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CakeInferno

CakeInferno

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CakeInferno posts

Belly Wiggle - Mini Animation

Here's the finalized animation loop I showed earlier! This serves as a bit of a run-up towards the final RAADD animation that will include samesize vore, at last! There's a few new controllers for Zoe's belly, which should make it as dynamic as required for the purpose of this animation. I also used this opportunity to play around with evening-style lighting, making use of one bright sun spot with a lot of bounce lighting illuminating the scene from it. We also see some volumetric lighting in th...

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September Mini Animation Loop - Preview

Here's a preview to the mini animation for this month that will be posted in a couple of days! This small clip is mainly for testing out a few of her new controllers I've been adding to her in the recent weeks. These include first and foremost a belly deformer that is a lot more dynamic than the previous ones we've seen. There's some light physics involved too, means it can sway to the side, or move from impact, such as Zoe's hand hitting it as seen in this preview. It also allows for a much lar...

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RAADD Game Overs - Part Two (Free Versions)

At last, here are the free streaming versions of the latest animation! Going to set this as one day early access for everyone who's pledging to buffer the server load a bit! Videos might load slow during the initial release, but things should get faster over the course of the next days. For now I'm hoping everyone will enjoy the latest film! (:

Link: http://cake.macrophile.com/RAADD2.html

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Updates and Plans

The new animation is finalized, bonus content included! Today I'll send out the links to all patrons who have contributed to the early access tiers in the recent 3 months. Finalizing it took a decent bit of time due to elaborate post effects, we also went back re-recording a few voice samples, but for that everything is perfect now! Thanks to all patrons for their support and involvement in this, I couldn't be more thankful!

All files of the first camera perspective have been updated yesterday...

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RAADD Game Overs - Part Two (Camera 2/1080p)

Here's the second version of the recent animation, experienced from  different camera angles! In this version you can witness a decent part  of the animation from the prey's point of view. Note that it isn't  entirely POV whatsoever, as not all shots were working that from the  eyes of our prey. For these ones I've chosen alternative 3rd person  angles, as I wanted the viewer to see what's going on, rather them  exposing them to a shaky mess of images.

Hestia was ...

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RAADD Game Overs - Part Two (Camera 2/4K)

Here's the second version of the recent animation, experienced from different camera angles! In this version you can witness a decent part of the animation from the prey's point of view. Note that it isn't entirely POV whatsoever, as not all shots were working that from the eyes of our prey. For these ones I've chosen alternative 3rd person angles, as I wanted the viewer to see what's going on, rather them exposing them to a shaky mess of images.

Hestia was so kind and re-recorded all the voic...

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Alternative Camera Preview

Oh boy, this almost looks like GoPro footage...

Second version of the animation will be done soon! Took quite a while its time, mostly because there had to be a lot of tweaks being made to the actual animation for the POV sequences to work. There's going to be quite a few first person shots in this, even though it didn't work that well for every scene, for which I used alternative 3rd person angles instead.

Few effects missing here, mostly the breath and color grading, but that's current...

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RAADD Game Overs - Part Two (Camera 1/1080p)

And here's the new animation! This one is a continuation of the RAADD  Game Over animation mini series where we see Zoe gobbling up the game's  protagonist (or a look alike) in several ways! The environment stayed  the same, only that this time it's raining, causing Zoe's fur to be all  wet and shiny. While we saw Zoe enjoying herself in the first film, this  one instead focuses more on internal shots, accompanying the poor prey  on her journey down her gullet.

Un...

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RAADD Game Overs - Part Two (Camera 1/4k)

And here's the new animation! This one is a continuation of the RAADD Game Over animation mini series where we see Zoe gobbling up the game's protagonist (or a look alike) in several ways! The environment stayed the same, only that this time it's raining, causing Zoe's fur to be all wet and shiny. While we saw Zoe enjoying herself in the first film, this one instead focuses more on internal shots, accompanying the poor prey on her journey down her gullet.

