
4 - Fade sequence
2019-09-13 13:55:22 +0000 UTC
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Hello, my visitors. My first post is about announce the first version of the game.
First demo version will be announced on November 1 in FREE access to make you aware of its capabilities.
I hope you like it. See you.
And of course you should to take a look at capabilities of being my Patron.
2019-09-11 00:44:25 +0000 UTC
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