Unlike last time, Zoe's voice i...

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Render shots preview

Note the revised lighting in the mouth scene, ohoho~

As usual, a few render frames of the final animation to bridge the last days while I'm doing sound design work. Hoping to have the film finalized and posted on the 8/8 for silly reasons, might be a day later, but I'm trying my best!

The first release will include the first camera angle, then 1 - 2 weeks later I'll post an additional angle. Still considering to make this one POV for a large part, but there are still a few difficulties t...

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Render Preview

First off, huge thanks to all patrons for the incredible ongoing support! Without your help I couldn't even invest a quarter of the time into crafting such visuals for you! <3

Post production is slowly approaching its final stretch, which enables me to show you a fully rendered preview! There's a bit of extra animation that I've done before rendering. I remember that a lot of people requested uvula movement in the recent months, this is finally happening in this film and will continue throu...

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Rendering!

Just a quick vocal update that I'm done with polishing all the animation and started rendering the film! A few scenes were already finalized, which should speed up everything a bit. Overall I'm expecting this process to only take a few days since the film is extremely well optimized, so hopefully I can show you another snippet soon before it will eventually be released. Currently pushing myself to have the film done in roughly a week, fingers crossed there aren't going to be any unforeseen obsta...

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Squish - Preview

Slowly approaching post production, so here's another preview! I'm currently animating the last scene, once that is done I'll do a bit of polishing and continue with rendering. I've already rendered some scenes over night to cut some rendering time, mainly the internal ones, which is why I can already show you a sneak peak of these here. Overall I'm pushing hard to still release the animation within this month, it might end up taking a few days longer though, since there's this a few intense sce...

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Stomach Animation test

Oh boy, haven't seen this in a while! Here's a new WIP of the stomach environment that's going to be used on this new animation! I first wanted to remodel Zoe's stomach for this one, but figured I'm already a little behind in terms of schedule, which is why I kept the old environment. Despite of that there are still some new things here! First would be the water, which now uses a more complex multi-layered shader that makes use of true refractions (rather than just blurring whatever is underneat...

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Throat animation test

Here's an animated snippet of the throat, mostly to test how materials and such look in motion! This time the camera is a little further up and closer to the back of Zoe's mouth, with her stomach being a little further below!

Unlike the old throat model used in all previous animations, this one uses a complex SSS shader that simulates light translucency. Specularity and reflections have also been revamped to give a slick and fleshy appearance. The goal was to have an aesthetic look, rather tha...

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Fleshy Throat Testrender

The new animation will have a few internal shots, for which I'm remodelling Zoe's throat as the old one doesn't quite match the visuals of these new animations anymore. Going to have a shot in which our prey gets squeezed through here after the swallow! This is somewhat new since I haven't had a third person shot like this one in the previous animations yet, but stay tuned~

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RAADD Animation 2 - Target Render

As with every upcoming animation I'm showing one frame that is fully rendered out at 4K, the highest quality settings, and all effects enabled. I remember that someone requested a high res version of the maw sequence, so here it is in its full glory! This hopefully shows that this animation will end up looking a lot different than the previous one, despite the same setting and characters.

Need to figure out what to do about the rain since it almost disappears completely in the depth of field, ...

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RAADD Animation 2 - Swallow Playblast (Drafty)

Here's an animation test that shows our runner getting gulped by Zoe. I already meant to post this a couple of days ago and already wrote this post up, but ended up scrapping it and reanimating the entire scene because I wasn't happy with it. To be honest I'm still not 100% satisfied with this sequence, but for now I want to move on and take care of this one later before I waste too much time on it.

You might notice there's already about 1200 frames, which comes down to roughly 40 seconds! Loo...

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RAADD Animation 2 - Inside Zoe's Maw Playblast

Ho boy, this one was difficult! This new preview shows the shrunken prey getting munched by Zoe quite a bit! The difficulty about these in-maw scenes is always making sure that the camera still gets a decent view at the action, which can be hard when everything's so close together. After all the prey model is a decent bit larger than the one I've used in previous animations.

Note there's no soft body deformation yet, which causes her arm, and other body parts to clip into the tongue. This will...

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RAADD Animation 2 - Grab Playblast

A second playblast of the new animation, finally with some lighting, but still heavily work in progress!

Here we have Zoe grabbing our poor runner, quickly stuffing her into her maw. Of course this is still just the beginning, muahahaha~

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RAADD Animation 2 - Early Playblast (No lighting)

Here's a very early playblast of the opening sequence of the second RAADD animation! I'm still working on the scene lighting, which is why this playblast is entirely without proper lighting/shading. For the first scene it was important to get a certain sense of scale for Zoe, which is why I went with a close up, over the shoulder perspective. Still a few things that need work here and there. I'll of course keep you guys posted with new previews throughout the next weeks, until then here's a very...

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Wet Shader - Specular Test

Quick turnaround of Zoe to test the specular effect on the wet fur shader. I slightly exaggerated the effect for this preview so it sticks out a little more. For the animation it will be reduced a bit!

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Rainy Forest Pass WIP

Here's a rainy version of the forest pass for the next animation! This was done on the base of the cloudy lighting study of this environment. Getting everything to look wet took quite a decent bit of additional work, this included puddles with a slightly animated water surface, shader adjustments for all objects, the rain itself, and some more animation to the foliage to simulate a bit more wind. I wanted to animate the grass as well, but stopped at this point because it ended up being a larger ...

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Improved Wet Fur Shader

With the next RAADD animation likely taking place during rain it was probably obvious I'd be working on a new, improved wet fur shader for Zoe. The first attempt on that was when the character was first introduced. By now my knowledge of using my renderer has increased significantly though, which means that things are going to look a lot fancier!

The clumpy look is mostly achieved by significantly increasing the root thickness of her hair, darkening the materials does quite a bit as well. Fur ...

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May

Just an occasional text update to hint the plans for May! First off, Star Wars day is in two days, so here's a reminder! <:

Oh boy! Thanks to all patrons for their incredible ongoing support! It's an enourmous help, especially considered that I recently needed to invest into rather expensive hardware that is a bit more convenient for travel. To my own surprise I ended up getting a top tier laptop that's powerful enough to actually wipe the floor with my slightly aged Intel Xeon based workst...

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Mini Animation - Grape Play (4K/60)

Here's a fancier 4k/60 version for those that like a much closer, more detailed look! Make sure to right-click on the video and select fullscreen~


http://cake.macrophile.com/HDimages/patreon/Zoeloop_UHD2160p60.html

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Mini Animation - Grape Play (1080p/60)

Here's a fancy 1080p/60 version for the higher quality tiers! Make sure to right-click on the video and select fullscreen~


http://cake.macrophile.com/HDimages/patreon/ZoeloopHD1080p60.html

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Mini Animation - Grape Play (Higher resolution)

Due to the fancy webm format posting loops like these without the color and size restrictions is finally not a problem anymore! So here's a much higher quality version!

http://cake.macrophile.com/HDimages/patreon/Zoeloop.html

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Mini Animation - Grape Play

Zoe feels a bit like you're watching her and can't help it~

Here's a little mawish animation. The original purpose was to test out Zoe's new eyebrow controllers that are supposed to make her far more expressive, but then things have gotten out of hand again! This is also the first animation that was entirely done on my new system, which surprisingly is a laptop. Despite being that it's far more competent than my desktop in terms of performance and allows for elaborate effects such as highly de...

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RAADD Game Overs - Part One (Free Version)

And here's the free version of the new animation! This time it's going back to the roots a little with a short clip that  purely focuses on vore. With only a minute of runtime the animation is  more in line with The Apartment animation in terms of length, but for  that the quality is at its peak with both highly detailed animation, as  well as an elaborate environment, render, and effects setup. Realizing  these visuals in a way in which they didn't take years to render ...

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